944 resultados para convex geometry (CG)
Resumo:
本文采用以修正的不完全LU分解作预处理器的共轭梯度法(MILU_CG),结合高阶隐式差分格式,改进了作者(1992)提出的基于区域分解、有限差分法与涡法杂交的数值方法(HDV)·系统地研究了雷诺数Re=1000,200,旋转速度比α∈(05,325)范围内,绕旋转圆柱从突然起动到充分发展,长时间内尾流旋涡结构和阻力、升力系数的变化规律·计算所得流线与实验流场显示相比,完全吻合·首次揭示了临界状态时的旋涡结构特性,并指出最佳升阻比就在该状态附近得到
Computation of a non-isothermal complex geometry flow using non-linear URANS and zonal LES modelling
Resumo:
In 1972, Maschler, Peleg and Shapley proved that in the class of convex the nucleolus and the kernel coincide. The only aim of this note is to provide a shorter, alternative proof of this result.
Resumo:
We prove that the SD-prenucleolus satisfies monotonicity in the class of convex games. The SD-prenucleolus is thus the only known continuous core concept that satisfies monotonicity for convex games. We also prove that for convex games the SD-prenucleolus and the SD-prekernel coincide.