884 resultados para Luiz Eduardo Martins Ferreira
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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No Brasil, existem diversas fruteiras nativas com potencial de exploração comercial, especialmente na Amazônia, local de origem do bacuripari. Neste sentido, realizou-se um trabalho com o objetivo de avaliar a clonagem dessa espécie pelo processo da estaquia, mediante uso de ácido indolil-3-butírico (AIB), em condições de nebulização intermitente. O delineamento experimental foi o inteiramente casualizado, com 5 tratamentos, caracterizados pelas concentrações de AIB (0; 1.000; 3.000; 5.000 e 7.000 mg.L-1), com 4 repetições e 10 estacas por parcela. Foram avaliados na porcentagem de estacas enraizadas, o número médio de folhas e o comprimento de raízes. O uso de AIB não influenciou na porcentagem de enraizamento.
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In this work, we present the GATE, an approach based on middleware for interperceptive applications. Through the services offered by the GATE, we extension we extend the concept of Interperception for integration with several devices, including set-top box, mobile devices (cell phones), among others. Through this extension ensures the implementation of virtual environments in these devices. Thus, users who access the version of the computer environment may interact with those who access the same environment by other devices. This extension is just a part of the services provided by the GATE, that remerges as a new proposal for multi-user virtual environments creation.
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Visual attention is a very important task in autonomous robotics, but, because of its complexity, the processing time required is significant. We propose an architecture for feature selection using foveated images that is guided by visual attention tasks and that reduces the processing time required to perform these tasks. Our system can be applied in bottom-up or top-down visual attention. The foveated model determines which scales are to be used on the feature extraction algorithm. The system is able to discard features that are not extremely necessary for the tasks, thus, reducing the processing time. If the fovea is correctly placed, then it is possible to reduce the processing time without compromising the quality of the tasks outputs. The distance of the fovea from the object is also analyzed. If the visual system loses the tracking in top-down attention, basic strategies of fovea placement can be applied. Experiments have shown that it is possible to reduce up to 60% the processing time with this approach. To validate the method, we tested it with the feature algorithm known as Speeded Up Robust Features (SURF), one of the most efficient approaches for feature extraction. With the proposed architecture, we can accomplish real time requirements of robotics vision, mainly to be applied in autonomous robotics
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In this work, we propose a new approach to Interactive Digital Television (IDTV), aimed to explore the concepts of immersivity. Several architectures have been proposed to IDTV, but they did not explore coherently questions related to immersion. The goal of this thesis consists in defining formally what is immersion and interactivity for digital TV and how they may be used to improve user experience in this new televisive model. The approach raises questions such as the appropriate choice of equipment to assist in the sense of immersion, which forms of interaction between users can be exploited in the interaction-immersion context, if the environment where an immersive and interactive application is used can influence the user experience, and which new forms of interactivity between users, and interactivity among users and interactive applications can be explored with the use of immersion. As one of the goals of this proposal, we point out new solutions to these issues that require further studies. We intend to formalize the concepts that embrace interactivity in the brazilian system of digital TV. In an initial study, this definition is organized into categories or levels of interactivity. From this point are made analisis and specifications to achieve immersion using DTV. We pretend to make some case studies of immersive interactive applications for digital television in order to validate the proposed architecture. We also approach the use of remote devices anda proposal of middleware architecture that allows its use in conjunction with immersive interactive applications
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This Dissertation aims to provide a communication mechanism between Digital TV viewers and interaction devices, such as robots, for example, placed on the environment from which a TV program is being live broadcasted. Such communication mechanism has the objective to allow viewers controll the Interaction Devices through their TV devices, using the broadcast channel present in Interactive Digital TV systems, and receive data from the devices by the broadcast channel. This system was projected as a middlewaer system where the Interaction Devices in the TV program set are interconnected, creating a Interactive Device Network. With this approach, the system is capable of manage the devices on the network, controlling the flow of coming and leaving elements, in a transparent way for the viewers. The system yet allows the Interaction Devices communicate each other, with a integrated communication channel with no worries about the physical communication layer
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Considering the transition from industrial society to information society, we realize that the digital training that is addressed is currently insufficient to navigate within a digitized reality. As proposed to minimize this problem, this paper assesses, validates and develops the software RoboEduc to work with educational robotics with the main differential programming of robotic devices in levels, considering the specifics of reality training . One of the emphases of this work isthe presentation of materials and procedures involving the development, analysis and evolution of this software. For validation of usability tests were performed, based on analysis of these tests was developed version 4.0 of RoboEduc
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Due to the large amount of television content, which emerged from the Digital TV, viewers are facing a new challenge, how to find interesting content intuitively and efficiently. The Personalized Electronic Programming Guides (pEPG) arise as an answer to this complex challenge. We propose TrendTV a layered architecture that allows the formation of social networks among viewers of Interactive Digital TV based on online microblogging. Associated with a pEPG, this social network allows the viewer to perform content filtering on a particular subject from the indications made by other viewers of his network. Allowing the viewer to create his own indications for a particular content when it is displayed, or to analyze the importance of a particular program online, based on these indications. This allows any user to perform filtering on content and generate or exchange information with other users in a flexible and transparent way, using several different devices (TVs, Smartphones, Tablets or PCs). Moreover, this architecture defines a mechanism to perform the automatic exchange of channels based on the best program that is showing at the moment, suggesting new components to be added to the middleware of the Brazilian Digital TV System (Ginga). The result is a constructed and dynamic database containing the classification of several TV programs as well as an application to automatically switch to the best channel of the moment
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A mosca-branca, Bemisia tabaci biótipo B, é atualmente uma das mais importantes pragas da cultura do melão, ocasionando danos diretos e indiretos às plantas e reduzindo significativamente as produções a campo. Devido à necessidade de métodos mais sustentáveis do que o controle químico nas lavouras de melão, neste trabalho avaliou-se a resposta das cultivares de meloeiro AF-646, AF-682, Don Luis, Frevo, Jangada, Nilo, Vereda, Amarelo Ouro e Hales Best quanto à possível resistência a B. tabaci biótipo B, através de testes de campo, casa de vegetação e laboratório. No geral, 'Hales Best' e 'Amarelo Ouro' foram as mais resistentes, expressando não-preferência para oviposição contra a mosca-branca. A densidade de tricomas está associada à variação de oviposição sobre os materiais e deve ser melhor investigada em trabalhos futuros. Estes resultados podem auxiliar nos programas de melhoramento de melão, visando à resistência de plantas a B. tabaci biótipo B.
