778 resultados para Architecture and urbanism. Cultural heritage. Urban policies. socio-environmental Image. Memory
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Cultural heritage is an important asset of Europe which is largely underexplored. One of the main reasons is that the general public do not really incorporate cultural activities in their life style. Currently, curators and professionals in the heritage sector face the toughest challenges on how to attract, engage and retain visitors of heritage institutions (libraries, museums, archives and historical societies). TAG CLOUD FP7 European project seeks to overcome this situation and promote lifelong engagement with culture by personalising the visitors? cultural experiences through cloud technologies.
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En las últimas tres décadas, las dinámicas de restructuración económica a nivel global han redefinido radicalmente el papel de las ciudades. La transición del keynesianismo al neoliberalismo ha provocado un cambio en las políticas urbanas de los gobiernos municipales, que han abandonado progresivamente las tareas de regulación y redistribución para centrarse en la promoción del crecimiento económico y la competitividad. En este contexto, muchas voces críticas han señalado que la regeneración urbana se ha convertido en un vehículo de extracción de valor de la ciudad y está provocando la expulsión de los ciudadanos más vulnerables. Sin embargo, la regeneración de áreas consolidadas supone también una oportunidad de mejora de las condiciones de vida de la población residente, y es una política necesaria para controlar la expansión de la ciudad y reducir las necesidades de desplazamiento, promoviendo así ciudades más sostenibles. Partiendo de la hipótesis de que la gobernanza de los procesos de regeneración urbana es clave en el resultado final de las operaciones y determina el modelo de ciudad resultante, el objetivo de esta investigación es verificar si la regeneración urbana es necesariamente un mecanismo de extracción de valor o si puede mejorar la calidad de vida en las ciudades a través de la participación de los ciudadanos. Para ello, propone un marco de análisis del proceso de toma de decisiones en los planes de regeneración urbana y su impacto en los resultados de los planes, tomando como caso de estudio la ciudad de Boston, que desde los años 1990 trata de convertirse en una “ciudad de los barrios”, fomentando la participación ciudadana al tiempo que se posiciona en la escena económica global. El análisis se centra en dos operaciones de regeneración iniciadas a finales de los años 1990. Por un lado, el caso de Jackson Square nos permite comprender el papel de la sociedad civil y el tercer sector en la regeneración de los barrios más desfavorecidos, en un claro ejemplo de urbanismo “desde abajo” (bottom-up planning). Por otro, la reconversión del frente marítimo de South Boston para la construcción del Distrito de Innovación nos acerca a las grandes operaciones de regeneración urbana con fines de estímulo económico, tradicionalmente vinculadas a los centros financieros (downtown) y dirigidas por las élites gubernamentales y económicas (la growth machine) a través de procesos más tecnocráticos (top-down planning). La metodología utilizada consiste en el análisis cualitativo de los procesos de toma de decisiones y la relación entre los agentes implicados, así como de la evaluación de la implementación de dichas decisiones y su influencia en el modelo urbano resultante. El análisis de los casos permite afirmar que la gobernanza de los procesos de regeneración urbana influye decisivamente en el resultado final de las intervenciones; sin embargo, la participación de la comunidad local en la toma de decisiones no es suficiente para que el resultado de la regeneración urbana contrarreste los efectos de la neoliberalización, especialmente si se limita a la fase de planeamiento y no se extiende a la fase de ejecución, y si no está apoyada por una movilización política de mayor alcance que asegure una acción pública redistributiva. Asimismo, puede afirmarse que los procesos de regeneración urbana suponen una redefinición del modelo de ciudad, dado que la elección de los espacios de intervención tiene consecuencias sobre el equilibrio territorial de la ciudad. Los resultados de esta investigación tienen implicaciones para la disciplina del planeamiento urbano. Por una parte, se confirma la vigencia del paradigma del “urbanismo negociado”, si bien bajo discursos de liderazgo público y sin apelación al protagonismo del sector privado. Por otra parte, la planificación colaborativa en un contexto de “responsabilización” de las organizaciones comunitarias puede desactivar la potencia política de la participación ciudadana y servir como “amortiguador” hacia el gobierno local. Asimismo, la sustitución del planeamiento general como instrumento de definición de la ciudad futura por una planificación oportunista basada en la actuación en áreas estratégicas que tiren del resto de la ciudad, no permite definir un modelo coherente y consensuado de la ciudad que se desea colectivamente, ni permite utilizar el planeamiento como mecanismo de redistribución. ABSTRACT In the past three decades, the dynamics of global economic