836 resultados para Project Management Systems
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Our work is focused on alleviating the workload for designers of adaptive courses on the complexity task of authoring adaptive learning designs adjusted to specific user characteristics and the user context. We propose an adaptation platform that consists in a set of intelligent agents where each agent carries out an independent adaptation task. The agents apply machine learning techniques to support the user modelling for the adaptation process
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Exercises and solutions in LaTex
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Exercises and solutions in PDF
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This is a presentation given to 3rd year Project students on our BSc degree programmes to help them project manage their 3rd year dissertations. It covers three practical methods. Fact: Skills Audits to help make projects realistic. Failure: Risk Assessment to help with contingency planning. Fiction: Gantt Charts to help with managing time and effort.
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The aims of this theme are: •to identify and develop personal attributes that enable postgraduate students to manage a research project to the correct standard and to complete it on time; •to enable postgraduate students to plan and organise their research project in order to successfully reach their full potential in their chosen postgraduate degree; •to enable postgraduate students to apply appropriate time management skills to the planning of their research project; •to identify study skills and resource management strategies that can benefit postgraduate students to effectively organise and research their chosen field; •to develop team work skills within the postgraduate cohort studying the Project Management core theme.
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Source files for theme 5
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Since mid-1990s, companies have adopted agile methods and incorporated them in their development methodologies. For this reason, future project managers and developers need to have a full understanding of these methods. At present, the university’s approach to agile methods is theoretical and is not reflected during the development of a product and their practical use. The purpose of this project is the creation of a software system in the form of a game, named Agile Game, which simulates their use. The system is designed for use as supplementary material in lectures, to help students understand agile methods, to present their use within a project, and to demonstrate how they differ from traditional project management methodologies. The final system, which is web based, was implemented using PHP, MySQL and JavaScript. It was fully tested against the requirements and evaluated by peer students. The evaluation showed that the majority of users were satisfied with the system but they thought that it should contain more detailed information at every step of the game. For this reason, some parts of the design and the content were reviewed to meet user requirements.
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Resumen basado en el de la publicación
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El reportatge de recerca es el resultat, normalment en forma textual, de la transmissió del coneixement del procés de la investigació d’un treball de recerca. El desenvolupament del reportatge de recerca té com objectiu conformar els continguts d’acord amb unes característiques tangibles (l’estil de la redacció...) o intangibles (emoció, passió pel coneixement...). La seva difusió té com objectiu arribar al destinatari final per transmetre-li el coneixement de com s’ha fet la recerca o, quan està adreçat a un públic ampli, per gaudir de la lectura. El treball de recerca és una eina didàctica cada dia més utilitzada. Llavors, cal que la seva difusió sigui ben presentada, ja sigui tan a nivell dels resultats com del procés. Hi ha diferents mitjans de comunicació d’aquesta difusió: des de el text fins l’audiovisual. En el present article es farà referència al format de text amb els complements d’imatges que s’escaiguin. A continuació es mostrarà la forma com s’estructura el treball de recerca, la metodologia del reportatge de recerca i els elements informatius, que es proposa anomenar-los infotextos, que hi apareixen. La bona articulació del infotextos en el reportatge generarà interès per la lectura i posarà en valor el treball de la recerca
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This paper describes the development and validation of a novel web-based interface for the gathering of feedback from building occupants about their environmental discomfort including signs of Sick Building Syndrome (SBS). The gathering of such feedback may enable better targeting of environmental discomfort down to the individual as well as the early detection and subsequently resolution by building services of more complex issues such as SBS. The occupant's discomfort is interpreted and converted to air-conditioning system set points using Fuzzy Logic. Experimental results from a multi-zone air-conditioning test rig have been included in this paper.
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This paper describes the development of an experimental distributed fuzzy control system for heating and ventilation (HVAC) systems within a building. Each local control loop is affected by a number of local variables, as well as information from neighboring controllers. By including this additional information it is hoped that a more equal allocation of resources can be achieved.