945 resultados para Semantic Web, Web 2.0, Linked Data, Web of Data, OWL, QRPlaces, Ontologie, MashUp, Tecnologie Web


Relevância:

100.00% 100.00%

Publicador:

Resumo:

Una forma de mostrar les competències (i d’avaluar-ne la seva progressió) que permetés una continuïtat i un procés amb sentit, tant pels alumnes com per als tutors, era a partir de la creació d’uns blocs, en els que, de forma setmanal, els alumnes aportessin les seves experiències i els seves reflexions, i a partir dels quals els tutors poguessin valorar la progressió de l’alumnat, prenent com a referència les competències. Vam optar pel bloc que, en el marc dels entorns 2.0, és un espai que difon la veu de cada educador i on poder compartir, i construir conjuntament un coneixement significatiu i funcional

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Una de las competencias básicas en la formación de las maestras y maestros es el tratamiento de la información y la competencia digital. Esta comunicación muestra el desarrollo de una metodología de enseñanza-aprendizaje aplicada con los estudiantes de las titulaciones de Maestro en las distintas especialidades, que les permite desarrollar las competencias específicas de las asignaturas junto con la competencia digital correspondiente a la categoría de competencias básicas o transversales. Esta metodología se caracteriza básicamente por la utilización de herramientas Web 2.0, accesibles y gratuitas.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

LEGENDiary es un geoportal 2.0 que permite compartir y explorar las leyendas y cuentos característicos de las ciudades de una manera dinámica y colaborativa. Muchas veces las leyendas forman parte de la historia y cultura de nuestros pueblos o ciudades, LEGENDiary nos permite conocerlas según el territorio donde se ubican. La iniciativa promueve nuevas formas de conocer y explorar el territorio, en general, y las leyendas y cuentos de nuestros pueblos y ciudades, en particular. Un proyecto que permite a los usuarios interactuar y ser protagonistas de esta experiencia. El proyecto parte inicialmente de un contexto español, y se trata de un proyecto hecho a medida de todas aquellas personas interesadas y con curiosidad en compartir, conocer y explorar las leyendas en el territorio. La combinación de las Tecnologías de la Información Geográfica y las Tecnologías 2.0 es el escenario donde surge LEGENDiary, aportando la componente geográfica a las leyendas y cuentos de los pueblos y ciudades en un contexto colaborativo. La iniciativa se lanza el día 16 de noviembre de 2011 en formato concurso con motivo del Día Internacional de los Sistemas de Información Geográfica (GISDay). Para llevar a cabo la aplicación se han utilizado dos librerías Javascript (Leaflet y jQuery) de código abierto y gratuito que permiten crear de forma rápida y ligera aplicaciones de mapas interactivos a través de navegadores web (de escritorio y móvil). Como mapa base se ha utilizado Open Street Map.LEGENDiary es una iniciativa del Servicio de SIG y Teledetección (SIGTE) de la Universidad de Girona en colaboración con el Departamento de Geografía y la Facultad de Turismo de la misma universidad, y con elapoyo del Hotel Llegendes de Girona

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Increasingly, distributed systems are being used to host all manner of applications. While these platforms provide a relatively cheap and effective means of executing applications, so far there has been little work in developing tools and utilities that can help application developers understand problems with the supporting software, or the executing applications. To fully understand why an application executing on a distributed system is not behaving as would be expected it is important that not only the application, but also the underlying middleware, and the operating system are analysed too, otherwise issues could be missed and certainly overall performance profiling and fault diagnoses would be harder to understand. We believe that one approach to profiling and the analysis of distributed systems and the associated applications is via the plethora of log files generated at runtime. In this paper we report on a system (Slogger), that utilises various emerging Semantic Web technologies to gather the heterogeneous log files generated by the various layers in a distributed system and unify them in common data store. Once unified, the log data can be queried and visualised in order to highlight potential problems or issues that may be occurring in the supporting software or the application itself.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Today the Internet is entwined into our everyday society. From the beginning days in 1980 to today, the Internet has been evolving. The creator of the World Wide Web, Tim Berners-Lee, envisioned that the Internet would be a system with everything connected to everything. The web today is changing with new applications arriving from outside the previous channels of the megalithic software companies. Thousands of individual developers are creating micro-applications to enhance the earlier framework of the web. This revolution has been coined "Web 2.0". Many observers today are skeptical that Web 2.0 is really a revolution at all, but maybe is just a continuation of Berners-Lee's original concept. This paper examines, based on a critical literature review, the discussions taking place regarding Web 2.0.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

