900 resultados para engineering students


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The learning experiences of first-year engineering students to a newly implemented engineering problem-based learning (PBL) curriculum is reported here, with an emphasis on student approaches to learning. Ethnographic approaches were used for data collection and analysis. This study found that student learning in a PBL team in this setting was mainly influenced by the attitudes, behaviour and learning approaches of the student members in that team. Three different learning cultures that emerged from the analysis of eight PBL teams are reported here. They are the finishing culture, the performing culture and the collaborative learning culture. It was found that the team that used a collaborative approach to learning benefited the most in this PBL setting. Students in this team approached learning at a deep level. The findings of this study imply that students in a problem-based, or project-based, learning setting may not automatically adopt a collaborative learning culture. Hence, it is important for institutions and teachers to identify and consider the factors that influence student learning in their particular setting, provide students with necessary tools and ongoing coaching to nurture deep learning approaches in PBL teams.

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Background
Undergraduate engineering students require exposure to an appropriate level of practical activities to complement the theory delivered in their course. This not only serves the purpose of catering to students’ different learning styles but in contributing to developing practical skills important to achieving an adequate level of job-readiness. The mode by which practical activities are implemented can vary widely across different units of study and different institutions. Electronics practicals within the School of Engineering at Deakin University have traditionally involved the construction and analysis of bread board circuits. Recently however, the practicals have changed to utilise modern computer-integrated Lab Volt FACET board equipment.


Purpose
This paper discusses electronics practicals using two very different types of laboratory equipment and reports on student perceived efficacy. The aim of the study is to gain an understanding of student perceptions so as to be able to refine the practicals to increase student engagement.

Design / method
This paper discusses two very different types of laboratory equipment employed in electronics practicals within the School of Engineering at Deakin University. This study focuses on students in electronics-related engineering disciplines and their perceived efficacy of the different equipment with the aim of providing valuable insight regarding student engagement. Survey data was collected from first and second year students who had completed successive classes using the different types of laboratory equipment.

Results
When compared with the electronics practicals and equipment previously used at Deakin University, the Lab Volt FACET boards provide a well-structured and resource efficient method for conducting practicals. The preliminary survey results indicate that there are mixed preferences for which type of laboratory equipment students perceive to be the better learning tool. The results also indicate that these perceptions appear to align with students in specific disciplines. These observations suggest that discipline specific characteristics of students are an important consideration in achieving improved student engagement and a positive learning experience.

Conclusions
The outcomes of the preliminary study suggest that there are discipline specific characteristics which affect students’ perceptions of the efficacy of laboratory equipment. These outcomes will assist Deakin’s School of Engineering to refine the use of the Lab Volt FACET board laboratory equipment to achieve improved student engagement. Future research will build upon these findings to investigate expectations of students in different disciplines and whether there is a difference in preferred learning and any correlation to student perceptions.

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A migração de materiais educacionais para dispositivos portáteis, tais como computadores do tipo tablet, torna possível oferecer altos níveis de interatividade na apresentação de animações e, dessa forma, pesquisas são necessárias para avaliar o valor pedagógico de incorporar recursos sofisticados de interatividade em lições para dispositivos portáteis. Estudantes de Engenharia (no Experimento 1) e estudantes de nível superior de outras áreas (no Experimento 2) estudaram por 5 minutos uma animação mostrando, em um computador do tipo tablet, os seis passos de um procedimento de manutenção para um dispositivo mecânico chamado Tomada de Força. A animação envolveu um baixo nível de interatividade, no qual os estudantes eram capazes de reproduzir, pausar, avançar e voltar a animação por meio de botões acionados em tela sensível ao toque (touch screen); um alto nível de interatividade, no qual os estudantes podiam também tocar e deslizar um dedo na tela para rotacionar a animação ou ainda tocar a tela com dois dedos abrindo-os ou fechando-os para ampliar ou reduzir a animação; ou nenhuma interatividade (apenas no Experimento 2). De forma geral, em ambos os experimentos, os estudantes que utilizaram alto nível de interatividade reportaram maior interesse, mas não mostraram melhor aprendizagem, comparados aos grupos de baixa ou nenhuma interatividade. Entretanto, no Experimento 2, estudantes que se classificaram como alunos verbais demonstraram maior interesse e obtiveram pontuações mais altas de aprendizagem com alta interatividade, em vez de baixa ou nenhuma interatividade. Esse padrão, contudo, não foi encontrado entre os alunos visuais. Também no Experimento 2, os alunos verbais e os alunos com baixo nível de autorregulação de aprendizagem, que manifestaram alto nível de interesse, obtiveram pontuações mais altas de aprendizagem do que os alunos visuais e os alunos com alto nível de autorregulação de aprendizagem, que manifestaram baixo nível de interesse, respectivamente.

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One of the Psychology challenges, especially among the assessment and educational areas, is to understand and predict individual differences. In this context, this research aimed to verify the personality styles of students with high and low academic performance. The study included 236 university students from Petrolina-PE and Juazeiro-BA campus of the UNIVASF (Universidade Federal do Vale do São Francisco). They were uniformly distributed in four disciplines (medicine, psychology, administration and civil engineering), 10 students from each semester (five highest scores average students and five lowest scores average students) took place of the sample. The Millon Index Personality Styles (MIPS) was applied to analyze the personality/behavioral styles of the students. The MIPS is a 180 dichotomous (true/false) item scale. It was also developed and applied a questionnaire about the students characteristics and their academic information. Descriptive and central tendency statistics analysis (mean, standard deviation, frequency and percentage) were done to provide sample information. Then we performed a Mann-Whitney test in the overall sample and in each course and a factorial ANOVA. The results suggest that the university population is heterogeneous and there are significant differences (p <0.05) between the personality styles of students with high and low academic performance, when analyzing the overall sample and in courses of different areas of knowledge. Students of Medicine who have higher performance as personality styles prevalent the conformism and compliance, while students with lower income in this course, the styles are: innovation and discrepancy. Psychology students with higher income are more systematic and lower income students to score significantly on accommodation. The civil engineering students of the two groups differed only in personality style intuition, being such a style more characteristic of higher income students. Students of Management with higher yield stand out more in the style of the doubt and lower yields in these styles: individual, reflection and discrepancy. This study is correlational, but had an exploratory nature because there are no studies about this relationship in Brazil. Therefore, it provided a better understanding of the action characteristics of students with high and low academic performance. Further studies using the Big Five Personality Factors instruments are required because it is the most used model in understanding the influence of personality on students performance. This way, the relation between personality and academic performance will be better discussed. Otherwise, it will be possible to compare with the existing studies in the area

