991 resultados para 280208 Computer Vision


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Computer vision applications generally split their problem into multiple simpler tasks. Likewise research often combines algorithms into systems for evaluation purposes. Frameworks for modular vision provide interfaces and mechanisms for algorithm combination and network transparency. However, these don’t provide interfaces efficiently utilising the slow memory in modern PCs. We investigate quantitatively how system performance varies with different patterns of memory usage by the framework for an example vision system.

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A complete and highly robust 3D reconstruction algorithm based on stereo vision is presented. The developed system is capable of reconstructing dimensionally accurate 3D models of the objects and is very simple and cost effective due to its prominent software dependency and minimal hardware involvevment unlike existing systems.

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Tracking a target from a video stream (or a sequence of image frames) involves nonlinear measurements in Cartesian coordinates. However, the target dynamics, modeled in Cartesian coordinates, result in a linear system. We present a robust linear filter based on an analytical nonlinear to linear measurement conversion algorithm. Using ideas from robust control theory, a rigorous theoretical analysis is given which guarantees that the state estimation error for the filter is bounded, i.e., a measure against filter divergence is obtained. In fact, an ellipsoidal set-valued estimate is obtained which is guaranteed to contain the true target location with an arbitrarily high probability. The algorithm is particularly suited to visual surveillance and tracking applications involving targets moving on a plane.

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Human identification by gait has created a great deal of interest in computer vision community due to its advantage of inconspicuous recognition at a relatively far distance. This paper provides a comprehensive survey of recent developments on gait recognition approaches. The survey emphasizes on three major issues involved in a general gait recognition system, namely gait image representation, feature dimensionality reduction and gait classification. Also, a review of the available public gait datasets is presented. The concluding discussions outline a number of research challenges and provide promising future directions for the field.

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This paper describes an investigation into the use of parametric 2D models describing the movement of edges for the determination of possible 3D shape and hence function of an object. An assumption of this research is that the camera can foveate and track particular features. It is argued that simple 2D analytic descriptions of the movement of edges can infer 3D shape while the camera is moved. This uses an advantage of foveation i.e. the problem becomes object centred. The problem of correspondence for numerous edge points is overcome by the use of a tree based representation for the competing hypotheses. Numerous hypothesis are maintained simultaneously and it does not rely on a single kinematic model which assumes constant velocity or acceleration. The numerous advantages of this strategy are described.

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In contrast to most scientific disciplines, sports science research has been characterized by comparatively little effort investment in the development of relevant phenomenologi-cal models. Scarcer yet is the application of said models in practice. We present a framework which allows resistance training practitioners to employ a recently proposed neu-romuscular model in actual training program design. The first novelty concerns the monitoring aspect of coaching. A method for extracting training performance characteristics from loosely constrained video sequences, effortlessly and with minimal human input, using computer vision is described. The extracted data is subsequently used to fit the underlying neuromuscular model. This is achieved by solving an inverse dynamics problem corresponding to a particular exercise. Lastly, a computer simulation of hypothetical training bouts, using athlete-specific capability parameters, is used to predict the effected adaptation and changes in performance. The software described here allows the practitioner to manipulate hypothetical training parameters and immediately see their effect on predicted adaptation for a specific athlete. Thus, this work presents a holistic view of the monitoring-assessment-adjustment loop.

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The problem of dynamic camera calibration considering moving objects in close range environments using straight lines as references is addressed. A mathematical model for the correspondence of a straight line in the object and image spaces is discussed. This model is based on the equivalence between the vector normal to the interpretation plane in the image space and the vector normal to the rotated interpretation plane in the object space. In order to solve the dynamic camera calibration, Kalman Filtering is applied; an iterative process based on the recursive property of the Kalman Filter is defined, using the sequentially estimated camera orientation parameters to feedback the feature extraction process in the image. For the dynamic case, e.g. an image sequence of a moving object, a state prediction and a covariance matrix for the next instant is obtained using the available estimates and the system model. Filtered state estimates can be computed from these predicted estimates using the Kalman Filtering approach and based on the system model parameters with good quality, for each instant of an image sequence. The proposed approach was tested with simulated and real data. Experiments with real data were carried out in a controlled environment, considering a sequence of images of a moving cube in a linear trajectory over a flat surface.

