586 resultados para Coaches
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The purpose of this study was to compare the effects of Small-Sided Games (SSG) vs. Interval Training (IT) in soccer training on aerobic fitness and physical enjoyment in youth elite soccer players during the last 8 weeks of the season. Seventeen U-16 male soccer players (age = 15.5 +/- 0.6 years, and 8.5 years of experience) of a Spanish First Division club academy were randomized to 2 different groups for 6 weeks: SSG group (n = 9) and IT group (n = 8). In addition to the usual technical and tactical sessions and competitive games, the SSG group performed 11 sessions with different SSGs, whereas the IT group performed the same number of sessions of IT. Players were tested before and after the 6-week training intervention with a continuous maximal multistage running field test and the counter movement jump test (CMJ). At the end of the study, players answered the physical activity enjoyment scale (PACES). During the study, heart rate (HR) and session perceived effort (sRPE) were assessed. SSGs were as effective as IT in maintaining the aerobic fitness in elite young soccer players during the last weeks of the season. Players in the SSG group declared a greater physical enjoyment than IT (P = 0.006; ES = 1.86 +/- 1.07). Coaches could use SSG training during the last weeks of the season as an option without fear of losing aerobic fitness while promoting high physical enjoyment.
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World Conference on Psychology and Sociology 2012
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World Conference on Psychology and Sociology 2012
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The aim of the present study is to analyse the influence of different large-sided games (LSGs) on the physical and physiological variables in under-12s (U12) and -13s (U13) soccer players. The effects of the combination of different number of players per team, 7, 9, and 11 (P7, P9, and P11, respectively) with three relative pitch areas, 100, 200, and 300 m(2) (A100, A200, and A300, respectively), were analysed in this study. The variables analysed were: 1) global indicator such as total distance (TD); work:rest ratio (W:R); player-load (PL) and maximal speed (V-max); 2) heart rate (HR) mean and time spent in different intensity zones of HR (<75%, 75-84%, 84-90% and >90%), and; 3) five absolute (<8, 8-13, 13-16 and >16 Km h(-1)) and three relative speed categories (<40%, 40-60% and >60% V-max). The results support the theory that a change in format (player number and pitch dimensions) affects no similarly in the two players categories. Although it can seem that U13 players are more demanded in this kind of LSG, when the work load is assessed from a relative point of view, great pitch dimensions and/or high number of player per team are involved in the training task to the U12 players. The results of this study could alert to the coaches to avoid some types of LSGs for the U12 players such as:P11 played in A100, A200 or A300, P9 played in A200 or A300 and P7 played in A300 due to that U13>U12 in several physical and physiological variables (W:R, time spent in 84-90% HRmax, distance in 8-13 and 13-16 Km h(-1) and time spent in 40-60% V-max). These results may help youth soccer coaches to plan the progressive introduction of LSGs so that task demands are adapted to the physiological and physical development of participants.
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Instituições de Ensino Superior (IES) que realizam atividades de ensino e pesquisa em Química, em geral são potenciais áreas de risco de acidentes, uma vez que utilizam substâncias químicas perigosas em seus processos de ensino e pesquisa. Esta pesquisa se justifica em face da existência de substâncias de natureza química e biológica as quais possuem riscos à saúde e ao meio ambiente e de alguns acidentes já ocorridos em diversas IES no Brasil e exterior. O objetivo da pesquisa foi elaborar diretrizes para a gestão de emergências em acidentes químicos que possam ser aplicadas nos laboratórios de um Instituto de Química de uma Universidade Pública do Estado do Rio de Janeiro. Trata-se de um estudo exploratório e descritivo, aplicado a um caso estudado, de uma emergência. Realizou-se de revisão em literatura especializada, visitas aos laboratórios, registros fotográficos e entrevistas dirigidas a funcionários, técnicos e professores do IQ. A metodologia de avaliação de vulnerabilidade baseou-se no método dos cinco passos da Federal Emergency Management Agency. O estudo de caso mostrou que o Instituto de Química não possui uma Gestão de Emergências Químicas, com ausência de brigada de incêndio e o não cumprimento de normas técnicas e regulamentares. Apesar disso, existem laboratórios que possuem um perfil satisfatório quanto à segurança e saúde. O estudo mostrou também que a metodologia de Análise de Vulnerabilidade é uma boa ferramenta para elaboração de diretrizes voltadas para um Plano de Emergência, quando conduzida por equipe especializada.
