213 resultados para LEAP


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Cerebral palsy is a severe condition usually caused by decreased brain oxygenation during pregnancy, at birth or soon after birth. Conventional treatments for cerebral palsy are often tiresome and expensive, leading patients to quit treatment. In this paper, we describe a virtual environment for patients to engage in a playful therapeutic game for neuropsychomotor rehabilitation, based on the experience of the occupational therapy program of the Nucleus for Integrated Medical Assistance (NAMI) at the University of Fortaleza, Brazil. Integration between patient and virtual environment occurs through the hand motion sensor “Leap Motion,” plus the electroencephalographic sensor “MindWave,” responsible for measuring attention levels during task execution. To evaluate the virtual environment, eight clinical experts on cerebral palsy were subjected to a questionnaire regarding the potential of the experimental virtual environment to promote cognitive and motor rehabilitation, as well as the potential of the treatment to enhance risks and/or negatively influence the patient’s development. Based on the very positive appraisal of the experts, we propose that the experimental virtual environment is a promising alternative tool for the rehabilitation of children with cerebral palsy.

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With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMote, the Microsoft Kinect, and the Leap Motion sensor, among others, the field of Human-Computer Interaction (HCI) finds itself at an important crossroads that requires solving new challenges. Given the amount of three-dimensional (3D) data available today, 3D navigation plays an important role in 3D User Interfaces (3DUI). This dissertation deals with multi-touch, 3D navigation, and how users can explore 3D virtual worlds using a multi-touch, non-stereo, desktop display. The contributions of this dissertation include a feature-extraction algorithm for multi-touch displays (FETOUCH), a multi-touch and gyroscope interaction technique (GyroTouch), a theoretical model for multi-touch interaction using high-level Petri Nets (PeNTa), an algorithm to resolve ambiguities in the multi-touch gesture classification process (Yield), a proposed technique for navigational experiments (FaNS), a proposed gesture (Hold-and-Roll), and an experiment prototype for 3D navigation (3DNav). The verification experiment for 3DNav was conducted with 30 human-subjects of both genders. The experiment used the 3DNav prototype to present a pseudo-universe, where each user was required to find five objects using the multi-touch display and five objects using a game controller (GamePad). For the multi-touch display, 3DNav used a commercial library called GestureWorks in conjunction with Yield to resolve the ambiguity posed by the multiplicity of gestures reported by the initial classification. The experiment compared both devices. The task completion time with multi-touch was slightly shorter, but the difference was not statistically significant. The design of experiment also included an equation that determined the level of video game console expertise of the subjects, which was used to break down users into two groups: casual users and experienced users. The study found that experienced gamers performed significantly faster with the GamePad than casual users. When looking at the groups separately, casual gamers performed significantly better using the multi-touch display, compared to the GamePad. Additional results are found in this dissertation.

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The neoliberal period was accompanied by a momentous transformation within the US health care system.  As the result of a number of political and historical dynamics, the healthcare law signed by President Barack Obama in 2010 ‑the Affordable Care Act (ACA)‑ drew less on universal models from abroad than it did on earlier conservative healthcare reform proposals. This was in part the result of the influence of powerful corporate healthcare interests. While the ACA expands healthcare coverage, it does so incompletely and unevenly, with persistent uninsurance and disparities in access based on insurance status. Additionally, the law accommodates an overall shift towards a consumerist model of care characterized by high cost sharing at time of use. Finally, the law encourages the further consolidation of the healthcare sector, for instance into units named “Accountable Care Organizations” that closely resemble the health maintenance organizations favored by managed care advocates. The overall effect has been to maintain a fragmented system that is neither equitable nor efficient. A single payer universal system would, in contrast, help transform healthcare into a social right.

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Following and contributing to the ongoing shift from more structuralist, system-oriented to more pragmatic, socio-cultural oriented anglicism research, this paper verifies to what extent the global spread of English affects naming patterns in Flanders. To this end, a diachronic database of first names is constructed, containing the top 75 most popular boy and girl names from 2005 until 2014. In a first step, the etymological background of these names is documented and the evolution in popularity of the English names in the database is tracked. Results reveal no notable surge in the preference for English names. This paper complements these database-driven results with an experimental study, aiming to show how associations through referents are in this case more telling than associations through phonological form (here based on etymology). Focusing on the socio-cultural background of first names in general and of Anglo-American pop culture in particular, the second part of the study specifically reports on results from a survey where participants are asked to name the first three celebrities that leap to mind when hearing a certain first name (e.g. Lana, triggering the response Del Rey). Very clear associations are found between certain first names and specific celebrities from Anglo-American pop culture. Linking back to marketing research and the social turn in onomastics, we will discuss how these celebrities might function as referees, and how social stereotypes surrounding these referees are metonymically attached to their first names. Similar to the country-of-origin-effect in marketing, these metonymical links could very well be the reason why parents select specific “celebrity names”. Although further attitudinal research is needed, this paper supports the importance of including socio-cultural parameters when conducting onomastic research.

