840 resultados para Musical creation process
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Three-dimensional virtual worlds have been growing fast in number of users, and are used for the most diverse purposes. In collaboration, they are used with good results due to features such as immersion, interaction capabilities, use of avatar embodiment, and physical space. In the particular cases of avatar embodiment and physical space, these features support nonverbal communication, but its impact on collaboration is not well known. In this work we present a protocol for case study research and its creation process, which aims to assert itself as a tool to collect data on how nonverbal communication influences collaboration in three-dimensional virtual worlds. We define the propositions and units of analysis, and a pilot case to validate them. Then, two cases are analysed under the created protocol. Most of the propositions found chains of evidences supporting them.
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This paper presents a case study from the Society for the Defense of Sexual and Migrate Rivers Amazônia - Sodireitos, whose central problem is to understand how it the works the social entrepreneur of the NGO Sodireitos in defense of sexual rights and migrate rivers in Amazônia. The central objective is to analyze the practices Social Entrepreneurship at the NGO Sodireitos on sexual rights and migrate rivers. The method adopted examined the entire creation process at the NGO the present day. Primary and secondary dates were used allowing the viewing of the dynamic intervention Social Sodireitos practiced by the fields of human rights and migrate rivers. Categories of analyses were given, and possible perceive in works of the strong Sodireitos flags that converge to social entrepreneurship as a guideline in the search for a model of human development, social and mainstay vel.
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O tema da loucura na obra pessoana tem sido objecto de várias aproximações interpretativas, decorrentes da multiplicidade de textos que fazem eco do fenómeno e da sua persistência enquanto topos ao longo de praticamente toda a sua produção. Na sua acepção literal, manteve constantes interferências com a dimensão empírica do autor sobretudo quando sustentadas na contingência de certos textos basilares, os quais têm vindo a ser questionados quanto ao seu valor estritamente testemunhal. Como fenómeno desde cedo relacionado com a criação artística, a loucura surge neste estudo não apenas na representatividade da condição distintiva do sujeito criador mas ainda como figuração da contingência que envolve qualquer acto criativo que tome a linguagem na sua dimensão essencialmente metafórica e ambígua. Neste sentido, o presente trabalho pretende a abertura de várias vias de leitura do fenómeno através da análise crítica dos vocabulários relativos a diferentes âmbitos e concepções de loucura e a sua relação com o génio (capítulos I e II), focando o seu interesse no que diz respeito a alguma produção pessoana pré-heteronímica, nomeadamente Charles Robert Anon, Alexander Search (capítulo III) e Jean Seul de Méluret (capítulo IV), a que acrescentaremos o Primeiro Fausto (capítulo IV), de modo a conseguirmos estabelecer uma possível relação entre as primeiras experiências de alterização e a descoberta simultânea da irredutibilidade do discurso literário face a tentativas de literalização e de racionalização da linguagem, defendidas por outros modelos (paradigma biologista). A identificação da ambiguidade e da ironia nas suas mais variadas acepções como componentes essenciais da aprendizagem do valor contingente do processo de criação contribuirá tanto para a definição da autonomização da literatura como para a redescrição moderna do sujeito criador, paradoxalmente investido do pathos criativo anunciado no Romantismo e confrontando-se com os seus limites, que corresponderão aos da própria linguagem, situação de crise de que a figuração do louco lúcido será um dos tópicos mais produtivos. ABSTRACT: The theme of madness in the Pessoa work has been the subject of several interpretive approaches, from the multiplicity of texts that echo the phenomenon and its persistence as a topos priority over virtually all its production. ln its physiological sense, remained constant interference with the empirical dimension of the author when sustained in the contingency of certain basic texts that have been questioned as to their strictly testimonial value. As early phenomenon associated with artistic creation, the madness in this study is not only representative in the distinctive condition of the subject creator but also as the contingency figuration involving any creative act to take the language mainly in its essential metaphorical and ambiguous dimension. Accordingly, this work intends to open several analysis manners of the phenomenon through critical analysis of vocabularies for different areas and concepts of madness and its special relationship with the genius (Chapters I and II), focusing its interest in respect to some of the previous-heteronomy Pessoa production, including Charles Robert Anon, Alexander Search (Chapter III) and Jean Seul de Méluret (Chapter IV), and the Primeiro Fausto (Chapter IV), among others, to establish a possible relationship between changing early experiences and the discovery simultaneous literary discourse of irreducibility in the face of the attempts of literacy and the rationalization of language defended by other models (biologist paradigm). The identification of the ambiguity and irony in its many different meanings as essential components of learning the contingent value of the creation process which will contribute to the definition of empowerment in the literature as to the redescription of the modem subject creator that paradoxically had the creative pathos announced in Romanticism and from the confrontation with its limits, which will correspond to the language itself, the crisis situation from which the mad-lucid figuration will be one of the most productive topics.