restructuring have radically redefined the role of cities. The transition from keynesianism to neoliberalism has caused a shift in local governments’ urban policies, which have progressively abandoned the tasks of regulation and redistribution to focus on promoting economic growth and competitiveness. In this context, many critics have pointed out that urban regeneration has become a vehicle for extracting value from the city and is causing the expulsion of the most vulnerable citizens. However, regeneration of consolidated areas is also an opportunity to improve the living conditions of the resident population, and is a necessary policy to control the expansion of the city and reduce the need for transportation, thus promoting more sustainable cities. Assuming that the governance of urban regeneration processes is key to the final outcome of the plans and determines the resulting city model, the goal of this research is to verify whether urban regeneration is necessarily a value extraction mechanism or if it can improve the quality of life in cities through citizens’ participation. It proposes a framework for analysis of decision-making in urban regeneration processes and their impact on the results of the plans, taking as a case study the city of Boston, which since the 1990s is trying to become a "city of neighborhoods", encouraging citizen participation, while seeking to position itself in the global economic scene. The analysis focuses on two redevelopment plans initiated in the late 1990s. The Jackson Square case allows us to understand the role of civil society and the third sector in the regeneration of disadvantaged neighborhoods, in a clear example of bottom-up planning. On the contrary, the conversion of the South Boston waterfront to build the Innovation District takes us to the big redevelopment efforts with economic stimulus’ goals, traditionally linked to downtowns and led by government and economic elites (the local “growth machine”) through more technocratic processes (top-down planning). The research is based on a qualitative analysis of the processes of decision making and the relationship between those involved, as well as the evaluation of the implementation of those decisions and their influence on the resulting urban model. The analysis suggests that the governance of urban regeneration processes decisively influences the outcome of interventions; however, community engagement in the decision-making process is not enough for the result of the urban regeneration to counteract the effects of neoliberalization, especially if it is limited to the planning phase and does not extend to the implementation of the projects, and if it is not supported by a broader political mobilization to ensure a redistributive public action. Moreover, urban regeneration processes redefine the urban model, since the choice of intervention areas has important consequences for the territorial balance of the city. The results of this study have implications for the discipline of urban planning. On the one hand, it confirms the validity of the "negotiated planning" paradigm, albeit under public leadership discourse and without a direct appeal to the leadership role of the private sector. On the other hand, collaborative planning in a context of "responsibilization" of community based organizations can deactivate the political power of citizen participation and serve as a "buffer" towards the local government. Furthermore, the replacement of comprehensive planning, as a tool for defining the city's future, by an opportunistic planning based on intervention in strategic areas that are supposed to induce change in the rest of the city, does not allow a coherent and consensual urban model that is collectively desired, nor it allows to use planning as a redistribution mechanism.
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Este documento corresponde a la Tesis para optar al grado de Doctor en Arquitectura y Urbanismo en el marco del Programa de Doctorado conjunto de la Universidad Politécnica de Madrid y la Universidad de Chile. La investigación realizada es de carácter exploratorio-descriptivo con el propósito de establecer y relacionar conceptualmente las teorías y principios de la ergonomía y del diseño urbano, para proponer desde un enfoque sistémico criterios de confort en el diseño de la ciudad, que contribuyan a la calidad de vida y la vida urbana, dando a luz lineamientos para la “Ergociudad”; concepto que surge de la unión de las palabras Ergonomía y Ciudad. Al estudiar a diversos autores se concluye en la carencia de referentes de confort y de políticas basados en la relación empírica del ser humano en la ciudad que posibiliten la configuración del medio ambiente urbano a partir de ella. La ciudad se piensa y se construye desde su estructura y no desde una mirada sistémica e integrada de los factores dimensionales, ambientales y psicosociales condicionantes del confort en sus distintas escalas. La mirada respecto del desarrollo de la ciudad es físico constructiva y, por tanto, deja de lado el problema de los estresores o de la percepción de los factores de riesgo en el entorno construido. El tema central de esta tesis es proponer una estructura modélica de calidad de vida urbana denominada Ergociudad en base a los fundamentos