926 resultados para Jogos infantis


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Educational practices, behavior problems and children's social skills have been more studied in family context than in school context. This study aimed to compare, from the verbal report, educational practices of regular and special teacher in relation to children's behavior, concerning groups differentiated by reference indication of behavior problems in the classroom by the teacher and sex of the children. This study surveyed fifteen teachers and twenty-eight students (6-9 years), who were grouped in regular teaching (n = 18, kindergarten, elementary) and especial teaching (n = 10). The assessment with teachers was proceeded by using a questionnaire (Q-RSH-Pr) and a semi-structured interview (RE-HSE-Pr). We observed that there is a significant difference: boys as well as children with behavior problems presented more difficulties than others. Their teachers revealed that they use more negative

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Pós-graduação em Educação - FFC

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The school textbook is an important pedagogic resource in the classroom, and it is frequently the only one. But, an analysis of the Maternal Language’s textbooks in Brazil and in Portugal allowed us to detect serious didactic obstacles to the learning of the language in its semiotic omnifuncionality. In this paper we are going to present the results of a project that involves the presence of a children’s literature book in the classroom instead of the textbook adaptations. We developed activities before, during and after the reading in a fourth grade class of an Elementary School in Brazil and Portugal having the aim of build readers.

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The article deals, initially, from a theoretical point of view, the concept of function in the perspective of Vygotsky (2001), and functional equivalence from the point of view of Smith (1989) and articulates them with the letter funcion in the construction of words in discursive statements. Taking as reference these concepts, it was analysed writings of a student in early literacy at a school in a countryside city in the state of São Paulo, in a situation of writing letters of personal correspondence, whose data were collected in 2009 in order to determine which letters are chosen by the student and why they are chosen to record the speech. The concept of function in Vygotsky and the functional equivalence of Smith (1989) used for the analysis of corpus, revealed that the student’s decisions are characterized by diversity sources and criteria, and rely mainly on the basis that a letter can have the constitution of the word, in the process of enunciation, regardless of their phonetic correspondence. The letter, used as a basis, would lose its status as strictly technical element to achieve the status of a unit of sense since is a constituent part of discourse.

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This article tells the experience of some scholarship holders of Subproject PIBID Pedagogy Literacy FFC, who have developed, between its activities: planning, analysis, confection and adequacy of books of infantile histories so that they can be read and better understood for a child with visual deficiency. The idea arose from the fact that the school in which the pupil is enrolled does not have in its collection such resources. The books followed the criteria of adequacy and present in the literature of specific preparation area and the results pointed to the schoolgirl showed interest and motivation to run the task to read the stories with the adjustments that are made.

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As reflexões tecidas neste texto decorreram de inúmeros questionamentos acerca da necessidade de se considerar a importância dos contos infantis como literatura, na formação humana e na educação. Nesse sentido, aborda-se, num primeiro momento, aspectos históricos da origem e trajetória dos contos infantis. Após e ainda que brevemente, abordam-se alguns fundamentos discutidos entre Habermas e Mead sobre a construção da intersubjetividade humana que pode ser propiciada pelos contos infantis e a conquista da individuação e socialização. Por fim, são abordados aspectos a partir dos quais se espera contribuir para as reflexões sobre educação, centralmente sobre a educação de crianças em processo de escolarização.

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Este artigo pretende, à luz da teoria de Vygotsky e seus colaboradores, desvelar as contribuições dos Jogos de Faz-de-conta para aquisição da linguagem escrita pelas crianças. O trabalho apresentado é decorrência dos estudos realizados para elaboração da monografia de conclusão de curso, e tem como objetivos: perceber se os jogos de faz-de-conta estão presentes na rotina das crianças pesquisadas; fazer um levantamento bibliográfico sobre o assunto, para entender o que diferentes autores pensam a respeito e discutir à luz da perspectiva histó- rico-cultural o valor que os jogos de faz-de-conta têm na aquisição da escrita pelas crianças. Cumpre salientar que os resultados apresentados são provenientes apenas dos estudos teóricos realizados, visto que fazem parte de um projeto de pesquisa ainda em andamento.

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Os acidentes infantis causam alta morbimortalidade. Embora preveníveis pela educação, são escassos os subsídios para atuar com o tema. O objetivo deste trabalho foi elaborar estratégia educativa sobre prevenção de acidentes infantis para o ensino fundamental. Participaram membros de um Grupo de Pesquisa, escolares de duas salas de 3ª série do ensino fundamental e as professoras. Utilizou-se literatura da área, materiais recicláveis e impressos. Realizaram-se reuniões para definição, elaboração e ensaio da estratégia, no Grupo de Pesquisa, e estudo piloto nas salas de aula. A estratégia resultante foi um Teatro de Fantoches abordando a prevenção de queimaduras infantis, com Folheto Avaliativo do Aluno para antes e após a ação e Questionário Avaliativo do Professor após a ação. Concluiu-se que a estratégia elaborada foi de fácil aplicação e boa aceitação, favorecendo a posterior aplicação e avaliação por professores.

