991 resultados para DL-PCBs


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A legradikálisabb globalizáció kritikák a WTO-t mint az ördögi liberalizmus globális szervezetét szeretnék végképp eltörölni. Nem mindegy azonban, hogy a liberalizmus globalitását, vagy egy globális szervezetet nevezünk- e ördöginek

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Differences in bioaccumulation of persistent organic pollutants (POPs) between fjords characterized by different water masses were investigated by comparing POP concentrations, patterns and bioaccumulation factors (BAFs) in seven species of zooplankton from Liefdefjorden (Arctic water mass) and Kongsfjorden (Atlantic water mass), Svalbard, Norway. No difference in concentrations and patterns of POPs was observed in seawater and POM; however higher concentrations and BAFs for certain POPs were found in species of zooplankton from Kongsfjorden. The same species were sampled in both fjords and the differences in concentrations of POPs and BAFs were most likely due to fjord specific characteristics, such as ice cover and timing of snow/glacier melt. These confounding factors make it difficult to conclude on water mass (Arctic vs. Atlantic) specific differences and further to extrapolate these results to possible climate change effects on accumulation of POPs in zooplankton. The present study suggests that zooplankton do biomagnify POPs, which is important for understanding contaminant uptake and flux in zooplankton, though consciousness regarding the method of evaluation is important.

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Een validatie studie teneinde inzicht te geven in 1) de inhoudsvaliditeit, de concurrente validiteit en de interne consistentie van de Geriatric Depression Scale (GDS-30) en de Depressielijst (DL) voor het meten van depressie bij verpleeghuisbewoners en 2) de invloed van cognitief functioneren op het aantal missing items op de DL en de GDS-30. Een cross-sectionele studie met data afkomstig uit de effectstudie ‘Act in Case of Depression’. De steekproefomvang bestond uit verpleeghuisbewoners (N=432) van PG en somatische afdelingen. Meetinstrumenten: DL, GDS-30 en de Mini Mental State Examination (MMSE) voor cognitief functioneren. Experts beoordeelden de DL en de GDS-30 als geschikt voor afname bij verpleeghuisbewoners zonder cognitieve problemen. Echter ongeschikt voor afname bij verpleeghuisbewoners met ernstige cognitieve problemen. Experts vonden de items relevant voor de somatische cliënten, echter was er minder consensus over de itemrelevantie voor PG cliënten. De DL en de GDS-30 vertoonden een sterke interne consistentie en een sterke onderlinge correlatie. Er was geen associatie tussen de stemmingssymptomen van de DL en de GDS-30 en motivatie symptomen van de DL aan de ene kant en de MMSE aan de andere kant. De motivatiesymptomen gemeten met de GDS-30 vertoonden een middelmatige associatie met cognitief functioneren. Cliënten van PG afdelingen hadden meer missing items op de DL en op de GDS-30 dan cliënten van somatische afdelingen. Cognitief functioneren vertoonde een zwakke associatie met het aantal missing items op de DL en de GDS-30.