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Dissertação (mestrado)—Universidade de Brasília, Faculdade de Educação, Programa de Pós-Graduação em Educação, 2015.
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Dissertação (mestrado)—Universidade de Brasília, Faculdade UnB Planaltina, Programa de Pós-Graduação em Gestão Pública, Mestrado Profissional em Gestão Pública, 2016.
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The term body without organs is present in a poem by the french writer, actor and director Antonin Artaud, written in 1947 and titled: To Have Done with the Judgement of God. I aim, in this work, from what we call investigative scenic writing, to problematize this term and its possible relations with the theater and also with some aspects of the Hindu myths. I unite the idea of the body without organs with the body in trance present in the stories of an Indian master named Caitanya Mahaprabhu. These ideas, along with the development of practices that come from some principles of Theatre Anthropology, are incentives for a creation process that highlights the work of preparation and creation of corporeal work of the actor. The relationship between the concepts and the practice raise discussions about where I stand as an actor-researcher in process
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Notre travail s'articule autour du film Laurence Anyways (2012), de Xavier Dolan. Nous y explorons la représentation du personnage de femme transgenre. Dans un premier temps, nous procédons à une analyse filmique axée sur la transidentité, puis à une analyse de réception à deux volets : celle dans la presse, mais aussi celle des personnes trans. Enfin, nous précisons la démarche de recherche-création ayant mené à la réalisation d'un documentaire où figurent deux personnes trans qui témoignent de leurs rapports à la représentation des personnes trans dans les médias audiovisuels contemporains.
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Notre travail s'articule autour du film Laurence Anyways (2012), de Xavier Dolan. Nous y explorons la représentation du personnage de femme transgenre. Dans un premier temps, nous procédons à une analyse filmique axée sur la transidentité, puis à une analyse de réception à deux volets : celle dans la presse, mais aussi celle des personnes trans. Enfin, nous précisons la démarche de recherche-création ayant mené à la réalisation d'un documentaire où figurent deux personnes trans qui témoignent de leurs rapports à la représentation des personnes trans dans les médias audiovisuels contemporains.
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Background: The impact of Developmental Coordination Disorder (DCD) on teenagers’ and young adults’ participation is not well documented. This article aims to synthesize the current knowledge on social participation, which is the performance of an individual in realizing his daily activities and social roles within its life environment. Strategies and interventions to support youths (15-25 years old) with DCD were also synthesized. Methods: A scoping review interrogating three databases and using ‘snowballing techniques’ was performed to identify both scientific and grey literature published between 2004 and 2014. Over 1000 documents were screened and 57 were read in full; 28 met inclusion criteria. A charting form based on 12 life habits described in the Disability Creation Process (DCP) and developed by two reviewers was used to extract data and report the results. Results: All life habits were reported to be affected for teenagers and young adults with DCD, with education and interpersonal relationships being the most frequently discussed. During adolescence and adulthood, new tasks and subsequent difficulties emerge, such as driving. Mental health difficulties emerged as a key theme. Few strategies and interventions were described to support social participation of youths with DCD. Conclusion: Many life habits are challenging for youths with DCD, but few evidence-based strategies and interventions have been designed to help them to increase their social participation.
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This study intends to show how the spiritual activity, when treating the memory as an instrument of complaint, in Graciliano Ramos’ Memórias do cárcere, faces the challenge of interacting with elements that can make it a prisoner of itself in the selection and application of images in the literary creation process; elements such as the carceral automatism, the egotism and the blind accession to the external reality.
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This paper discusses a method, Generation in Context, for interrogating theories of music analysis and music perception. Given an analytic theory, the method consists of creating a generative process that implements the theory in reverse. Instead of using the theory to create analyses from scores, the theory is used to generate scores from analyses. Subjective evaluation of the quality of the musical output provides a mechanism for testing the theory in a contextually robust fashion. The method is exploratory, meaning that in addition to testing extant theories it provides a general mechanism for generating new theoretical insights. We outline our initial explorations in the use of generative processes for music research, and we discuss how generative processes provide evidence as to the veracity of theories about how music is experienced, with insights into how these theories may be improved and, concurrently, provide new techniques for music creation. We conclude that Generation in Context will help reveal new perspectives on our understanding of music.