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Discovering ‘photo-excess’: what difference does digital photography bring to the archaeological process, and does this difference constitute a paradigm shift from the traditional film model? Using reflexive practice, the contribution that digital photography has made to the archaeological process is explored. The themes presented in the photographs and exegesis combine visual exploration and original research to examine the role and place of archaeological photography in both a contemporary and an historical context. In contrasting the development of film-based photography of archaeology undertaken in the Eastern Mediterranean during the early 1900s with contemporary digital photography, this exegesis and creative work explores both the synergies and differences of the two photographic methods in archaeology. I introduce the term ‘photo-excess’ to describe the new role that digital photography plays in archaeological practice as compared to film, and demonstrate this difference through my creative work. At the turn of the 20th century, photography was affirmed as the major instrument for visual recording of an archaeological excavation. The combination of archaeological methods and photographic techniques from that era formed an approach to archaeological documentation and recording that was formalised by William Matthews Flinders Petrie in 1904. In this thesis I propose that Petrie became the father of modern archaeological photography through his work, and in recognition of his contribution I refer to his method as the ‘Petrie Paradigm’. Digital photography has made possible a quantum leap in the volume, quality and immediacy of visual data available to the user. Further, through the creative process, digital archaeological photography may provide visual information that exceeds the archaeologist’s original research questions, so that the digital image may sometimes exceed its primary role as a recording device. In such cases it may become the starting point for new research due to its potential photo-excess. I propose this as an emerging paradigm for archaeological photography.

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My dissertation presented seven violin concertos in three recital programs. Three of these concertos are acknowledged masterpieces performed in established concert venues throughout the world. They are the concertos of Mozart, Beethoven and Tchaikovsky. The other four are less standard and are composed by Viotti, Kreutzer, Rode and Spohr. These less standard concertos were popular during their time yet they seem not to have stood the test of time. A curriculum devoted exclusively to the standard concertos creates problems for the young violinist. The Mozart violin concertos are often the first standard concertos that the young violin student encounters. They are considered to be the least technically demanding of the standard concertos. The next most advanced standard concertos that the student will usually encounter are Bruch’s G minor concerto, Wieniawski’s D minor concerto and Barber’s concerto. The trouble is that the work on Mozart concertos does not adequately prepare a student for the next most advanced standard concerto. There is a discontinuous leap in the progression of technical difficulty between the Mozart concertos and the next most advanced concertos. Likewise the standard concerto repertoire provides no smooth historical or stylistic progression between the Mozart concertos and the next most advanced concertos. If the young violinist is limited to the standard repertoire then she has no smooth progression either technical, historical or stylistic. I seek to demonstrate that, by adding concertos of Spohr, Viotti, Kreutzer, and Rode to the standard violin curriculum, one could remedy this problem. The first and third recitals were performed in the Gildenhorn Recital Hall and the second recital in the School of Music’s Smith Lecture Hall, both at the University of Maryland. All three recitals can be found in the Digital Repository at the University of Maryland (DRUM).

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Vivimos en sociedades en las que la producción, el flujo de información y la centralidad de ésta en las actividades humanas, alcanzan niveles ni siquiera soñados pocas décadas atrás. La razón de este salto cualitativo en el papel social de la información radica, fundamentalmente, en la utilización de tecnologías electrónicas e informáticas, sumamente eficaces y relativamente baratas, para el procesamiento, manejo y difusión de la información.Estas tecnologías han estado controladas por poderosos sectores sociales que actúan en el plano internacional y transnacional, los cuales las han modelado según sus propios intereses.Emplear estas tecnologías implica la posibilidad de moverse en un rango de enorme amplitud, en el que se acrecientan extraordinariamente los espacios de acción de los sujetos que allí se desenvuelven, lo mismo que su disponibilidad de recursos.

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En la última década de este siglo se ha presenciado un salto cualitativo en el mundo comercial enfatizado a la calidad total, permitiendo a las empresas la máxima efectividad y productividad, colocándose así en niveles de competitividad en esta aldea global.Para entrar en este ámbito de calidad es necesario que las empresas asuman normas de aceptación internacional, tal es el caso de la serie de normas ISO 9000, cuyo objetivo es el establecimiento de sistemas de aseguramiento de la calidad que garantizan la buena marcha de las empresas y su relación con los clientes.A medida que se desarrolla el trabajo de investigación, se pretende dar una visión general sobre la serie de normas ISO 9000, incluyendo precisamente las normas que la componen, sus beneficios, sus ventajas, sus barreras, la forma de aplicación y la implementación de éstas, por otro lado se muestra la importancia de la base documental compuesta por tres niveles en forma de pirámide, que conforma el primer paso que debe dar una empresa para iniciar el proceso de asimilación de las normas ISO 9000 y así contar a corto o mediano plazo con un aumento en su productividad, la eliminación de errores y un mejoramiento en la calidad del producto, redundando en una importante mejoría tanto para la empresa y sus clientes.