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Animal behavioral parameters can be used to assess welfare status in commercial broiler breeders. Behavioral parameters can be monitored with a variety of sensing devices, for instance, the use of video cameras allows comprehensive assessment of animal behavioral expressions. Nevertheless, the development of efficient methods and algorithms to continuously identify and differentiate animal behavior patterns is needed. The objective this study was to provide a methodology to identify hen white broiler breeder behavior using combined techniques of image processing and computer vision. These techniques were applied to differentiate body shapes from a sequence of frames as the birds expressed their behaviors. The method was comprised of four stages: (1) identification of body positions and their relationship with typical behaviors. For this stage, the number of frames required to identify each behavior was determined; (2) collection of image samples, with the isolation of the birds that expressed a behavior of interest; (3) image processing and analysis using a filter developed to separate white birds from the dark background; and finally (4) construction and validation of a behavioral classification tree, using the software tool Weka (model 148). The constructed tree was structured in 8 levels and 27 leaves, and it was validated using two modes: the set training mode with an overall rate of success of 96.7%, and the cross validation mode with an overall rate of success of 70.3%. The results presented here confirmed the feasibility of the method developed to identify white broiler breeder behavior for a particular group of study. Nevertheless, more improvements in the method can be made in order to increase the validation overall rate of success. (C) 2013 Elsevier B.V. All rights reserved.

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The aims of this study were to investigate work conditions, to estimate the prevalence and to describe risk factors associated with Computer Vision Syndrome among two call centers' operators in Sao Paulo (n = 476). The methods include a quantitative cross-sectional observational study and an ergonomic work analysis, using work observation, interviews and questionnaires. The case definition was the presence of one or more specific ocular symptoms answered as always, often or sometimes. The multiple logistic regression model, were created using the stepwise forward likelihood method and remained the variables with levels below 5% (p < 0.05). The operators were mainly female and young (from 15 to 24 years old). The call center was opened 24 hours and the operators weekly hours were 36 hours with break time from 21 to 35 minutes per day. The symptoms reported were eye fatigue (73.9%), "weight" in the eyes (68.2%), "burning" eyes (54.6%), tearing (43.9%) and weakening of vision (43.5%). The prevalence of Computer Vision Syndrome was 54.6%. Associations verified were: being female (OR 2.6, 95% CI 1.6 to 4.1), lack of recognition at work (OR 1.4, 95% CI 1.1 to 1.8), organization of work in call center (OR 1.4, 95% CI 1.1 to 1.7) and high demand at work (OR 1.1, 95% CI 1.0 to 1.3). The organization and psychosocial factors at work should be included in prevention programs of visual syndrome among call centers' operators.

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L'analisi di un'immagine con strumenti automatici si è sviluppata in quella che oggi viene chiamata "computer vision", la materia di studio proveniente dal mondo informatico che si occupa, letteralmente, di "vedere oltre", di estrarre da una figura una serie di aspetti strutturali, sotto forma di dati numerici. Tra le tante aree di ricerca che ne derivano, una in particolare è dedicata alla comprensione di un dettaglio estremamente interessante, che si presta ad applicazioni di molteplici tipologie: la profondità. L'idea di poter recuperare ciò che, apparentemente, si era perso fermando una scena ed imprimendone l'istante in un piano a due dimensioni poteva sembrare, fino a non troppi anni fa, qualcosa di impossibile. Grazie alla cosiddetta "visione stereo", invece, oggi possiamo godere della "terza dimensione" in diversi ambiti, legati ad attività professionali piuttosto che di svago. Inoltre, si presta ad utilizzi ancora più interessanti quando gli strumenti possono vantare caratteristiche tecniche accessibili, come dimensioni ridotte e facilità d'uso. Proprio quest'ultimo aspetto ha catturato l'attenzione di un gruppo di lavoro, dal quale è nata l'idea di sviluppare una soluzione, chiamata "SuperStereo", capace di permettere la stereo vision usando uno strumento estremamente diffuso nel mercato tecnologico globale: uno smartphone e, più in generale, qualsiasi dispositivo mobile appartenente a questa categoria.