323 resultados para Assistive techology
Resumo:
A escola inclusiva continua a caminhar para a realidade que se pretende. Não obstante, há que contribuir para continuar a abrir o caminho que as escolas necessitam de percorrer, no sentido de se adaptarem e criarem as condições essenciais para a realização e felicidade de todas as crianças/jovens que a essas mesmas condições têm direito. No Trabalho de Projeto apresentado, aborda-se a trajetória de um grupo/turma, tendo como perspetiva o abrir caminho para práticas inclusivas, nas nossas escolas. Esta investigação surge, assim, como uma forma ou tentativa de intervir na construção de uma escola e educação para todos, tendo como ponto de partida uma turma do 8º ano de escolaridade, numa escola básica, situada no concelho de Almada. É feita a apresentação teórica da temática em questão, após ter sido realizada uma investigação documental, procedendo-se posteriormente à recolha e análise de dados, utilizando a pesquisa documental, a entrevista, a observação naturalista e a sociometria. Segue-se a caracterização da turma, do aluno e dos contextos em que as mesmas se inserem, partimos para uma intervenção estruturada, a longo e a curto prazo, numa dinâmica de planificação/ação/reflexão, onde se aplicam práticas educativas diferenciadas e inclusivas. Foi nosso objetivo, com este trabalho de projeto, conseguir que o grupo alvo seja inclusivo, tendo como base uma abordagem sistémica e ecológica, numa aprendizagem e ensino cooperativos, onde imperem pedagogias e ambientes fomentadores de um contexto escolar aberto à diversidade e à entrada das tecnologias de apoio na sala de aula. A família assume, neste projeto, um papel ativo no contexto escolar, sendo dada a relevância que a mesma deve ter no processo educativo dos seus educandos, partindo do princípio que qualquer intervenção que se planeie só tem sucesso efetivo com a participação ativa das famílias, colaborando e articulando com a comunidade escolar e desenvolvendo, em contexto familiar, medidas e estratégias interventivas que se vão repercutir fortemente no sucesso educativo das crianças e dos jovens. Neste projeto, implementaram-se estratégias que vão da caraterização inicial da situação à reflexão final que dão continuidade ao desenvolvimento de competências na área da autonomia, sociabilização e aprendizagens académicas do grupo, onde emerge o Teresa Figueiredo – Uma escola para todos: práticas, estratégias e metodologias ULHT-Instituto de Educação 4 João1, aluno com necessidades educativas especiais decorrentes de paralisia cerebral, que se encontra ao abrigo do Decreto-Lei 3/2008, de 7 de Janeiro, acompanhado pela educação especial. Foram alvo desta intervenção vários contextos, considerados prioritários: escolar; sala de aula; conselho de turma; apoio especializado e familiar. O desenvolvimento da intervenção, nos contextos mencionados foi norteado pelos princípios defendidos pela educação inclusiva, princípios explanados no enquadramento teórico da pesquisa realizada, no desenvolvimento deste Projeto. Como resultados da intervenção conseguimos um grupo/turma mais autónomo, com melhor funcionalidade no contexto escolar, onde os alunos aprendem todos juntos, com a entrada de tecnologias de apoio na sala de aula e pedagogias que vão ao encontro das necessidades do grupo e de cada um. As aprendizagens tornaram-se mais acessíveis a todos, com os professores a planificarem atividades direcionadas para o desenvolvimento do trabalho cooperativo e da parceria pedagógica, práticas que contribuem para uma comunidade escolar motivada para a construção de uma escola, cada vez mais, para todos.
Resumo:
This paper presents a curriculum guide for structured character education for deaf and hearing-impaired children. A list of suggested age-appropriate activities, role play ideas, thematic children’s books, and assistive internet resources are provided.
Resumo:
Physical rehabilitation of brain injuries and strokes is a time consuming and costly process. Over the past decade several studies have emerged looking at the use of highly sophisticated technologies, such as robotics and virtual reality to tap into the needs of clinicians and patients. While such technologies can be a valuable tool to facilitate intensive movement practice in a motivating and engaging environment, success of therapy also depends on self-administered therapy beyond hospital stay. With the emergence of low-cost gaming consoles such as the Nintendo Wii, new opportunities arise for home-therapy paradigms centred on social interactions and values, which could reduce the sense of isolation and other depression related complications. In this paper we examine the potential, user acceptance and usability of an unmodified Nintendo Wii gaming console as a low-cost treatment alternative to complement current rehabilitation programmes.