teóricos de la Ergonomía y el Diseño Urbano y establecer el “Índice Ergourbano”, como representación de los factores ergonómicos presentes en la ciudad. En este marco, el enfoque de la ergonomía y sus prestaciones han sido trabajados en orden a facilitar mecanismos para disponer de sus procedimientos y de su modelo de análisis relacional a otras escalas. El concepto de “Ergociudad” y su propuesta de exploración desde las personas, postula una mirada sobre los problemas que enfrenta el ser humano en la ciudad considerando la dimensión de lo humano, desde perspectivas psicológicas y sociológicas para establecer y configurar la percepción de estrés y bienestar; la dimensión de lo urbano, representada por los objetos que componen el entorno (en sus distintas escalas); y, la dimensión de lo perceptual, que definiría el concepto de confort en la forma de comprender el mundo sensorial. Los resultados de la investigación confirman la hipótesis de trabajo en términos de demostrar que la percepción de disconfort en la ciudad reflejado en un índice de evaluación perceptual espacial denominado índice Ergourbano obtenido de las mediciones en situ de los factores ergonómicos del entorno. Los resultados finales de la tesis han permitido identificar variables afines en los aspectos espaciales y perceptuales. Ello mediante la exploración de las situaciones urbanas y sus conexiones para establecer el grado de adecuación del espacio urbano a las prácticas, usos y modos de las personas en la ciudad. Una vez aplicado y validado el método desarrollado se ha llegado a obtener información suficiente para aumentar el nivel de conocimiento sobre el espacio urbano con un enfoque relacional que permite entenderlo desde la experiencia de las personas que lo habitan, insistiendo en su aporte metodológico y proyectual considerando la inexistente aplicación de información que vincule la ergonomía a esta escala urbana. ABSTRACT This document corresponds to the thesis to obtain the degree of Doctor of Architecture and Urbanism in the framework of the combined doctorate program of the Technical University of Madrid and the University of Chile. The research carried out is of a descriptive–explanatory nature with the objective of establishing and conceptually relating the theories and principals of ergonomics (or human factors) and urban design. This is done in order to propose, from a systematic focus, comfort criteria in the design of cities that contribute to quality of life and urban life, giving birth to chacteristics for “Ergocity”; concepts that arise from the union of the words ergonomic and city. After studying diverse authors, one concludes the lack of references toward comfort and policies based on the empirical relation of humans in the city that allow for the configuration of the urban environment based on comfort. The city is thought out and built from its structure and not from a systematic and integrated viewpoint of the dimensional, environmental and psychosocial factors, determining factors of comfort in its distinct scales. The view regarding the development of the city is physical constructive and, therefore, leaves aside the problem of the stress factors or the perception of risk factors in the constructed environment. The central theme of this thesis is to propose a quality model of urban life entitled Ergo-city, based on the fundamental theories of the ergonomics and urban design, and to establish an “Ergourban index” as representation of the ergonomic factors present in the city. In this framework, the focus of ergonomics and its services have been used in order to facilitate mechanisms to arrange their procedures and their model of relational analysis on other scales. The concept of “Ergocity”and its offer of exploration from a people perspective, proposes a look at the problems that humans face in the city considering the nonhuman dimension, from psychological and sociological perspectives to establish and configure la perception of stress and well-being: the urban dimension, represented by the objects that the surroundings are made up of (on their distinct scales), and the perceptual dimension, which will define the concept of comfort by means of understanding the sensorial world. The results of the research confirm the working hypothesis in terms of demonstrating the perception of discomfort in the city reflected in an index of perceptual/spatial evaluation named ergo-urban obtained from in situ measurements of the ergonomic factors of the surroundings. The final results of the thesis have permitted the identification the identification of variables related to the spatial and perceptual aspects. All of this through the exploration of the urban situations and their connections in order to establish the level of adaptation of the urban space to the practices, uses and modes of the people in the city. Once applied and validated, the method of development has led to the collection of sufficient information to increase the level of knowledge of the urban space with a relational focus that allows us to understand it from the experience of the people who inhabit said space, persisting with its methodological and projective contribution considering the inexistent application of information that links the ergonomics on an urban scale.