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To date, the majority of films that utilise or feature hip hop music and culture, have either been in the realms of documentary, or in ‘show musicals’ (where the film musical’s device of characters’ bursting into song, is justified by the narrative of a pursuit of a career in the entertainment industry). Thus, most films that feature hip hop expression have in some way been tied to the subject of hip hop. A research interest and enthusiasm was developed for utilising hip hop expression in film in a new way, which would extend the narrative possibilities of hip hop film to wider topics and themes. The creation of the thesis film Out of My Cloud, and the writing of this accompanying exegesis, investigates a research concern of the potential for the use of hip hop expression in an ‘integrated musical’ film (where characters’ break into song without conceit or explanation). Context and rationale for Out of My Cloud (an Australian hip hop ‘integrated musical’ film) is provided in this writing. It is argued that hip hop is particularly suitable for use in a modern narrative film, and particularly in an ‘integrated musical’ film, due to its: current vibrancy and popularity, rap (vocal element of hip hop) music’s focus on lyrical message and meaning, and rap’s use as an everyday, non-performative method of communication. It is also argued that Australian hip hop deserves greater representation in film and literature due to: its current popularity, and its nature as a unique and distinct form of hip hop. To date, representation of Australian hip hop in film and television has almost solely been restricted to the documentary form. Out of My Cloud borrows from elements of social realist cinema such as: contrasts with mainstream cinema, an exploration/recognition of the relationship between environment and development of character, use of non-actors, location-shooting, a political intent of the filmmaker, displaying sympathy for an underclass, representation of underrepresented character types and topics, and a loose narrative structure that does not offer solid resolution. A case is made that it may be appropriate to marry elements of social realist film with hip hop expression due to common characteristics, such as: representation of marginalised or underrepresented groups and issues in society, political objectives of the artist/s, and sympathy for an underclass. In developing and producing Out of My Cloud, a specific method of working with, and filming actor improvisation was developed. This method was informed by improvisation and associated camera techniques of filmmakers such as Charlie Chaplin, Mike Leigh, Khoa Do, Dogme 95 filmmakers, and Lars von Trier (post-Dogme 95). A review of techniques used by these filmmakers is provided in this writing, as well as the impact it has made on my approach. The method utilised in Out of My Cloud was most influenced by Khoa Do’s technique of guiding actors to improvise fairly loosely, but with a predetermined endpoint in mind. A variation of this technique was developed for use in Out of My Cloud, which involved filming with two cameras to allow edits from multiple angles. Specific processes for creating Out of My Cloud are described and explained in this writing. Particular attention is given to the approaches regarding the story elements and the music elements. Various significant aspects of the process are referred to including the filming and recording of live musical performances, the recording of ‘freestyle’ performances (lyrics composed and performed spontaneously) and the creation of a scored musical scene involving a vocal performance without regular timing or rhythm. The documentation of processes in this writing serve to make the successful elements of this film transferable and replicable to other practitioners in the field, whilst flagging missteps to allow fellow practitioners to avoid similar missteps in future projects. While Out of My Cloud is not without its shortcomings as a short film work (for example in the areas of story and camerawork) it provides a significant contribution to the field as a working example of how hip hop may be utilised in an ‘integrated musical’ film, as well as being a rare example of a narrative film that features Australian hip hop. This film and the accompanying exegesis provide insights that contribute to an understanding of techniques, theories and knowledge in the field of filmmaking practice.
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User needs are a fundamental element of design. If the design process does not properly reflect user needs, the design will be severely compromised. Therefore, it is worthwhile to investigate how the user is, and user needs are, understood in the design process. In this article, three accepted linear process models for web site and interactive media design are reviewed in terms of the designer and user participation. The article then proposes a user-evolving collaborative design process which is built on co-creation activities between designer and user. Co-creation activities across the entire design process structurally and ontologically reposition the users, and user needs, centrally, which allows the designers to holistically approach to the user needs through building a partnership with the users. Co-creation creates an equal evolving participatory process between user and designer towards sharing values and knowledge and creating new domains of collective creativity.