858 resultados para Creative Disposition


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This article analyzes two series of photographs and essays on writers’ rooms published in England and Canada in 2007 and 2008. The Guardian’s Writers Rooms series, with photographs by Eamon McCabe, ran in 2007. In the summer of 2008, The Vancouver International Writers and Readers Festival began to post its own version of The Guardian column on its website by displaying, each week leading up to the Festival in September, a different writer’s “writing space” and an accompanying paragraph. I argue that these images of writers’ rooms, which suggest a cultural fascination with authors’ private compositional practices and materials, reveal a great deal about theoretical constructions of authorship implicit in contemporary literary culture. Far from possessing the museum quality of dead authors’ spaces, rooms that are still being used, incorporating new forms of writing technology, and having drafts of manuscripts scattered around them, can offer insight into such well-worn and ineffable areas of speculation as inspiration, singular authorial genius, and literary productivity.

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The creative industries have attracted the attention of academics and policy makers for the complexity surrounding their development, supply-chains and models of production. In particular, many have recognised the difficulty in capturing the role that digital technologies play within the creative industries. Digital technologies are embedded in the production and market structures of the creative industries and are also partially distinct and discernible from it. This paper unfolds the role played by digital technologies focusing on a key aspect of its development: human capital. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we investigate the characteristics and location determinants of digital graduates. The paper deals specifically with understanding whether digital skills in the UK are equally embedded across the creative industries, or are concentrated in other sub-sectors. Furthermore, it explores the role that these graduates play in each sub-sector and their financial rewards. Findings suggest that digital technology graduates tend to concentrate in the software and gaming sub-sector of the creative industries but also are likely to be in embedded creative jobs outside of the creative industries. Although they are more likely to be in full-time employment than part-time or self-employment, they also suffer from a higher level of unemployment.

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is article explores the prospects for internationalizing the Master of Fine Arts (MFA) in Creative Writing, a degree that has gained considerable popularity in the United States in the past half century but has yet to gain much of a foothold in other countries. As part of this exploration, we describe the experiences of estab- lishing the first low-residency Master of Fine Arts in Creative Writing in Asia at City University of Hong Kong, explaining the justification for setting up such a program with reference to the history of teaching creative writing and the current conditions for literary writing in English in Asia and globally. We also reflect upon the processes of planning, curriculum design, and administrative negotiation and that went into setting up the program and report on feedback from the first cohort of students. e experience of setting up this program is used as the basis for raising a number of more general issues regarding the teaching of creative writing in English in interna- tional contexts.

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This paper investigates employer perceptions of the nature and importance of the English language in public relations agencies in Hong Kong. Based on in-depth interviews with senior managers from eight Hong Kong-based public relations companies, it examines how the linguistic currency ofEnglish is used collaboratively in creative organizations. Findings suggest that English is used as the common language among transnational public relations work teams and the clients that they service. Itis also used as a creative resource for facilitating collaboration, staff development and socialization into corporate and professional cultures.

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The last decade has seen an increasing number of contributions, from both academics and policy makers, focusing on the role of higher education in developing human capital (Charles, 2003; Cramphorn & Woodlhouse, 1999; Preston & Hammond, 2006) and hence contributing to local and regional growth (Faggian & McCann, 2006; Mathur, 1999; Moretti, 2004). Within this broader literature, the role played by more ‘scientific’ types of human capital, such as STEM (science, technology, engineering, and mathematics) graduates and science parks (Bozeman, Dietz, & Gaughan, 2001; Linderlöf & Löfsten, 2004; Löfsten & Lindelöf, 2005), has also been explored. Little attention has been paid so far, to the role played by more ‘creative’ types of human capital. This chapter aims at filling this gap, in light of the central role that the term ‘creative’ took in policy and academic discourses in the UK (Comunian & Faggian, 2011; Comunian & Gilmore, 2015; DCMS, 2006; Powell, 2007; Universities UK, 2010).

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In the last decades, research on knowledge economies has taken central stage. Within this broader research field, research on the role of digital technologies and the creative industries has become increasingly important for researchers, academics and policy makers with particular focus on their development, supply-chains and models of production. Furthermore, many have recognised that, despite the important role played by digital technologies and innovation in the development of the creative industries, these dynamics are hard to capture and quantify. Digital technologies are embedded in the production and market structures of the creative industries and are also partially distinct and discernible from it. They also seem to play a key role in innovation of access and delivery of creative content. This chapter tries to assess the role played by digital technologies focusing on a key element of their implementation and application: human capital. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we explore the characteristics and location patterns of graduates who entered the creative industries, specifically comparing graduates in the creative arts and graduates from digital technology subjects. We highlight patterns of geographical specialisation but also how different context are able to better integrate creativity and innovation in their workforce. The chapter deals specifically with understanding whether these skills are uniformly embedded across the creative sector or are concentrated in specific sub-sectors of the creative industries. Furthermore, it explores the role that these graduates play in different sub-sector of the creative economy, their economic rewards and their geographical determinants.