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Esse estudo, de natureza qualitativa, objetivou investigar as diferentes classificações dos jogos virtuais e os mais procurados pelos usuários. A pesquisa foi composta pela união de pesquisas bibliográficas e exploratórias, desenvolvida por intermédio de questionário semi-estruturado, aplicado a usuários de jogos virtuais on-line, participantes de fóruns on-line do Brasil. Os dados foram analisados descritivamente. Dos 17 indivíduos que responderam à pesquisa, 82% são do sexo masculino e 18%, do sexo feminino, com idades entre 21 e 27 anos. O lugar que em que mais acessam os jogos virtuais são suas casas, e a maior freqüência de acesso é de 7 dias por semana (29%), de 3 a 5 horas por dia (76%). O principal interesse pelos games acontece por esses serem uma forma de entretenimento. Dentre os jogos mais citados como seus favoritos estão Metal Gear Solid, Resident Evil, Farmville, Age of Empires e The Legend of Zelda. Quando perguntados o porquê de seu interesse por tal jogo, os participantes responderam que eles promovem socialização, diversão, contém gráficos (imagens e sons) e enredos interessantes, entre outros. A categoria de jogos favorita dos participantes é a de tiro (First Person Shooter), com 35% de citações, seguida por jogos de esportes, com 30%; porém, 23,5% respondeu não ter preferência quanto à categoria do game. Quanto à Classificação Indicativa, 65% dos participantes a consideram um fator importante, enquanto 35% consideram-na desnecessária. Porém, 88% responderam não olhar a Classificação Indicativa do game antes de comprá-lo ou utilizá-lo, citando, dentre os principais fatores, não se importarem ou ofenderem com qualquer conteúdo que o jogo possa apresentar e por serem maiores de idade.

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This work investigates the reasons that take teachers to use or not use manipulative materials in mathematics education as well as the knowledge that teachers of Basic Education schools of the city of Guaratingueta have about such resources. The experience in the classroom, while participating in projects, showed that these resources are important allies in knowledge production. However, we noticed that they are not often present in the teachers teaching practice. This leads us to investigate the relevance of such education resources from authors like Grando (2000) and Macedo (2012) and try to see the idea that math teachers have about their use. For this research we developed a questionnaire and we headed teachers to obtain data. Assuming a posture qualitative with phenomenological approach, organized researched data and interpreted following the procedures described by Bicudo (2011) and Machado (1994). We built three categories or regions of generality that lead us to consider that, for our research subjects, the use of manipulative materials is significant as Didactic Resources and Learning Aid, however, used from a Naïve Knowledge that does not involve reflection on practice or relies on theoretical concepts

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Due to the growing practice of recreational activities among enterprises, it became evident an increase in the possibilities of interdisciplinary action of Physical Education teachers as well as in the areas alike. However, just a few academic papers try to understand the relation involving recreational activities in the context of business companies, what motivated the attention of this study, which aims to investigate whether the games played in business trainings may somehow contribute for a better comprehension and development of actions between employees and employers and also, to analyze the acceptability of this resource in lectures or formal events, which are usual in trainings. This study – which has a qualitative approach – was developed and based on the union of both bibliographic and exploratory researches. Data were collected through a questionnaire with open and direct questions that was applied to an intentional sample of twenty-five employees from a company in the countryside of São Paulo. Those data were analyzed in a descriptive way, through Thematic Content Analysis Technique and they showed that the relationship among employees has improved, whereas the relationship between employers and employees hasn’t improved that much and that the training which was given with dynamics and recreational strategies had a very positive result, because the goals were reached and the acceptability of this kind of training was unanimous among all the participants, It is extremely important that recreational activities can be developed in business trainings because with them, it is possible to reach more successfully their goals and the acceptability by the participants.

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This research aimed do verify the contribution of the games of rules to the development and learning of the mathematics of a philantropic institution for preschool children – Centro de Educação Infantil Santo Antônio (CEISA) - from March to September 2010. The overall universe comprehends one teacher, one class auxiliary, one trainee, the organization teaching coordinator and twenty six students. The main objective was to explore games as a strategic resource for the development and learning, by searching auxiliary contributions for teaching the mathematics, and ways to wake and keep the interest of the students for the games as tools of development and learning; to identify important points for such development and learning by using games; to detect the difficulties of the students in the process of teaching-learning mathematics; to use games as a moment for fun; to show the teachers the possibilities of using ludic materials as methodic resources and to make interventions, by means of the games, to enhance the process of teaching-learning the matematics, through a qualitative approach, using the interview as instrument by means of an observation and study of case