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A empatia é considerada uma característica humana que se constrói na relação entre as pessoas e está envolvida no estabelecimento de relacionamentos e interações sociais de qualidade. O termo empatia é usado para descrever sentimentos, expressões e comportamentos que qualificam o indivíduo a reconhecer, perceber e responder apropriadamente aos estados emocionais dos outros. A psicologia estuda a empatia em diversos contextos e em diferentes perspectivas teóricas. Entre essas correntes teóricas, a psicologia evolucionista, que embasa esse estudo, compreende a empatia como sendo uma habilidade evolutivamente importante para a sobrevivência da espécie humana ao aumentar a coesão grupal e para manutenção dos relacionamentos sociais. Particularmente, no contexto esportivo o estudo da empatia entre treinadores e atletas, em comparação com outras áreas da psicologia (como aconselhamento, terapia e educação), quase não existe, principalmente com treinadores brasileiros. Nesse sentido, o objetivo desse estudo foi investigar a empatia em treinadores esportivos brasileiros. Para responder a este propósito foi realizada uma pesquisa descritiva e correlacional. Os dados foram obtidos de um total de cem treinadores que responderam ao Inventário de Empatia (IE) (Falcone et a.l, 2008), ao Questionário de Empatia no Contexto Esportivo (QECE) e ao Questionário de informações sociodemográficas. Os dados descritivos apontam que os treinadores participantes tinham idade média de 37,05 anos (DP = 8,27) e atuavam em média há 12,19 anos (DP = 8,52). Foram realizados Teste t de Student, com os dados coletados por meio do IE, e Qui-quadrado, com os dados coletados pelo QECE. Esses testes de comparações de médicas possibilitaram identificar os efeitos independentes das variáveis explicativas (ex-atleta, nível competitivo, categoria, nível de experiência, grau de instrução e sexo) sobre os escores do IE e do QECE. Houve diferença significativa para o fator TP (p = 0,044) e a variável ex-atleta, sendo o grupo de treinadores que não foram ex-atletas os que tiveram maior média nesse fator. Existiu diferença significativa para o fator sensibilidade afetiva (p = 0,019) e a variável experiência, sendo que a maior média encontrada está para os respondentes com pouca experiência. No fator Flexibilidade Interpessoal com relação à variável nível competitivo, houve diferença significativa (p= 0,038) sendo a maior média para treinadores da iniciação esportiva. Em síntese, esse estudo indica que treinadores que não foram atletas no passado têm maior possibilidade de compreender e atender as exigências dos atletas, treinadores menos experientes tendem a ter maior preocupação ou consideração pelas necessidades dos outros e uma tendência a agir de acordo com essas necessidades do que treinadores mais experientes e treinadores que atuam na iniciação esportiva demonstraram ter mais facilidade em aceitar pontos de vista diferentes do que treinadores do alto rendimento. Conclui-se que o fato do treinador ter sido atleta, a experiência e o nível competitivo contribuem de modo diferenciado na empatia dos treinadores, denominada de empatia esportiva que se desenvolve na ambivalência do contexto esportivo e mostra-se importante na relação treinador e atleta
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We introduce a new algorithm to automatically identify the time and pixel location of foot contact events in high speed video of sprinters. We use this information to autonomously synchronise and overlay multiple recorded performances to provide feedback to athletes and coaches during their training sessions. The algorithm exploits the variation in speed of different parts of the body during sprinting. We use an array of foreground accumulators to identify short-term static pixels and a temporal analysis of the associated static regions to identify foot contacts. We evaluated the technique using 13 videos of three sprinters. It successfully identifed 55 of the 56 contacts, with a mean localisation error of 1.39±1.05 pixels. Some videos were also seen to produce additional, spurious contacts. We present heuristics to help identify the true contacts. © 2011 Springer-Verlag Berlin Heidelberg.