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As dificuldades de aprendizagem de Desenho Técnico que experimentam os estudantes de Engenharia relacionam-se com seu nível de aptidão. Para melhorar o processo didático, seria necessário detectar de imediato os estudantes que requerem mais apoio. Este estudo descreve a utilidade de um teste de Visualização Espacial e um teste de Raciocínio Indutivo para prever o rendimento dos estudantes em Desenho Técnico. A amostra foi composta por 484 estudantes do primeiro ano do Curso de Engenharia de quatro centros brasileiros de Educação Superior. Os dados foram analisados com o modelo de Rasch. Os resultados sugerem que a aptidão de Visualização Espacial é o melhor previsor.

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Neste trabalho descreve-se a construção, a aplicação e os resultados obtidos numa bateria de exercícios informatizados para treinamento da visualização espacial de estudantes de Engenharia. A bateria contém quatro exercícios baseados em tarefas muito comuns do ensino fundamental de desenho técnico. Cada exercício é composto por 18 itens com quatro opções de respostas das quais apenas uma é correta. Após responder a cada item o aluno recebe um feed-back imediato, com a demonstração da precisão da sua resposta. O formato de resposta dos exercícios denomina-se Responder até acertar, uma vez que se a resposta é incorreta, o aluno recebe a informação da pontuação obtida. Para avaliar a influencia do treinamento na visualização espacial foram administrados testes dessa aptidão no começo e no final do curso de desenho técnico. As figuras dos exercícios e os testes foram construídas com AutoCad e a programação foi realizada com Revolution Studio 2. Utilizaram-se vários modelos para obter as medidas: Partial Credit Model (Masters, 1982) e Rasch Model (Rasch, 1960). Observou-se que os alunos apresentaram uma melhora moderada em visualização espacial.

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This paper aims at describing an educational system for teaching and learning robotic systems. Multimedia resources were used to construct a virtual laboratory where users are able to use functionalities of a virtual robotic arm, by moving and clicking the mouse without caring about the detailed internal robot operation. Moreover through the multimedia system the user can interact with a real robot arm. The engineering students are the target public of the developed system. With its contents and interactive capabilities, it has been used as a support to the traditional face-to-face classes on the subject of robotics.. In the paper it is first introduced the metaphor of Virtual Laboratory used in the system. Next, it is described the Graphical and Multimedia Environment approach: an interactive graphic user interface with a 3D environment for simulation. Design and implementation issues of the real-time interactive multimedia learning system, which supports the W3C SMIL standard for presenting the real-time multimedia teaching material, are described. Finally, some preliminary conclusions and possible future works from this research are presented.

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This paper describes the development of a multimedia educational system to teach and learn robotic systems. Multimedia resources have been used to build a virtual laboratory where users are able to utilize functions of a robotic arm, by moving and clicking the mouse without worrying about the detailed robot internal operation. The multimedia system is integrated with a real robotic arm, which was also developed at the university. Through robotic topic presentations and interactive capabilities provided by this system and its tools, students can devote themselves on the learning process just as they do in the traditional face-to-face classes. and the target public of this system are the engineering students themselves.

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Two studies were carried out to analyze whether learning technical drawing improves a person's ability for spatial visualization. Visualization and inductive reasoning tests were applied at the beginning and end of a course in technical drawing in samples of first year engineering students. In both studies it was observed that a moderate percentage of students improved their Visualization test execution. The improvement was similar in men and women. There was no improvement on the inductive reasoning test. The results support the conclusion that the spatial visualization ability can be improved with training.

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This work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tae-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance.

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Damped oscillatory motion is one of the most widely studied movements in physics courses. Despite this fact, dry damped oscillatory motion is not commonly discussed in physics textbooks. In this work, we discuss the dry and viscous dampec pendulum, in a teaching experiment that can easily be performed by physics or engineering students.

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This article has the purpose to review the main codes used to detect and correct errors in data communication specifically in the computer's network. The Hamming's code and the Ciclic Redundancy Code (CRC) are presented as the focus of this article as well as CRC hardware implementation. Each code is reviewed in details in order to fill the gaps in the literature and to make it accessible to the computer science and engineering students as well as to anyone who may be interested in learning the technique to treat error in data communication.

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The present study article whether instruction in technical drawing improves aptitude for spatial visualization. Tests for visualization were administered to a sample of first year engineering students at the beginning and end of a technical drawing course. Findings show improvements in the visualization test performance in a moderate number of students; this effect was the same in both men and women. These results show that spatial visualization is an aptitude that can be enhanced with training.

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Fieldbus communications networks are a fundamental part of modern industrial automation technique. This paperwork presents an application of project-based learning (PBL) paradigm to help electrical engineering students grasp the major concepts of fieldbus networks, while attending a one-term long, elective microcontroller course. © 2012 IEEE.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)