With the constant grow of enterprises and the need to share information across departments and business areas becomes more critical, companies are turning to integration to provide a method for interconnecting heterogeneous, distributed and autonomous systems. Whether the sales application needs to interface with the inventory application, the procurement application connect to an auction site, it seems that any application can be made better by integrating it with other applications. Integration between applications can face several troublesome due the fact that applications may not have been designed and implemented having integration in mind. Regarding to integration issues, two tier software systems, composed by the database tier and by the “front-end” tier (interface), have shown some limitations. As a solution to overcome the two tier limitations, three tier systems were proposed in the literature. Thus, by adding a middle-tier (referred as middleware) between the database tier and the “front-end” tier (or simply referred application), three main benefits emerge. The first benefit is related with the fact that the division of software systems in three tiers enables increased integration capabilities with other systems. The second benefit is related with the fact that any modifications to the individual tiers may be carried out without necessarily affecting the other tiers and integrated systems and the third benefit, consequence of the others, is related with less maintenance tasks in software system and in all integrated systems. Concerning software development in three tiers, this dissertation focus on two emerging technologies, Semantic Web and Service Oriented Architecture, combined with middleware. These two technologies blended with middleware, which resulted in the development of Swoat framework (Service and Semantic Web Oriented ArchiTecture), lead to the following four synergic advantages: (1) allow the creation of loosely-coupled systems, decoupling the database from “front-end” tiers, therefore reducing maintenance; (2) the database schema is transparent to “front-end” tiers which are aware of the information model (or domain model) that describes what data is accessible; (3) integration with other heterogeneous systems is allowed by providing services provided by the middleware; (4) the service request by the “frontend” tier focus on ‘what’ data and not on ‘where’ and ‘how’ related issues, reducing this way the application development time by developers.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Esta monografia tem como objetivo abordar o ciberfeminismo, um fenômeno social e político recente, na construção do feminismo na era da Web 2.0 a partir de conteúdos produzidos por mulheres, para mulheres e sobre mulheres e veiculados na internet por meio de blogs e redes sociais. Para isso, será feito um estudo de caso do think tank Olga e seus desdobramentos em blog, redes sociais e campanhas contra o assédio sexual batizadas de Chega de Fiu Fiu. Para analisar esse material, o pensamento pós-estruturalista foi o escolhido, junto ao saber situado, por suas afinidades com a perspectiva feminista

Relevância:

100.00% 100.00%

Publicador:

Resumo:

The objective of this study is a explanation about the action possibilities of the Public Relations professional as a manager of communication between the musical celebrity and his publics. For this purpose, a bibliographical research was made about Internet question like his history, the evolution of Web 2.0 and even about different kinds of virtualization, introducing with interactivity. Other researches was been made like social culture topics and even the studies of Public Relations actions in the artistic scene, acting like a manager of different publics relationships in the virtual contacts. A study case with the virtual communication tools employed in the career of Hugo e Tiago, one of the country artists in Brazil, is also in this studies. Otherwise, the study explains about the different ways of Public Relations actions, his upgrades along with the new communication tools and his new types of making relations with more and more different publics. Working with new strategies and keeping his objectives in the organization and public relationship, Public Relations brands a new vision to this type of communication professional, who becomes even more important in the actual organizations scenario

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)