249 resultados para cenas


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The central theme of this work is the construction of the identity of the female gender in the light of discourse analysis. To achieve this goal we used three different media productions made during the twentieth and twenty-first century that address the same historical character: Anne Boleyn, the second wife of Henry VIII. From the research and analysis of images carefully selected to represent three different real moments of Anne Boleyn, it was possible to realize how the same scene may have different approaches and how such approaches are influenced not only by the author of the work, but also by a discursive game that coordinates what can or can't be said by a society. The study concludes that the discourse analysis, besides assisting in the understanding of life and speeches of the historical character in question, also provides subsidies to know the society not only at the time that Anne Boleyn lived, but also at the time when the media productions studied here were performed

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Pós-graduação em Ciências Cartográficas - FCT

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The Mixed Reality proposes scenes combining between virtual and real worlds offering to the user an intuitive way of interaction according to a specific application. This tutorial paper aims at presenting the fundamentals concepts of this emergent kind of human-computer interface.

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Comment of cyclic use, made by the Spanish filmmaker of self-citations in his movies of mature works. Since 1995, besides the well-known quotations from films from other authors, he begins to incorporate and develop ideas, scenes, characters present in his previous films. Here stands the relationship between La flor de mi secreto e Volver and also between Mujeres al borde de un ataque de nervios e Los abrazos rotos.

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This research analyses the development of children presented with profound deafness and benefited by the cochlear implant, discovery of great significance in hearing health. The work is based, theoretically, on Winnicott, and methodologically, in anamnesis data and playing on a set of ludic scenes, systematically organized. Ten pre-school children with implants, selected by hospital and homogenization eligibility criteria participate in this study encompassing interviews with parents and playful observation sessions with the children, besides Lynn´s Dolls Structured Game. In the children, the results show immaturity, regression to earlier stages of their development, dependency and behavioral disorders, in particular, those related to language, interrelationship and anxiety. In the parents, family disorientation, partly overcome. The children and family participating are assisted by a multidisciplinary health team, at the hospital where they are attended.

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The teaching/learning activities of the daylighting built environment require from the Architecture and Urbanism undergraduate student the ability to abstract the effects of daylight distributed in three-dimensional space that is being designed. Several tools and techniques can be used to facilitate the understanding of the involved phenomena, among which the computational simulation. This paper reports the digital inclusion of the daylighting teaching in the Architecture and Urbanism undergraduate course at the School of Architecture, Arts and Social Communication of Bauru (FAAC) of UNESP – Sao Paulo State University, that began in 2010. The inclusion process involved free software use, specifically the programs DIALux and SketchUp+Radiance, both with graphical output for the illuminated scenes visualization and for result analysis. The graphic model is converted from SketchUp to Radiance by a plugin and a user-friendly interface for Windows was developed to simulate the lighting. The process of digital inclusion is consolidated, with wide acceptance by students, for which computational simulation facilitates understanding of relation between daylight and built environment and helps the design process of elements for daylighting control.

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The repetition should be understood as the property of mass cultural products, originated from the need to minimize the dispersion of the audience in their enjoyment. Based on this assumption, this paper measures the rate of iteration manifested in the scripts of the following serial fictions: Duas Caras, A Grande Família and House of Cards. Established itself as a method of scene analysis proposed by McKee (2008), questioned whether the lack of classical education of the public and rescued the forms assumed by repeating the melodrama, romance-serial and dramaturgy: asides, monologues, confidences and planar scenes. The proposal was applied in two scripts for each of the aforementioned productions. Considering the data collected, it appears that there was reduction in repeat products offered on demand thanks to the possibility of handling the flow and the attention given receptor.

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Pós-graduação em Psicologia - FCLAS

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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A neuróbica é um conjunto de atividades que necessitam mobilizar extensas áreas do córtex cerebral para serem realizadas. Esta mobilização neuronal acarreta a formação de estímulos que fazem com que células especiais do tecido nervoso produzam neurotrofinas. Estas neurotrofinas agem sobre os neurônios fazendo com que seus prolongamentos cresçam para procurar novos contatos sinápticos o que em, última análise, da maior longevidade não só para este neurônio, mas para o neurônio que foi incluído no circuito pela nova sinapse realizada. Por isso trata-se de uma verdadeira ginastica para o cérebro. Acreditando que a leitura de textos criativos e com narrativa cheia de detalhes e cenas inusitadas e espetaculares são textos que podem ser usados para este fim, nos propusemos a analisar a obra Reinações de Narizinho de Monteiro Lobato neste contexto. Assim, o objetivo deste trabalho é Identificar se a leitura do texto da obra de Monteiro Lobato Reinações de Narizinho, pode fornecer elementos que desencadeiam a mobilização das mais diferentes áreas do córtex cerebral fazendo com que possa ser considerada uma leitura neuróbica. Para tal, realizamos um levantamento bibliográfico sobre a temática da neuróbica na tentativa de identificar a prática desta atividade na leitura de textos que estimulam a imaginação e cognição. A conclusão deste trabalho é que a atividade de leitura é um imenso campo para a prática da neuróbica, e que aqueles textos que permitem o aguçar dos sentidos e emoções como é o exemplo de Reinações de Narizinho de Monteiro Lobato, podem ser utilizados como meio para a prática do exercício neuronal, pois estimulam amplamente a utilização de áreas corticais e circuitos neuronais localizados em diversas regiões cerebrais, dentre elas, a área da visão, sistema límbico, região do giro angular e supramarginal (áreas 39 e 40 de Brodmann, consideradas como integrantes...

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Educação - IBRC