998 resultados para Livro ilustrado e interativo
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In 1956, Luís da Câmara Cascudo published his book Geografia do Brasil Holandês. In this book, he studied and described a space - the Dutch Brazil - from a geographical and historical perspective. To do this, he articulated both perspectives from the point of view of his own reading of the History of Nordeste , establishing a dialogue with the historiographical tradition of the study of the Dutch Brazil in Pernambuco. When portraying the Dutch presence in Nordeste, Cascudo articulated a drama in which the Dutch would have their history described as a typically tragic plot, portrayed as if they were already condemned to failure in advance. To this tragedy he opposed a predominantly comic Portuguese plot, as if the Portuguese victory over the Dutch was as desirable as inevitable for the space of Nordeste . When narrating the clash between the Dutch and the Portuguese for the space of Nordeste , however, Cascudo ended up delineating his own place of speech, as a spokesperson for the identity of the potiguar space in opposition to the pernabucano space described by Freyre and Gonsalves de Mello. In this way, the space of Rio Grande do Norte would have its own identity, constructed from de Dutch absence and constituted from the Portuguese legacy contrarily to the space of Pernambuco, narrated from an articulation and a conciliation of the Flemish and Lusitan legacy, even though highlighting the latter. While the Dutch would had been a constant presence in the history of Pernambuco for Freyre and Gonsalves de Mello, they wouldn t have gone beyond legend in the space of Rio Grande do Norte, removed from its geography and erased from its history. When describing de geography of the potiguar space, therefore, Cascudo articulates the inexistence of the History of a time dominated by the Fleming with the search of a Portuguese space, trough the narration of its origins and constitution, as well as the registry of the characteristics of its legacy
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Logic courses represent a pedagogical challenge and the recorded number of cases of failures and of discontinuity in them is often high. Amont other difficulties, students face a cognitive overload to understand logical concepts in a relevant way. On that track, computational tools for learning are resources that help both in alleviating the cognitive overload scenarios and in allowing for the practical experimenting with theoretical concepts. The present study proposes an interactive tutorial, namely the TryLogic, aimed at teaching to solve logical conjectures either by proofs or refutations. The tool was developed from the architecture of the tool TryOcaml, through support of the communication of the web interface ProofWeb in accessing the proof assistant Coq. The goals of TryLogic are: (1) presenting a set of lessons for applying heuristic strategies in solving problems set in Propositional Logic; (2) stepwise organizing the exposition of concepts related to Natural Deduction and to Propositional Semantics in sequential steps; (3) providing interactive tasks to the students. The present study also aims at: presenting our implementation of a formal system for refutation; describing the integration of our infrastructure with the Virtual Learning Environment Moodle through the IMS Learning Tools Interoperability specification; presenting the Conjecture Generator that works for the tasks involving proving and refuting; and, finally to evaluate the learning experience of Logic students through the application of the conjecture solving task associated to the use of the TryLogic
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The study deals with the pedagogical possibilities of text books as a resource for Physical Education (PE) classes based on sports, specifically team sports. It started from a bibliographical review on the cited terms and after that we advanced our studies in order to propose a didactic text book on Team Sports for PE classes considering two benchmarks: one technical-tactic and the other social-educational. In order to do so, we used methods from linguistics, and the development of a Didactic Sequence allowed the selection and distribution of the contents to be presented in the book in an orderly and judicious way. The focus in Team Sports is justified by its social-cultural insertion and by the need to transform recent studies into new pedagogical procedures for practicing them. The didactic text book, as well as the adequate preparation of the professionals who will use it, is pointed out as facilitator in the process of teaching, experiencing and learning team sports.
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Nowadays, textbook has been recognized, to a significant portion of education experts, as a relevant material to education process. In the field of Physical Education the textbook's production and study became practically neglectful. The objective of this study was to evaluate the applicability of a basketball textbook, built specifically for this study, with five teachers of Physical Education. The methodology used was qualitative, the interview was a data collection instrument. The results pointed that teachers established a critical relationship against the textbook of basketball and they pointed advantages and disadvantages for its use in school context.
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On Physical Education, little has been discussed about the function of textbook and its development into the school. So, the purpose of this study was to establish the biggest criticisms made about didactic books and reflect about the production of this materials for this discipline. It is discussed that the textbook, like one of the possible materials, can help the teachers at school practice, as it will be working as a reference to be transformed by teachers, according to the reality they are insert, and considering the students needs, in a new perspective of Physical education.
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O presente ensaio propõe algumas reflexões sobre como o livro didático se articula com a Educação Física, apontando algumas discussões sobre o processo de elaboração de um material de dança na perspectiva da Pluralidade Cultural voltado para o professor e para o aluno. O texto traz algumas sugestões de como construir um livro com este objetivo para a área, considerando o contexto deste componente curricular. E, finalmente problematiza algumas questões sobre a importância da autonomia do professor para o processo de ensino-aprendizagem, bem como o uso que o mesmo pode fazer do livro didático.
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Este trabalho, de natureza qualitativa e de cunho etnográfico, tem como cenário um Projeto de Línguas Estrangeiras, implementado nos Ciclos 1 e 2 do Ensino Fundamental Público de uma cidade do interior paulista. O objetivo principal do estudo é investigar as visões implícitas da avaliação proposta pelo livro didático em uso no mencionado contexto de ensino, confrontando-as com a abordagem explícita do material acerca do processo avaliatório e com as crenças dos professores sobre a avaliação em foco. Para tanto, tomamos como referencial os princípios sociointeracionistas (Vygotsky, 1978) e comunicacionais (Almeida Filho, 1993, 2005) de linguagem e aprendizagem, assim como construtos referentes às crenças sobre ensino e aprendizagem de línguas (Barcelos, 1995, 2004a, b; Silva, 2005) e também referentes à avaliação (Scaramucci, 1997, 2004) no ensino de línguas para crianças (Cameron, 2001).
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Este trabalho pretende ser uma contribuição para a compreensão da história do livro didático no Brasil, mais especificamente no tocante ao estado de São Paulo. Trata-se da análise de alguns dos livros de leitura mais utilizados nas escolas primárias no final do século XIX e início do XX (1890-1920), compreendendo o livro como um objeto cultural. Delineamos as suas diferentes faces e o seu uso na escola, considerando o conteúdo, a finalidade, o formato, a produção editorial e a autoria, fazendo a interseção entre a história das disciplinas escolares e a história da leitura.
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The Interactive Learning Environment (ILE) is an educational model that integrates features of 3D computer graphics and contextualization, in order to transmit a quantum of knowledge (islands of knowledge), in a precise and agile way, to people who do not know the subject. It is a model that uses multimedia resources supported by a contextualized environment to motivate the participants in the retention of knowledge. In this first release, eight relevant subjects in dermatology were addressed and implemented in the 62nd Brazilian Congress of Dermatology. The model was called Dermatúnel. In a period of four days, 3295 people visited it. The results showed that the participants were highly satisfied. The model has a great potential as an educational tool for medical training and guidance to the general public with the purpose of disease prevention.
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)