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(Disposition of two names in Almeidea (Rutaceae)). Examination of type specimens at the P herbarium showed that Almeidea longifolia A. St.-Hil. (Rutaceae) is an illegitimate substitute name for A. affinis A. St.-Hil. The latter name is proposed here as a heterotypic synonym of A. rubra A. St.-Hil.

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Como se sabe, a lei brasileira de direitos autorais, Lei 9.610/98 (doravante designada LDA), é tida pelos especialistas no assunto como uma das mais restritivas de todo o mundo. Ao proibir a cópia integral de obra alheia, condutas que se afiguram corriqueiras no mundo contemporâneo são, a rigor, contrárias à lei. Por exemplo, diante dos termos estritos da LDA, quando uma pessoa adquire um CD numa loja, não pode copiar o conteúdo do CD para seu iPod, o que configura proibição incoerente com o mundo em que vivemos e com as facilidades da tecnologia digital. Dentro de um sistema jurídico que tem a Constituição Federal como filtro interpretativo (como é o nosso caso, no Brasil), é indispensável que as leis infraconstitucionais passem pelas lentes da Constituição. No entanto, nem sempre a reinterpretação das leis infraconstitucionais a partir do prisma constitucional será suficiente para aferir a legitimidade do uso de obras de terceiros, diante dos termos rígidos da LDA. É necessário buscar novos mecanismos para dar segurança jurídica a quem queira se valer de obras alheias. Como exemplo desses mecanismos, podemos mencionar as licenças públicas. O objetivo deste artigo é apresentar soluções que, ainda que incipientes se comparadas à estrutura secular e insatisfatória dos princípios legais do direito autoral vigente, encontram-se já ao alcance de todos e abrangem todos os tipos de obras de arte, indistintamente.

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O presente artigo busca apresentar as licenças gerais públicas desenvolvidas no seio do projeto Creative Commons, contextualizando a razão de ser de regimes alternativos de licenciamento de direitos autorais, em razão das mudanças tecnológicas por que tem passado a comunidade internacional quanto ao tráfego, compartilhamento e utilização de informação.

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Os direitos autorais encontram-se no centro do mundo. Se antes interessavam apenas a quem publicava livros, gravava músicas ou produzia filmes, hoje os direitos autorais dizem respeito a todos os que acessam a internet. Afinal, o recente desenvolvimento tecnológico passou a permitir que obras culturais sejam produzidas e distribuídas diariamente no universo digital. Contudo, as leis de direitos autorais no Brasil não estão adequadas às práticas do tempo presente. Por isso, iniciativas inovadoras, que surgem em conformidade com a lei e que têm por objetivo aproximar o artista do público, vêm ganhando importância. Este livro é sobre uma dessas iniciativas - as licenças Creative Commons. Por meio das licenças Creative Commons o autor pode comunicar ao público o modo como ele permite que sua obra seja usada. A partir de uma variedade de seis licenças (que permitem desde a simples cópia até a exploração comercial da obra, conforme escolha do autor), as obras licenciadas podem fomentar a educação, incentivar a criação de obras derivadas ou permitir projetos colaborativos. Tudo de acordo com a vontade do autor e em favor de um mundo mais criativo.

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The Schumpelerian model of endogeno~s growlh is generalized with lhe introduction of stochastic resislance. by agenls other Ihan producers. to lhe innovations which drive growth. This causes a queue to be formcd of innovations, alrcady discovered, bUI waiting to be adopled~ A slationary stochastic equilibrium (SSE) is obtained when the queue is stable~ It is shown that in the SSE, such resistance will always reduce lhe average growth iate hut it may increa~e wclfare in certain silualions. In an example, Ihis is when innovatiuns are small anti monopoly power great. The cont1icl hetween this welfare motive for resistance and those of rent-seeking innovalors.may well explain why growth rates differ.

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This document brings together in a succinct form the available data about the current state of the Creative and Advanced Technology Economy of Brazil, presents some suggestions for public policies which can contribute to the development of technological and creative activities, and also points to issues to be studied and actions to be carried out in the future.