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Nuestro Boletín No. 4 presenta a Uds. un artículo extenso sobre recuperación de información en forma automatizada.La presentación de dicho artículo coincide con un acontecimiento importante en el campo de la información documental: la inauguración del primer banco de datos para recuperación de información en línea en la Universidad Nacional. Este banco de datos es el primero de una serie que se construirán en el Centro de Documentación de la Facultad de Filosofía y Letras, a partir de los cuales se pretende que la investigación que se realiza dé un salto cualitativo. A su vez la Unidad de Bibliotecología usará una terminal para enseñar a los estudiantes, mediante una metodología que no tiene precedentes en el país.

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Este trabalho de investigação aplicada é o reflexo de um estudo comparativo entre duas forças mecanizadas, nomeadamente o Batalhão de Infantaria Mecanizado português e o Regimento de Infantaria Mecanizado francês. Este estudo incide sobre quatro vetores de desenvolvimento, nomeadamente, a doutrina ao nível da tipologia das forças em estudo, da organização, ou seja, dos seus quadros orgânicos, ao material, mais propriamente os principais sistemas de armas empregues pelas duas forças, assim como às infraestruturas disponíveis para treino. O presente trabalho trata de um estudo comparativo, tendo como natureza a investigação aplicada. Este estudo comparativo tem como principal objetivo confrontar a doutrina com a prática, bem como identificar e caracterizar as principais vulnerabilidades e potencialidades das duas forças em estudo, tendo em conta os vetores de desenvolvimento anteriormente apresentados, podendo assim, rentabilizar os meios em uso no Batalhão de Infantaria Mecanizado e/ou contribuir para uma futura aquisição. Verificámos que a principal diferença entre as duas forças em estudo assenta na sua tipologia, isto é, enquanto que a força francesa é considerada pesada, a força portuguesa é média, embora pretenda e esteja no caminho de vir a ser uma força pesada. O que nos leva à grande diferença, derivada da tipologia de forças, que são as viaturas empregues pelas duas forças, ou seja, uma viatura blindada de transporte de pessoal e uma viatura de combate de infantaria. Para se assumir como força pesada, o Batalhão de Infantaria Mecanizado português, precisa de adquirir uma viatura de combate de infantaria, para assim, dar o “salto” qualitativo, numa perspetiva de armas combinadas. Palavras-Chave: Mecanizado, Vetores de Desenvolvimento, Viatura Blindada Transporte Pessoal, Viatura Combate de Infantaria.

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O presente trabalho de investigação designado “Implementação de um Sistema Integrado de Gestão nas Forças Armadas de São Tomé e Príncipe: Oportunidades e Condicionamentos”, tem como objetivo estudar as principais vantagens na implementação de um Sistema Integrado de Gestão nas Forças Armadas São Tomé e Príncipe, tendo em conta a sua realidade e do país, essencialmente no que refere às novas tecnologias e ao sistema administrativo-logístico, constituindo por isso um desafio, mas também, certamente uma oportunidade. Este trabalho é composto por cinco capítulos, onde inicialmente fez-se uma introdução e desenvolveu-se a sustentação teórica, com base na análise documental sobre o Sistema Integrado de Gestão ou Enterprise Resource Planning, posteriormente fez-se a apresentação, análise e discussão dos resultados dos dados obtidos através das seis entrevistas realizadas com vista a identificar as possibilidades, potencialidades, oportunidades e os principais condicionamentos na implementação deste sistema nas Forças Armadas de São Tomé e Príncipe. A análise documental permitiu-nos constatar inúmeras vantagens na adoção e implementação de um Sistema Integrado de Gestão nas Forças Armadas, vantagens essas que foram reforçadas com os resultados obtidos através das entrevistas. Desta forma, concluímos que a implementação de um Sistema deste tipo nas Forças Armadas de São Tomé e Príncipe influência a organização de uma forma positiva, permitindo a uniformização, padronização e transparência dos procedimentos, possibilitando assim um salto qualitativo no que diz respeito à gestão da informação, situação relevante para todo o processo de planeamento e de apoio à tomada de decisão dos Comandantes/Diretores/Chefes nas Forças Armadas de São Tomé e Príncipe.

