878 resultados para Multi-agent computing
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This paper presents the proposal of an architecture for developing systems that interact with Ambient Intelligence (AmI) environments. This architecture has been proposed as a consequence of a methodology for the inclusion of Artificial Intelligence in AmI environments (ISyRAmI - Intelligent Systems Research for Ambient Intelligence). The ISyRAmI architecture considers several modules. The first is related with the acquisition of data, information and even knowledge. This data/information knowledge deals with our AmI environment and can be acquired in different ways (from raw sensors, from the web, from experts). The second module is related with the storage, conversion, and handling of the data/information knowledge. It is understood that incorrectness, incompleteness, and uncertainty are present in the data/information/knowledge. The third module is related with the intelligent operation on the data/information/knowledge of our AmI environment. Here we include knowledge discovery systems, expert systems, planning, multi-agent systems, simulation, optimization, etc. The last module is related with the actuation in the AmI environment, by means of automation, robots, intelligent agents and users.
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Group decision making plays an important role in today’s organisations. The impact of decision making is so high and complex, that rarely the decision making process is made just by one individual. The simulation of group decision making through a Multi-Agent System is a very interesting research topic. The purpose of this paper it to specify the actors involved in the simulation of a group decision, to present a model to the process of group formation and to describe the approach made to implement that model. In the group formation model it is considered the existence of incomplete and negative information, which was identified as crucial to make the simulation closer to the reality.
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Collaborative Work plays an important role in today’s organizations, especially in areas where decisions must be made. However, any decision that involves a collective or group of decision makers is, by itself complex, but is becoming recurrent in recent years. In this work we present the VirtualECare project, an intelligent multi-agent system able to monitor, interact and serve its customers, which are, normally, in need of care services. In last year’s there has been a substantially increase on the number of people needed of intensive care, especially among the elderly, a phenomenon that is related to population ageing. However, this is becoming not exclusive of the elderly, as diseases like obesity, diabetes and blood pressure have been increasing among young adults. This is a new reality that needs to be dealt by the health sector, particularly by the public one. Given this scenarios, the importance of finding new and cost effective ways for health care delivery are of particular importance, especially when we believe they should not to be removed from their natural “habitat”. Following this line of thinking, the VirtualECare project will be presented, like similar ones that preceded it. Recently we have also assisted to a growing interest in combining the advances in information society - computing, telecommunications and presentation – in order to create Group Decision Support Systems (GDSS). Indeed, the new economy, along with increased competition in today’s complex business environments, takes the companies to seek complementarities in order to increase competitiveness and reduce risks. Under these scenarios, planning takes a major role in a company life. However, effective planning depends on the generation and analysis of ideas (innovative or not) and, as a result, the idea generation and management processes are crucial. Our objective is to apply the above presented GDSS to a new area. We believe that the use of GDSS in the healthcare arena will allow professionals to achieve better results in the analysis of one’s Electronically Clinical Profile (ECP). This achievement is vital, regarding the explosion of knowledge and skills, together with the need to use limited resources and get better results.
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Mestrado em Engenharia Informática
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A optimização e a aprendizagem em Sistemas Multi-Agente são consideradas duas áreas promissoras mas relativamente pouco exploradas. A optimização nestes ambientes deve ser capaz de lidar com o dinamismo. Os agentes podem alterar o seu comportamento baseando-se em aprendizagem recente ou em objectivos de optimização. As estratégias de aprendizagem podem melhorar o desempenho do sistema, dotando os agentes da capacidade de aprender, por exemplo, qual a técnica de optimização é mais adequada para a resolução de uma classe particular de problemas, ou qual a parametrização é mais adequada em determinado cenário. Nesta dissertação são estudadas algumas técnicas de resolução de problemas de Optimização Combinatória, sobretudo as Meta-heurísticas, e é efectuada uma revisão do estado da arte de Aprendizagem em Sistemas Multi-Agente. É também proposto um módulo de aprendizagem para a resolução de novos problemas de escalonamento, com base em experiência anterior. O módulo de Auto-Optimização desenvolvido, inspirado na Computação Autónoma, permite ao sistema a selecção automática da Meta-heurística a usar no processo de optimização, assim como a respectiva parametrização. Para tal, recorreu-se à utilização de Raciocínio baseado em Casos de modo que o sistema resultante seja capaz de aprender com a experiência adquirida na resolução de problemas similares. Dos resultados obtidos é possível concluir da vantagem da sua utilização e respectiva capacidade de adaptação a novos e eventuais cenários.
