997 resultados para Gertrude Stein


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El artículo presenta la novela "Moderato cantabile" como texto fundador del universo narrativo de Marguerite Duras al contener y avanzar los temas principales y las estructuras discursivas esenciales del mismo. A partir de esta perspectiva de lectura, confrontaremos "Moderato cantabile" con la novela publicada en 1964, "Le ravissement de Lol. V. Stein", lo que permite plantear un juego de espejos entre ambos relatos, del que resultan las claves interpretativas para comprender los textos de la autora.

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In questo elaborato verrà discusso il sottotitolaggio sia nella sua forma teorica, sia pratica. e verranno presentati due cortometraggi in lingua spagnola di genere horror, “Tin & Tina” di Rubin Stein ed “Horizonte” di Aitor Uribarri e ne verranno proposte le traduzioni sotto forma di sottotitolaggio. Nel primo capitolo verrà trattato il sottotitolaggio e le sue varie tipologie e caratteristiche, con particolare attenzione al sottotitolaggio interlinguistico, utilizzato per i due cortometraggi precedentemente elencati. Nella seconda parte saranno presentati i due cortometraggi ed i rispettivi autori, contestualizzandoli all’interno del cinema del cinema horror attraverso una analisi storico-tematica del cinema dell’orrore spagnolo e internazionale; concluderò il capitolo con un confronto con il cinema horror italiano. Nel terzo capitolo verranno analizzate le difficoltà riscontrate nella traduzione dei sottotitoli, la metodologia utilizzata e le tecniche di sottotitolaggio utilizzate.

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La hoja de cálculo constituye un potente entorno para la experimentación en clase de estadística, comparable al laboratorio en la de ciencias experimentales. Entre sus múltiples aplicaciones se encuentra la de proporcionar un medio para la comprobación experimental de resultados teóricos. Para ilustrarlo, proponemos un modelo para verificar el teorema de Stein relativo a la estimación óptima de un conjunto de k > 2 medias. El carácter paradójico de este resultado lo convierte en un ejemplo ideal para este tipo de simulaciones.

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For a communal garden in Copenhagen, Stig L. Andersson uses grasses of varying texture and height, creating a new view or spatial experience from every angle. The idea of vegetation texture being an important constituent of planting design is pervasive. Gardening books tell aspiring designers that "colour, texture and form" are the central aspects of planting arrangements. While these elements contribute to this language, they have tended to limit the language of planting to a singular, two dimensional paradigm, where planting is designed in static elevation. This has developed from a perennial-border approach demonstrated by the early 20th century garden designer Gertrude Jekyll, where the viewer is parallel to the bed, and the planting is layered to address this view. If one were to characterise the difference between a garden design and a landscape architectural approach, the latter would seem self-conscious in its use of space, movement and vision.

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In this paper, technology is described as involving processes whereby resources are utilised to satisfy human needs or to take advantage of opportunities, to develop practical solutions to problems. This study, set within one type of technology context, information technology, investigated how, through a one semester undergraduate university course, elements of technological processes were made explicit to students. While it was acknowledged in the development and implementation of this course that students needed to learn technical skills, technological skills and knowledge, including design, were seen as vital also, to enable students to think about information technology from a perspective that was not confined and limited to `technology as hardware and software'. This paper describes how the course, set within a three year program of study, was aimed at helping students to develop their thinking and their knowledge about design processes in an explicit way. An interpretive research approach was used and data sources included a repertory grid `survey'; student interviews; video recordings of classroom interactions, audio recordings of lectures, observations of classroom interactions made by researchers; and artefacts which included students' journals and portfolios. The development of students' knowledge about design practices is discussed and reflections upon student knowledge development in conjunction with their learning experiences are made. Implications for ensuring explicitness of design practice within information technology contexts are presented, and the need to identify what constitutes design knowledge is argued.