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Recently, a renewed attention has been drawn into the dart-thrower's motion as the radiocarpal joint is unique to humans and this is believed to have played a pivotal role in human evolution. Considering the importance of the motion and the complexity of the wrist joint, there have been many articles discussing the kinematics behind this movement. CT scan techniques have been used in a number of these research activities. Due to limitations in the speed of the image acquisition, the positions of the wrist were recorded in static postures. To our knowledge, a data acquisition for the motion with realtime capturing has not been reported. This paper presents the use of a 3D vision-based motion capture device. Leap Motion Controller (LMC), for measuring the radiocarpal joint angles during the dart-thrower's motion in a real-time analysis. The practical capability of the LMC in measuring dart-thrower's motion was examined in a trial involving four subjects and the angles were compared to the angles acquired from an inertial measurement unit (IMU). The results confirmed the LMC can successfully be used in the application of measuring radiocarpal kinematics" of dart-thrower's motion.

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The reachable space of the hand has received significant interests in the past from relevant medical researchers and health professionals. The reachable space was often computed from the joint angles acquired from a motion capture system such as gloves or markers attached to each bone of the finger. However, the contact between the hand and device can cause difficulties particularly for hand with injuries, burns or experiencing certain dermatological conditions. This paper introduces an approach to find the reachable space of the hand in a non-contact measurement form utilizing the Leap Motion Controller. The approach is based on the analysis of each position in the motion path of the fingertip acquired by the Leap Motion Controller. For each position of the fingertip, the inverse kinematic problem was solved under the physiological multiple constraints of the human hand to find a set of all possible configurations of three finger joints. Subsequently, all the sets are unified to form a set of all possible configurations specific for that motion. Finally, a reachable space is computed from the configuration corresponding to the complete extension and the complete flexion of the finger joint angles in this set.

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Robots are ever increasing in a variety of different workplaces providing an array of benefits such alternative solutions to traditional human labor. While developing fully autonomous robots is the ultimate goal in many robotic applications the reality is that there still exist many situationswere robots require some level of teleoperation in order to achieve assigned goals especially when deployed in non-deterministic environments. For instance teleoperation is commonly used in areas such as search and rescue, bomb disposal and exploration of inaccessible or harsh terrain. This is due to a range of factors such as the lack of ability for robots to quickly and reliably navigate unknown environments or provide high-level decision making especially intime critical tasks. To provide an adequate solution for such situations human-in-the-loop control is required. When developing human-in-the-loop control it is important to take advantage of the complimentary skill-sets that both humans and robots share. For example robots can performrapid calculations, provide accurate measurements through hardware such as sensors and store large amounts of data while humans provide experience, intuition, risk management and complex decision making capabilities. Shared autonomy is the concept of building robotic systems that take advantage of these complementary skills-sets to provide a robust an efficient robotic solution. While the requirement of human-in-the-loop control exists Human Machine Interaction (HMI) remains an important research topic especially the area of User Interface (UI) design.In order to provide operators with an effective teleoperation system it is important that the interface is intuitive and dynamic while also achieving a high level of immersion. Recent advancements in virtual and augmented reality hardware is giving rise to innovative HMI systems. Interactive hardware such as Microsoft Kinect, leap motion, Oculus Rift, Samsung Gear VR and even CAVE Automatic Virtual Environments [1] are providing vast improvements over traditional user interface designs such as the experimental web browser JanusVR [2]. This combined with the introduction of standardized robot frameworks such as ROS and Webots [3] that now support a large number of different robots provides an opportunity to develop a universal UI for teleoperation control to improve operator efficiency while reducing teleoperation training.This research introduces the concept of a dynamic virtual workspace for teleoperation of heterogeneous robots in non-deterministic environments that require human-in-the-loop control. The system first identifies the connected robots through the use kinematic information then determines its network capabilities such as latency and bandwidth. Given the robot type and network capabilities the system can then provide the operator with available teleoperation modes such as pick and place control or waypoint navigation while also allowing them to manipulate the virtual workspace layout to provide information from onboard camera’s or sensors.

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SpicA FAR infrared Instrument, SAFARI, is one of the instruments planned for the SPICA mission. The SPICA mission is the next great leap forward in space-based far-infrared astronomy and will study the evolution of galaxies, stars and planetary systems. SPICA will utilize a deeply cooled 2.5m-class telescope, provided by European industry, to realize zodiacal background limited performance, and high spatial resolution. The instrument SAFARI is a cryogenic grating-based point source spectrometer working in the wavelength domain 34 to 230 μm, providing spectral resolving power from 300 to at least 2000. The instrument shall provide low and high resolution spectroscopy in four spectral bands. Low Resolution mode is the native instrument mode, while the high Resolution mode is achieved by means of a Martin-Pupplet interferometer. The optical system is all-reflective and consists of three main modules; an input optics module, followed by the Band and Mode Distributing Optics and the grating Modules. The instrument utilizes Nyquist sampled filled linear arrays of very sensitive TES detectors. The work presented in this paper describes the optical design architecture and design concept compatible with the current instrument performance and volume design drivers.