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Cette thèse a pour objet l'étude de la peinture murale des Xle-Xllle siècles dans l'actuel Canton du Tessin. A cette époque, la région qui compose ce territoire ne constituait pas une unité, mais formait les contrées plus éloignées, adossées au massif central des Alpes, des; villes et des diocèses de Côme et Milan. L'histoire de ses limites territoriales et politiques a déterminé aussi l'orientation de l'histoire des études: l'actuel Canton du Tessiri n'a pas vraiment été considéré ni par les chercheurs qui se sont occupés de la Lombardie, ni par ceux qui se sont occupés de la Suisse: d'une part, car aujourd'hui il ne fait plus partie de la Lombardie, de l'autre, parce qu'à l'époque médiévale il ne faisait pas encore partie du territoire suisse. On a donc affaire à un sujet d'étude marginalisé, qui a pendant longtemps aussi souffert de la marginalité historiographique du Tessin médiéval, considéré comme une région culturellement «en retard» par rapport aux centres de Côme et Milan. À travers le filtre historiographique naît ainsi l'exigence d'étudier ce territoire de manière cohérente, tout en étant conscient de sa fragmentation à l'époque médiévale. Par le recensement et l'analyse de tous les témoignages picturaux des XP-Xllle siècles existants ou désormais disparus, mais pour lesquels subsiste de la documentation visuelle, nous avons essayé de dresser la physionomie artistique de cette région: il s'agissait non seulement de définir leur relations avec les éléments lombards proches, mais dans l'ensemble qu'ils composent avec ceux-ci. Et c'est justement cette unité entre la réalité lombarde et celle tessinoise que, dans la limite du possible, nous avons cherché à recomposer dans ce travail. A cause de sa longue durée, l'arc chronologique choisi s'est révélé fondamental pour saisir les dynamiques et les mécanismes - indispensables, par exemple, pour comprendre le rapport entre centre et périphérie ou la géographie artistique du territoire considéré - qui échapperaient à un regard chronologique plus restreint. Cette contextualisation a mené à une ouverture ultérieure. Historiquement replacés à l'intérieur du panorama pictural lombard, les témoignages tessinois ont été l'objet d'une mise eri perspective plus large qui a permis - quand cela était possible - de les insérer dans la culture artistique contemporaine. Traversée par certaines parmi les plus importantes voies de communication reliant le Nord et le Sud des Alpes, la condition liminaire de cette région ne semble pas avoir conditionné de manière déterminante ses échanges avec d'autres réalités: elle n'apparaît ni plus réceptive, ni plus imperméable que d'autres régions lombardes envers les différents horizons culturels sur lesquels la Lombardie était ouverte, se nourrissant d'apports variés. Les points de contact relevés fournissent des précieux indices sur le fonctionnement des ateliers, sur la circulation des modèles et sur les commanditaires. Ces différents niveaux d'analyse déterminent la structure du travail: le catalogue d'oeuvres examinées - organisé en fiches ordonnées selon la chronologie établie sur la base des résultats apparus lors de l'analyse historique-artistique - est précédé par une partie introductive plus discursive. Cette dernière met en évidence et analyse les émergences principales, situant les ensembles étudiés entre eux et à l'intérieur de l'époque à laquelle ils appartiennent. La définition de la physionomie artistique de la région tessinoise apporte ainsi de nouveaux repères non seulement dans la connaissance de l'art des siècles centraux du Moyen Âge Lombard, mais aussi du vaste espace alpin situé au coeur de l'Occident médiéval.

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Local anesthetic agents cause temporary blockade of nerve impulses productiong insensitivity to painful stimuli in the area supplied by that nerve. Bupivacaine (BVC) is an amide-type local anesthetic widely used in surgery and obstetrics for sustained peripheral and central nerve blockade. in this study, we prepared and characterized nanosphere formulations containing BVC. To achieve these goals, BVC loaded poly(DL-lactide-co-glycolide) (PLGA) nanospheres (NS) were prepared by nanopreciptation and characterized with regard to size distribution, drug loading and cytotoxicity assays. The 2(3-1) factorial experimental design was used to study the influence of three different independent variables on nanoparticle drug loading. BVC was assayed by HPLC, the particle size and zeta potential were determined by dynamic light scattering. BVC was determined using a combined ultrafiltration-centrifugation technique. The results of optimized formulations showed a narrow size distribution with a polydispersivity of 0.05%, an average diameter of 236.7 +/- 2.6 nm and the zeta potential -2.93 +/- 1,10 mV. In toxicity studies with fibroblast 3T3 cells, BVC loaded-PLGA-NS increased cell viability, in comparison with the effect produced by free BVC. In this way, BVC-loaded PLGA-NS decreased BVC toxicity. The development of BVC formulations in carriers such as nanospheres could offer the possibility of controlling drug delivery in biological systems, prolonging the anesthetic effect and reducing toxicity.

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In this work, the partial molar volumes of glycine and DL-alanine in aqueous solutions of ammonium sulfate at 0.0, 0.1, 0.3, 0.7, and 1.0 mol.kg(-1) are determined between 278.15 and 308.15 K. Transfer volumes were obtained, which are larger for glycine than DL-alanine. On the contrary, the hydration numbers are higher for DL-alanine than glycine, and dehydration of the amino acids is observed with increasing temperature or salt molality. The data suggest that interactions between ion and charged/hydrophilic groups are predominant and, by applying the methodology proposed by Friedman and Krishnan, it was concluded that they are mainly pairwise. A group-contribution scheme has been successfully applied to the pairwise volumetric interaction coefficient. Finally, the dehydration effect on glycine, alanine and serine in the presence of different electrolytes has been rationalized in terms of the charge density and a parameter accounting for the cation's hydration.