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Electricity markets are complex environments, involving a large number of different entities, with specific characteristics and objectives, making their decisions and interacting in a dynamic scene. Game-theory has been widely used to support decisions in competitive environments; therefore its application in electricity markets can prove to be a high potential tool. This paper proposes a new scenario analysis algorithm, which includes the application of game-theory, to evaluate and preview different scenarios and provide players with the ability to strategically react in order to exhibit the behavior that better fits their objectives. This model includes forecasts of competitor players’ actions, to build models of their behavior, in order to define the most probable expected scenarios. Once the scenarios are defined, game theory is applied to support the choice of the action to be performed. Our use of game theory is intended for supporting one specific agent and not for achieving the equilibrium in the market. MASCEM (Multi-Agent System for Competitive Electricity Markets) is a multi-agent electricity market simulator that models market players and simulates their operation in the market. The scenario analysis algorithm has been tested within MASCEM and our experimental findings with a case study based on real data from the Iberian Electricity Market are presented and discussed.
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Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Electrotécnica e de Computadores
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With advancement in computer science and information technology, computing systems are becoming increasingly more complex with an increasing number of heterogeneous components. They are thus becoming more difficult to monitor, manage, and maintain. This process has been well known as labor intensive and error prone. In addition, traditional approaches for system management are difficult to keep up with the rapidly changing environments. There is a need for automatic and efficient approaches to monitor and manage complex computing systems. In this paper, we propose an innovative framework for scheduling system management by combining Autonomic Computing (AC) paradigm, Multi-Agent Systems (MAS) and Nature Inspired Optimization Techniques (NIT). Additionally, we consider the resolution of realistic problems. The scheduling of a Cutting and Treatment Stainless Steel Sheet Line will be evaluated. Results show that proposed approach has advantages when compared with other scheduling systems
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Mestrado em Engenharia Electrotécnica e de Computadores - Área de Especialização de Telecomunicações
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A otimização nos sistemas de suporte à decisão atuais assume um carácter fortemente interdisciplinar relacionando-se com a necessidade de integração de diferentes técnicas e paradigmas na resolução de problemas reais complexos, sendo que a computação de soluções ótimas em muitos destes problemas é intratável. Os métodos de pesquisa heurística são conhecidos por permitir obter bons resultados num intervalo temporal aceitável. Muitas vezes, necessitam que a parametrização seja ajustada de forma a permitir obter bons resultados. Neste sentido, as estratégias de aprendizagem podem incrementar o desempenho de um sistema, dotando-o com a capacidade de aprendizagem, por exemplo, qual a técnica de otimização mais adequada para a resolução de uma classe particular de problemas, ou qual a parametrização mais adequada de um dado algoritmo num determinado cenário. Alguns dos métodos de otimização mais usados para a resolução de problemas do mundo real resultaram da adaptação de ideias de várias áreas de investigação, principalmente com inspiração na natureza - Meta-heurísticas. O processo de seleção de uma Meta-heurística para a resolução de um dado problema é em si um problema de otimização. As Híper-heurísticas surgem neste contexto como metodologias eficientes para selecionar ou gerar heurísticas (ou Meta-heurísticas) na resolução de problemas de otimização NP-difícil. Nesta dissertação pretende-se dar uma contribuição para o problema de seleção de Metaheurísticas respetiva parametrização. Neste sentido é descrita a especificação de uma Híperheurística para a seleção de técnicas baseadas na natureza, na resolução do problema de escalonamento de tarefas em sistemas de fabrico, com base em experiência anterior. O módulo de Híper-heurística desenvolvido utiliza um algoritmo de aprendizagem por reforço (QLearning), que permite dotar o sistema da capacidade de seleção automática da Metaheurística a usar no processo de otimização, assim como a respetiva parametrização. Finalmente, procede-se à realização de testes computacionais para avaliar a influência da Híper- Heurística no desempenho do sistema de escalonamento AutoDynAgents. Como conclusão genérica, é possível afirmar que, dos resultados obtidos é possível concluir existir vantagem significativa no desempenho do sistema quando introduzida a Híper-heurística baseada em QLearning.