Resumo:
A multiprofessional research project examined in detail the factors that affect the adaptability of existing housing and explored issues relating to the introduction of assistive technology into the existing homes of older people in order to provide them with the opportunity to 'stay put'. The research reported here investigated the feasibility of adapting the existing stock of social housing and the resulting costs and outcomes of introducing assistive technology. This paper outlines that part of the project that examined in detail the adaptability of 82 properties representing a variety of property types to accommodate the needs of seven notional users, characterising the most common range of impairments of older people. The factors that affect a property's adaptability include property type and specific design and construction features. The implications for housing providers, clients and occupational therapists are discussed. The research identified the unique expertise of occupational therapists, spanning the areas of housing, older people and assistive technology, and it introduced methods and tools that can help to determine best housing outcomes as well as cost implications. It is crucial that the profession is proactive in contributing to the development of housing policies that address the needs of an ageing population effectively.
Resumo:
Meeting the demand for independent living from the increasing number of older people presents a major challenge for society, government and the building industry. Older people's experience of disabling conditions can be affected by the design and layout of their accommodation. Adaptations and assistive technology (AT) are a major way of addressing this gap between functional capacity and the built environment. The degree of adaptability and the differences in the average cost of adaptation of different types of property are large and there is major variation within property type. Based on a series of user profiles, it was found that a comprehensive package of adaptations and AT is likely to result in significant economies arising from a reduction in the need for formal care services. This finding is sensitive to assumptions about how long an individual would use the adaptations and AT, as well as to the input of informal care and the nature of their accommodation. The present study, which focused on social housing, has implications for how practitioners specify ways of meeting individual needs as well as providing a case to support the substantial increase in demand for specialist adaptation work.
Resumo:
As the number and proportion of older people worldwide continues to grow, robotic devices can play a role in helping older people continue to live independent and active lives. Graphical user interfaces (GUIs) and interactions that involve pointing to items and selecting them are becoming more common in assistive robots. The authors are currently working on a project investigating techniques to improve point-select interactions for older people. In particular, the project studies how older people respond to expanding and moving targets. The research is ongoing, and this paper describes the methods that will be used in upcoming experiments.
Resumo:
This RTD project, 2007-2009, is partly funded by the European Commission, in Framework Programme 6. It aims to assist elderly people for living well, independently and at case. ENABLE will provide a number of services for elderly people based on the new technology provided by mobile phones. The project is developing a Wrist unit with both integrated and external sensors, and with a radio frequency link to a mobile phone. Dedicated ENABLE software running on the wrist unit and mobile phone makes these services fully accessible for the elderly users. This paper outlines the fundamental motivation and the approach which currently is undertaken in order to collect the more detailed user needs and requirements. The general architecture and the design of the ENABLE system are outlined.
Resumo:
A person with a moderate or severe motor disability will often use specialised or adapted tools to assist their interaction with a general environment. Such tools can assist with the movement of a person's arms so as to facilitate manipulation, can provide postural supports, or interface to computers, wheelchairs or similar assistive technologies. Designing such devices with programmable stiffness and damping may offer a better means for the person to have effective control of their surroundings. This paper addresses the possibility of designing some assistive technologies using impedance elements that can adapt to the user and the circumstances. Two impedance elements are proposed. The first, based on magnetic particle brakes, allows control of the damping coefficient in a passive element. The second, based on detuning the P-D controller in a servo-motor mechanism, allows control of both stiffness and damping. Such a mechanical impedance can be modulated to the conditions imposed by the task in hand. The limits of linear theory are explored and possible uses of programmable impedance elements are proposed.
Resumo:
The aurora project is investigating the possibility of using a robotic platform as a therapy aid for--children with autism. Because of the nature of this disability, the robot could be beneficial in its ability--to present the children with a safe and comfortable environment and allow them to explore and learn--about the interaction space involved in social situations. The robotic platform is able to present--information along a limited number of channels and in a manner which the children are familiar with--from television and cartoons. Also, the robot is potentially able to adapt its behaviour and to allow the--children to develop at their own rates. Initial trial results are presented and discussed, along with the--rationale behind the project and its goals and motivations. The trial procedure and methodology are--explained and future work is highlighted.
Resumo:
Since 1998, the Aurora project has been investigating the use of a robotic platform as a tool for therapy use with children with autism. A key issue in this project is the evaluation of the interactions, which are not constricted and involve the child moving freely. Additionally, the response of the children is an important factor which must emerge from the robot trial sessions and the evaluation methodology, in order to guide further development work.