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This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore notions of professional dental practice with dental practioners in terms of gestures, actions and movements. The game represents a first step towards involving gestures, actions and movements in a design dialog with practioners for the purpose of designing future interactive systems which are more appropriate to the type of skilful actions and richly structured environments of dentists and dental assistants.

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This paper presents aspects of a longitudinal study in the design and practice of Internet meetings between farmer their advisors and researchers in rural Australia. It reports on the use of Microsoft NetMeeting (NM) by a group of agricultural researchers from Australia's CSIRO (Commonwealth Scientific and Industrial Research Organisation) for regular meetings, over nine years, with farmers and the commercial advisers. It describes lessons drawn from this experience about the conditions under which telecollaborative tools, such as NM and video conferencing, are likely to be both useful and used.

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This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information applicances. A collaborative method of video interaction analysis devised to suit design explorations, the Video Card Game, was used to capture and analyse how gesture is used in the context of six different domains: the dentist's office; PDA and mobile phone use; the experimental biologist's laboratory; a city ferry service; a video cassette player repair shop; and a factory flowmeter assembly station. Findings are presented in the form of gestural themes, derived from the tradition of qualitative analysis but bearing some similarity to Alexandrian patterns. Implications for the design of gestural devices are discussed.

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The emergence of sophisticated multimedia phones in combination with improvements to the mobile Internet provides the possibility to read texts and stories on mobile handsets. However, the question is, how to adapt stories in order to take advantage of the user’s mobility and create an engaging and appealing experience. To address these new conditions, a Mobile Narrative was created and access to individual chapters of the story was restricted. Authors can specify constraints, such as a location or time, which need to be met by the reader if they want to read the story. This concept allows creative writers of the story to exploit the fact that the reader’s context is known, by intensifying the user experience and integrating this knowledge into the writing process. Interviews with authors and creative writers and two user studies explored the effects of this way of writing on both parties. The paper presents our preliminary research findings discussing this new experience that was found to be exciting and interesting by both sides.

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Growing participation is a key challenge for the viability of sustainability initiatives, many of which require enactment at a local community level in order to be effective. This paper undertakes a review of technology assisted carpooling in order to understand the challenge of designing participation and consider how mobile social software and interface design can be brought to bear. It was found that while persuasive technology and social networking approaches have roles to play, critical factors in the design of carpooling are convenience, ease of use and fit with contingent circumstances, all of which require a use-centred approach to designing a technological system and building participation. Moreover, the reach of technology platform-based global approaches may be limited if they do not cater to local needs. An approach that focuses on iteratively designing technology to support and grow mobile social ridesharing networks in particular locales is proposed. The paper contributes an understanding of HCI approaches in the context of other designing participation approaches.

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In-place digital augmentation enhances the experience of physical spaces through digital technologies that are directly accessible within that space. This can take place in many forms and ways, e.g., through location-aware applications running on the individuals’ portable devices, such as smart phones, or through large static devices, such as public displays, which are located within the augmented space and accessible by everyone. The hypothesis of this study is that in-place digital augmentation, in the context of civic participation, where citizens collaboratively aim at making their community or city a better place, offers significant new benefits, because it allows access to services or information that are currently inaccessible to urban dwellers where and when they are needed: in place. This paper describes our work in progress deploying a public screen to promote civic issues in public, urban spaces, and to encourage public feedback and discourse via mobile phones.

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Participatory design has the moral and pragmatic tenet of including those who will be most affected by a design into the design process. However, good participation is hard to achieve and results linking project success and degree of participation are inconsistent. Through three case studies examining some of the challenges that different properties of knowledge – novelty, difference, dependence – can impose on the participatory endeavour we examine some of the consequences to the participatory process of failing to bridge across knowledge boundaries – syntactic, semantic, and pragmatic. One pragmatic consequence, disrupting the user’s feeling of involvement to the project, has been suggested as a possible explanation for the inconsistent results linking participation and project success. To aid in addressing these issues a new form of participatory research, called embedded research, is proposed and examined within the framework of the case studies and knowledge framework with a call for future research into its possibilities.