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Over the next five years, computer games will find their way into a vast number of American homes, creating a unique educational opportunity: the development of "computer coaches" for the serious intellectual skills required by some of these games. From the player's perspective, the coach will provide advice regarding strategy and tactics for better play. But, from the perspective of the coach, the request for help is an opportunity to tutor basic mathematical, scientific or other kinds of knowledge that the game exercises.
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SFC FOLLOW-ON VOUCHER The project was undertaken as a SFC Follow-on Voucher (£40K) alongside a student project with BDes (Hons) Design & Digital Arts (D&DA).James Blake (Centre for Media & Culture) brought together students and staff to develop digital content, including films, for a transmedia project and the induction video on the coaches to Ratho. Malcolm Innes, Ian Lambert, Andrew O’Dowd, and Euan Winton (Centre for Design Practice & Research) developed the Old Earth Museum (both physical and virtual), and transmedia designer and research student Beata Zemanek oversaw the transmedia strategy and making of the Gatekeeper film, supported by D&DA students and graduates.
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Oxtoby, B.; Morgan, R.; McGuinness, T.; and Jones, M. (2001). Total quality leadership: Employing organisational learning as a conduit. International Journal of Management. 18(2), pp.245-251 RAE2008
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Current evidence increasingly suggests that very short, supra-maximal bouts of exercise can have significant health and performance benefits. The majority of research conducted in the area however, uses laboratory-based protocols, which can lack ecological validity. The purpose of this study was to examine the effects of a high intensity sprint-training programme on hockey related performance measures. 14 semi-professional hockey players completed either a 4-week high intensity training (HIT) intervention, consisting of a total of six sessions HIT, which progressively increased in volume (n=7), or followed their normal training programme (Con; n=7). Straight-line sprint speed with and without a hockey stick and ball, and slalom sprint speed, with and without a hockey stick and ball were used as performance indicators. Maximal sprint speed over 22.9m was also assessed. Upon completion of the four-week intervention, straight-line sprint speed improved significantly in the HIT group (~3%), with no change in performance for the Con group. Slalom sprint speed, both with and without a hockey ball was not significantly different following the training programme in either group. Maximal sprint speed improved significantly (12.1%) in the HIT group, but there was no significant performance change in the Con group. The findings of this study indicate that a short period of HIT can significantly improve hockey related performance measures, and could be beneficial to athletes and coaches in field settings.
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A wearable WIMU (Wireless Inertial Measurement Unit) [1] system for sports applications based on Tyndall's 25mm mote technology [2] has been developed to identify tennis performance determining factors, giving coaches & players improved feedback [3, 4]. Multiple WIMUs transmit player motion data to a PC/laptop via a receiver unit. Internally the WIMUs consist of: an IMU layer with MEMS based sensors; a microcontroller/transceiver layer; and an interconnect layer with supplemental 70g accelerometers and a lithium-ion battery. Packaging consists of a robust ABS plastic case with internal padding, a power switch, battery charging port and status LED with Velcro-elastic straps that are used to attach the device to the player. This offers protection from impact, sweat, and movement of sensors which could cause degradation in device performance. In addition, an important requirement for this device is that it needs to be lightweight and comfortable to wear. Calibration ensures that misalignment of the accelerometer and magnetometer axes are accounted for, allowing more accurate measurements to be made.
