944 resultados para Semiologia gráfica


Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper aims to show some advantages brought by the computer graphics and inter-disciplinary communication within the academic institution UNESPBauru, using it as a teaching tool in undergraduate engineering and design. The communication in the classroom could be reconfigured through the adoption of new technologies by drawing a parallel between old and new programmatic contents, setting goals and parameters to improve communication between teacher and student, transferring and sediment of the given content and increasing production in quantity and complexity of work undertaken by students. As an example of computer graphics use, this work presents a final graduation work that was successful in the market, "Teardrop Trailer Caracol", as result of the final adoption of CAD technology as a teaching tool, design and production.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Regardless its power rate, the tractors are the most used source in operations of tillage. Thus, due to the expansion of cultivated areas and the need of striking application of technologies to meet the advance of agribusiness, it has been shown that these machines are concentrated during the work periods, the physical and mechanical actions to perform the activity. So, it's possible to realize that the time of physical exposures and the operational decision-making are related with the job station comfort. In regard to what was mentioned, this paper's main objective is to design an ergonomically viable seat to furnish the operational requirements of the tractor driver, using the new CAD / CAE technologies in order to provide optimal comfort to the relationship between human being and machines.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

In the mid-nineteenth century, french mathematicians Briot and Bouquet have proposed an intriguing graphical method for solving cubic equations "depressed" - the third degree equations that do not have the quadratic term. The proposal is simple geometric construction, though based on an ingenious algebra. We propose here the verification and testing graphical method through an instructional sequence using the software GeoGebra also present the ingenious algebraic development that resulted in this graphic method for determination of real roots of a cubic equation of the type x³ + px + q = 0 where p and q are real numbers. The method states that these solutions are summarized in the abscissas of the points of intersection of the circumference containing the origin and the center C (-q/2, 1-p/2) with the parable y = x².

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This article narrates from experiences in the classroom, the use of visual perception in the search for the solution of a basic problem of modular repetition, embodied by the lack of continuity in the elements that shape the design surface. Although Wong (1998) approach emphasizes the intuitive and intellectual approach as different parameters for building visual compositions, we list both as participants in the same focus, where the solution starts from the sensory stimulation.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Este trabalho integra as pesquisas desenvolvidas pelo Grupo N.elac – IAU.USP, que tem como tema estudos sobre a representação da arquitetura e da cidade. Este artigo faz análise dos novos recursos tecnológicos direcionados para o desenho e projeto arquitetônico que emulam ou fazem uso do movimento gestual humano no ato de desenho e projeto. A pesquisa testa e avalia qualitativamente o uso das novas ferramentas digitais, tais como as tablets gráficas (ex:Apple Ipad), tablets opacas (ex: Wacom Bamboo) e canetas eletrônicas (ex: Wacom Inkling) na execução de desenhos livre e de observação, orientados por uma proposta de desenvolvimento gráfico relacionados ao ato de projeto arquitetônico, de maneira que se possa construir uma análise comparativa e interpretativa por meio dos produtos gerados nesse processo.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Esta pesquisa inicia-se pelo estudo das diferentes maneiras de representação de um projeto arquitetônico: desenhos analógicos e digitais, desenhos naturais e técnicos, desenhos auxiliados por computador, maquetes físicas e modelos digitais. Teve como objetivo analisar a representação gráfica utilizada nas publicações de obras arquitetônicas em mídias impressas especializadas, tendo sido selecionada a Revista Projeto & Design como estudo de caso. Com este estudo foi possível, por meio de bibliometria gráfica, verificar as contribuições das representações na compreensão e leitura dos projetos arquitetônicos, elencando-se e exemplificando-se as tipologias de imagens utilizadas nas últimas décadas, bem como relacionar os resultados com o momento histórico em que foram projetadas ou publicadas.

Relevância:

20.00% 20.00%

Publicador: