985 resultados para mobile commerce
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Archeology and related areas have a special interest on cultural heritage sites since they provide valuable information about past civilizations. However, the ancient buildings present in these sites are commonly found in an advanced state of degradation which difficult the professional/expert analysis. Virtual reconstructions of such buildings aim to provide a digital insight of how these historical places could have been in ancient times. Moreover, the visualization of such models has been explored by some Augmented Reality (AR) systems capable of providing support to experts. Their compelling and appealing environments have also been applied to promote the social and cultural participation of general public. The existing AR solutions regarding this thematic rarely explore the potential of realism, due to the following lacks: the exploration of mixed environments is usually only supported for indoors or outdoors, not both in the same system; the adaptation of the illumination conditions to the reconstructed structures is rarely addressed causing a decrease of credibility. MixAR [1] is a system concerned with those challenges, aiming to provide the visualization of virtual buildings augmented upon real ruins, allowing soft transitions among its interiors and exteriors and using relighting techniques for a faithful interior illumination, while the user freely moves in a given cultural heritage site, carrying a mobile unit. Regarding the focus of this paper, we intend to report the current state of MixAR mobile unit prototype, which allows visualizing virtual buildings – properly aligned with real-world structures – based on user's location, during outdoor navigation. In order to evaluate the prototype performance, a set of tests were made using virtual models with different complexities.
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This study presents the results of preliminary test on the interaction between fingertip and touch screen. The objective of this study is to identify the fingertip posture when interacting with touch screen devices. Ten participants, 7 males and 3 females, participated in this study. The participants were asked to touch targets on the mobile devices screen by tapping them sequentially and connecting them. The participants performed the tasks in a sitting posture. A tablet with 10 inches screen and a mobile phone with 4 inches screen were used in the study. The results showed that all participants dominantly used their thumb to interact with the mobile phone in single and two hands postures. The common thumb posture adopted by the participants is the combination of the 60° pitch and 0° roll angles. While for interaction with tablet in various postures observed in the study, the participants commonly used their index fingers in the combination of 60° pitch and 0° roll angles. This study also observed the participant with long finger nails touched targets on the mobile devices screen by using her index or middle fingers very low pitch.
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An increasing number of m-Health applications are being developed benefiting health service delivery. In this paper, a new methodology based on the principle of calm computing applied to diagnostic and therapeutic procedure reporting is proposed. A mobile application was designed for the physicians of one of the Portuguese major hospitals, which takes advantage of a multi-agent interoperability platform, the Agency for the Integration, Diffusion and Archive (AIDA). This application allows the visualization of inpatients and outpatients medical reports in a quicker and safer manner, in addition to offer a remote access to information. This project shows the advantages in the use of mobile software in a medical environment but the first step is always to build or use an interoperability platform, flexible, adaptable and pervasive. The platform offers a comprehensive set of services that restricts the development of mobile software almost exclusively to the mobile user interface design. The technology was tested and assessed in a real context by intensivists.
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Relatório de estágio de mestrado em Ciências da Comunicação (área de especialização em Publicidade e Relações Públicas)
Simultaneous detection of cyclopiazonic acid and aflatoxin B1 by HPLC in methanol/water mobile phase
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A simple procedure for the simultaneous detection of cyclopiazonic acid (CPA) and aflatoxin B1 from fungal extracts is presented, using a methanol and water mobile phase and fluorescence detection. This methodology has been tested with standard solutions of both mycotoxins CPA and Aflatoxin B1 and with methanolic extracts of Aspergillus section Flavi strains, previously characterized for their mycotoxin production profile. Previously available methodology required the use of two different chromatographic runs for these mycotoxins, with distinct columns and detectors (fluorescence detection with a post-column photochemical derivatization (PHRED) for aflatoxin B1 and UV detection for CPA). The proposed method detects both mycotoxins in a single run. Data from these assays will be presented and discussed.
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Se propone sintetizar nuevos materiales como bloques de construcción de estructuras en escala nanometrica o micrométrica: nanotubos de carbono funcionalizados; nanopartículas metálicas; hidrogeles inteligentes; carbones mesoporosos. Con ellos se construiran interfaces solido/liquido estructuradas: multicapas autoensambladas, patrones micrométricos con heterogeneidad tridimensional y estructuras jerárquicas. Se estudiara el intercambio de especies móviles en las interfaces usando técnicas electroquímicas, espectroelectroquimicas, ópticas y de microscopia. De esta manera se podran controlar el intercambio en esa interface. En base a este conocimientos se desarrollaran aplicaciones tecnológicas tales como sensores de oligonucletidos, microceldas de combustible, arreglos de microelectrodos y supercapacitores.
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Mobile embedded systems, wireless communication, real-time systems, real-time scheduling, communication protocols, cooperation, reliability and fault-tolerance, middleware
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Magdeburg, Univ., Fak. für Verfahrens- und Systemtechnik, Diss., 2010
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Today, usability testing in the development of software and systems is essential. A stationary usability lab offers many different possibilities in the evaluation of usability, but it reaches its limits in terms of flexibility and the experimental conditions. Mobile usability studies consider consciously outside influences, and these studies require a specially adapted approach to preparation, implementation and evaluation. Using the example of a mobile eye tracking study the difficulties and the opportunities of mobile testing are considered.
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Obgleich der Boom der New Economy Schwung verloren hat, nehmen der elektronische Handel zwischen Unternehmen (B2B) und der elektronische Verkauf an private Endkunden (B2C) weiterhin deutlich zu. Dieser Prozess wird von den Industrieländern angeführt, setzt sich aber mit Zeitverzögerung auch in Entwicklungsländern durch. Dies hat weitreichende Folgen für die Rolle von Unternehmen im Produktionssystem – sowohl in Industrie - als auch in Entwicklungsländern. Das Internet ermöglicht neue Marketingkonzepte und neue Koordinationsformen in der Wertschöpfungskette, vor allem aber erhöht es die Markttransparenz und den Wettbewerbsdruck. Der Begriff Electronic Commerce (E-Commerce) zu Deutsch elektronische Handeln, ist nicht neu. Seit Jahrzehnten tauschen Unternehmen Geschäftsdaten über eine Vielzahl von Netzwerken aus. Die drastische Entwicklung des Internets hat einen großen Teil dazu beigetragen, dass sich der elektronische Handel enorm ausgedehnt hat. Angefangen mit einer reinen Vermittlung von Daten zwischen Unternehmen über geschlossene Computernetzwerke, erfuhr er eine Wandlung zu einem ausgedehnten Netzwerk von kommerziellen Aktivitäten, die sowohl privaten als auch kommerziellen Teilnehmern vollkommen neue Möglichkeiten eröffnen [Laga, 1998]. Das Internet ist zum Synonym für eine neue Welt und für die New Economy geworden. Jedes Unternehmen, welches im E-Business eine aktive Rolle spielen möchte, durchläuft einen Entwicklungsprozess vom einfachen Verkauf im Internet zur Umsetzung der Prinzipien des E-Business. E-Commerce und E-Business werden oft synonym verwendet, jedoch unterscheiden sie sich voneinander im Bezug auf Ausprägung und Reichweite [Internet-Manual.de].