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Dissertação apresentada na Faculdade de Ciência e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia Electrotécnica e de Computadores
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Electricity markets are complex environments comprising several negotiation mechanisms. MASCEM (Multi- Agent System for Competitive Electricity Markets) is a simulator developed to allow deep studies of the interactions between the players that take part in the electricity market negotiations. ALBidS (Adaptive Learning Strategic Bidding System) is a multiagent system created to provide decision support to market negotiating players. Fully integrated with MASCEM it considers several different methodologies based on very distinct approaches. The Six Thinking Hats is a powerful technique used to look at decisions from different perspectives. This paper aims to complement ALBidS strategies usage by MASCEM players, providing, through the Six Thinking Hats group decision technique, a means to combine them and take advantages from their different perspectives. The combination of the different proposals resulting from ALBidS’ strategies is performed through the application of a Genetic Algorithm, resulting in an evolutionary learning approach.
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This paper presents the applicability of a reinforcement learning algorithm based on the application of the Bayesian theorem of probability. The proposed reinforcement learning algorithm is an advantageous and indispensable tool for ALBidS (Adaptive Learning strategic Bidding System), a multi-agent system that has the purpose of providing decision support to electricity market negotiating players. ALBidS uses a set of different strategies for providing decision support to market players. These strategies are used accordingly to their probability of success for each different context. The approach proposed in this paper uses a Bayesian network for deciding the most probably successful action at each time, depending on past events. The performance of the proposed methodology is tested using electricity market simulations in MASCEM (Multi-Agent Simulator of Competitive Electricity Markets). MASCEM provides the means for simulating a real electricity market environment, based on real data from real electricity market operators.
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The study of electricity markets operation has been gaining an increasing importance in the last years, as result of the new challenges that the restructuring process produced. Currently, lots of information concerning electricity markets is available, as market operators provide, after a period of confidentiality, data regarding market proposals and transactions. These data can be used as source of knowledge to define realistic scenarios, which are essential for understanding and forecast electricity markets behavior. The development of tools able to extract, transform, store and dynamically update data, is of great importance to go a step further into the comprehension of electricity markets and of the behaviour of the involved entities. In this paper an adaptable tool capable of downloading, parsing and storing data from market operators’ websites is presented, assuring constant updating and reliability of the stored data.
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Energy systems worldwide are complex and challenging environments. Multi-agent based simulation platforms are increasing at a high rate, as they show to be a good option to study many issues related to these systems, as well as the involved players at act in this domain. In this scope the authors’ research group has developed a multi-agent system: MASCEM (Multi- Agent System for Competitive Electricity Markets), which simulates the electricity markets environment. MASCEM is integrated with ALBidS (Adaptive Learning Strategic Bidding System) that works as a decision support system for market players. The ALBidS system allows MASCEM market negotiating players to take the best possible advantages from the market context. This paper presents the application of a Support Vector Machines (SVM) based approach to provide decision support to electricity market players. This strategy is tested and validated by being included in ALBidS and then compared with the application of an Artificial Neural Network, originating promising results. The proposed approach is tested and validated using real electricity markets data from MIBEL - Iberian market operator.