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Extratos aquosos de várias espécies vegetais têm se mostrado promissores no controle alternativo do nematoide de galhas Meloidogyne incognita (Kofoid & White), um dos agentes mais limitantes para o cultivo da cenoura. O presente estudo avaliou a ação de extratos aquosos provenientes de sete espécies vegetais aplicados aos 40, 50, 60, 70 e 80 dias após a semeadura da cenoura 'Nantes' em solo infestado com o nematoide. Outros três tratamentos foram constituídos de manipueira, água destilada (testemunha), os quais foram aplicados nos mesmos períodos dos extratos, e carbofuran 50G (80kg/ha), aplicado 60 dias após a semeadura uma única vez. As avaliações foram efetuadas aos 90 dias da inoculação, determinando-se a massa fresca da parte aérea e do sistema radicular total, o diâmetro e o comprimento das raízes comerciais e o número de galhas presentes nas raízes principais e secundárias. Plantas tratadas com manipueira, extratos de sementes de Ricinus communis L., sementes de Crotalaria juncea L., folhas + ramos + frutos de R. communis, folhas + ramos + inflorescências de Chenopodium ambrosioides L. e sementes de Azadirachta indica A. Juss. apresentaram maiores índices de peso total (raiz + parte aérea) e peso de parte aérea. O extrato à base de folha + ramos + fruto de R. communis proporcionou maior peso radicular total além de maior diâmetro da raiz principal da cenoura. Maiores pesos da raiz principal foram encontrados em plantas tratadas com manipueira e extrato de semente de R. communis. Com base nos resultados obtidos conclui-se que o extrato de sementes de R. communis e manipueira podem ser promissores no manejo alternativo de M. incognita.
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Conselho Nacional de Desenvolvimento Científico e Tecnológico
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
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The increase of higher education offer is a basic need of developed and emerging countries. It requires increasing and ongoing investments. The offer of higher education, by means of Distance Learning, based on the Internet, is one of the most efficient manners for the massification of this offer, as it allows ample coverage and lower costs. In this scenario, we highlight Moodle, an open and low-cost environment for Distance Learning. Its utilization may be amplified through the adoption of an emerging Information and Communication Technology (ICT), Cloud Computing, which allows the virtualization of Moodle sites, cutting costs, facilitating management and increasing its service capacity. This article diffuses a public tool, opened and free, for automatic conversion of Moodle sites, such that these may be hosted on Azure: the Cloud Computing environment of Microsoft.
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After sintering advanced ceramics, there are invariably distortions, caused in large part by the heterogeneous distribution of density gradients along the compacted piece. To correct distortions, machining is generally used to manufacture pieces within dimensional and geometric tolerances. Hence, narrow material removal limit conditions are applied, which minimize the generation of damage. Another alternative is machining the compacted piece before sintering, called the green ceramic stage, which allows machining without damage to mechanical strength. Since the greatest concentration of density gradients is located in the outer-most layers of the compacted piece, this study investigated the removal of different allowance values by means of green machining. The output variables are distortion after sintering, tool wear, cutting force, and the surface roughness of the green ceramics and the sintered ones. The following results have been noted: less distortion is verified in the sintered piece after 1mm allowance removal; and the higher the tool wear the worse the surface roughness of both green and sintered pieces.
Investigation on Surface Finishing of Components Ground with Lapping Kinematics: Lapgrinding Process
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Over the last three decades, researchers have responded to the demands of industry to manufacture mechanical components with geometrical tolerance, dimensional tolerance, and surface finishing in nanometer levels. The new lapgrinding process developed in Brazil utilizes lapping kinematics and a flat grinding wheel dressed with a single-point diamond dresser in agreement with overlap factor (U(d)) theory. In the present work, the influences of different U(d) values on dressing (U(d) = 1, 3 e 5) and grain size of the grinding wheel made of silicon carbide (SiC = 800, 600 e 300 mesh) are analyzed on surface finishing of stainless steel AISI 420 flat workpieces submitted to the lapgrinding process. The best results, obtained after 10 minutes of machining, were: average surface roughness (Ra) 1.92 nm; 1.19 mu m flatness deviation of 25.4 mm diameter workpieces and mirrored surface finishing. Given the surface quality achieved, the lapgrinding process can be included among the ultra-precision finishing processes and, depending on the application, the steps of lapping followed by polishing can be replaced by the proposed abrasive process.