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BACKGROUND/AIMS: The obesity epidemic has spread to young adults, and obesity is a significant risk factor for cardiovascular disease. The prominence and increasing functionality of mobile phones may provide an opportunity to deliver longitudinal and scalable weight management interventions in young adults. The aim of this article is to describe the design and development of the intervention tested in the Cell Phone Intervention for You study and to highlight the importance of adaptive intervention design that made it possible. The Cell Phone Intervention for You study was a National Heart, Lung, and Blood Institute-sponsored, controlled, 24-month randomized clinical trial comparing two active interventions to a usual-care control group. Participants were 365 overweight or obese (body mass index≥25 kg/m2) young adults. METHODS: Both active interventions were designed based on social cognitive theory and incorporated techniques for behavioral self-management and motivational enhancement. Initial intervention development occurred during a 1-year formative phase utilizing focus groups and iterative, participatory design. During the intervention testing, adaptive intervention design, where an intervention is updated or extended throughout a trial while assuring the delivery of exactly the same intervention to each cohort, was employed. The adaptive intervention design strategy distributed technical work and allowed introduction of novel components in phases intended to help promote and sustain participant engagement. Adaptive intervention design was made possible by exploiting the mobile phone's remote data capabilities so that adoption of particular application components could be continuously monitored and components subsequently added or updated remotely. RESULTS: The cell phone intervention was delivered almost entirely via cell phone and was always-present, proactive, and interactive-providing passive and active reminders, frequent opportunities for knowledge dissemination, and multiple tools for self-tracking and receiving tailored feedback. The intervention changed over 2 years to promote and sustain engagement. The personal coaching intervention, alternatively, was primarily personal coaching with trained coaches based on a proven intervention, enhanced with a mobile application, but where all interactions with the technology were participant-initiated. CONCLUSION: The complexity and length of the technology-based randomized clinical trial created challenges in engagement and technology adaptation, which were generally discovered using novel remote monitoring technology and addressed using the adaptive intervention design. Investigators should plan to develop tools and procedures that explicitly support continuous remote monitoring of interventions to support adaptive intervention design in long-term, technology-based studies, as well as developing the interventions themselves.
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Este trabajo tiene como propósito esencial, realizar un acercamiento para detectar e identificar las necesidades de información y el comportamiento informativo de entrenadores en deportes de combate. Para ello se aplicó un cuestionario a instructores de aikido, boxeo, esgrima, judo, karate, kendo, lima lama, lucha y taekwondo seleccionados mediante un muestreo no probabilístico por causalidad. En general encontramos que los principales temas de interés entre los instructores son: los programas de entrenamiento, nutrición y dietas de entrenamiento. Por otra parte, los entrenadores son más propensos a utilizar su experiencia, internet y cursos para obtener información. En contraste se nota que la biblioteca y los libros son poco usados.
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Violent play during the course of a game or sport is not a new phenomenon; accompanying legal proceedings are. This article considers personal injury liability for injuries inflicted by a participant upon an opponent during a sporting pursuit. The jurisdictional focus is on England and Wales. The sporting emphasis of the article is on competitive, body contact games. The legal emphasis is on the tort of negligence. Analogous to the law of criminal assault, breach of "implied sporting consent" or the volenti of the claimant will be seen as central in application, as assessed through a number of objective criteria, including the skill level of the injuring party and whether that defendant was acting in "reckless disregard" of the claimant's safety. These criteria or evidential guidelines, which emerge from a careful doctrinal analysis of the relevant case law, are seen as crucial to the examination of the appropriate degree of care in negligence within the prevailing circumstances of sport. The article also searches for some theoretical coherency within the case law, premising it on Fletcher's idea of reciprocal risk-taking. In addition, the underlying policy-related issue of sport's social utility is discussed, as are practical matters relating to vicarious liability, insurance and the measure of damages for "lost sporting opportunity". Moreover, it will be shown that personal injury claims relating to sports participant liability now extend to a consideration of the duties of coaches, referees, sports governing bodies and schools. Finally, this article is set against the backdrop of an apparently spiralling "compensation culture" and the concomitant threat that that "blame culture" poses for the future promotion, operation and administration of sport.