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La obra fílmica del director francés Jacques Tati podría considerarse como el perfecto reflejo del paradigma edificatorio de mediados del siglo XX en plena posguerra europea, una época ávida de transformaciones de las que el cine supo hacerse eco. Particularmente, el cine de Tati refleja las preocupaciones del ciudadano europeo de posguerra sobre las consecuencias de las masivas construcciones erigidas en sus devastados núcleos urbanos y la puesta en práctica de la ciudad funcional propuesta por la Carta de Atenas (1931). Pero, además, el análisis del cine de Jacques Tati permite un acercamiento a la modernidad desde diversos puntos de vista como la movilidad, el diseño urbano, las nuevas construcciones, los espacios de trabajo en los nuevos distritos terciarios, la vivienda -tradicional, moderna y experimental- o el diseño mobiliario en la posguerra. A través de su alter ego -Monsieur Hulot- Tati interacciona curioso con las nuevas construcciones geométricas de paños neutros y cuestiona su ruptura con la tradición edificatoria francesa, enfatizando la oposición entre el pasado nostálgico y la modernidad de las décadas de los 50 y 60, salpicadas por el consumismo feroz del recién estrenado estado de bienestar. La confrontación funcional, volumétrica, estética e incluso cromática entre ambos mundos construidos –el tradicional y el moderno- invita al espectador a un ejercicio de reflexión y crítica sobre la arquitectura moderna de este período en Europa. En particular, la mirada cinematográfica de Tati se centra en dos conceptos fundamentales. Por una parte, su atención se dirige a la famosa casa mecanicista Le Corbuseriana materializada en la ultra-moderna casa Arpel (Mon Oncle, 1958) y proyectada en la misma época en la que se desarrollaban importantes prototipos de vivienda experimental como la Casa de Futuro de Alison y Peter Smithson o las viviendas de Jean Prouvé. Debe ponerse de manifiesto que la crítica de Jacques Tati no se centraba en la arquitectura moderna en sí misma sino en el empleo erróneo que los usuarios pudieran hacer de ella. Por otro lado, Tati centra su atención en el prisma miesiano a través de los bloques de oficinas que conforman la ciudad de Tativille en Playtime (1967). Se trataba de una gran ciudad moderna construida explícitamente para el rodaje de la película y basada en los casi idénticos tejidos urbanos residenciales y terciarios ya en funcionamiento en las principales capitales europeas y norteamericanas en aquellos años. Tativille funcionaría como una ciudad autónoma disponiendo de diversas instalaciones y con el objetivo de integrarse y consolidarse en la trama urbana parisina. Lamentablemente, su destino al final del rodaje fue bien distinto. En definitiva, el análisis de la producción fílmica de Jacques Tati permite un acercamiento a la arquitectura y al urbanismo modernos de posguerra y al contexto socio-económico que favoreció su crecimiento y expansión. Por ello, su obra constituye una herramienta visual muy útil que aún hoy es consultada y mostrada por su claridad y humor y que invita a los ciudadanos –telespectadores- a participar en un ejercicio crítico arquitectónico hasta entonces reservado a los arquitectos. ABSTRACT The film work of French director Jacques Tati could be considered as the perfect reflection of the mid-20th century European post-war building paradigm, a period of time plenty of transformations perfectly echoed by cinema. In particular, Tati’s film work reflects the European post-war citizen’s concerns about the consequences of massive constructions built in their desvastated urban centres, as well as the development of functional cities proposed by the Athens Charter (1931). But, on top of that, an analysis of Jacques Tati’s cinematography allows for an approach to modernity from different perspectives, such as mobility, urban design, new buildings, working spaces in the new tertiary districts, housing -traditional, modern, and experimental-, or furniture design during the post-war period. Embodied by his alter-ego –Monsieur Hulot,- Tati curiously interacts with the new geometric constructions of neutral facades and questions the break with the French building tradition, highlighting the opposition between the nostalgic past and modernity of the 50s and 60s, affected by the fierce consumerism of the new welfare state. The functional, volumetric, aesthetic and even chromatic confrontation between both built worlds –traditional vs modern- invites the viewer to an exercise of meditation and criticism on the European modern architecture of that period. Tati’s film look is particularly focused on two basic concepts: on the one hand, his attention addresses Le Corbusier’s famous mechanistic house which is materialized in the ultra-modern Arpel house (Mon Oncle, 1958) and designed, in turn, when the development of other important experimental dwelling prototypes like Alison and Peter Smithson’s House of the Future or Jean Prouvé´s houses was taking place. It must be highlighted that Jacques Tati’s criticism was not addressed to modern architecture itself but to the wrong use that citizens could make of it. On the other hand, Tati focuses on the Miesian prism through the office buildings that shape the city of Tativille in Playtime (1967). It was a big, modern city built specifically for the film shooting, and based on the almost identical residential and tertiary urban fabrics already active in the main European and American capitals those years. Tativille would work as an autonomous city, having several facilities at its disposal and with the goal of getting integrated and consolidated into the Parisian urban weave. However, its final use was, unfortunately, quite different. In conclusion, an analysis of Jacques Tati’s film production allows for an approach to modern post-war architecture and urbanism, as well as to the socio-economic context that favoured its growth and expansion. As a result of this, Jacques Tati’s film production constitutes a suitable visual tool which, even nowadays, is consulted and shown due to its clarity and humour, and at the same time invites citizens –viewers- to participate in an architectural criticism exercise that, so far, had been reserved to architects.
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In this paper the model of an Innovative Monitoring Network involving properly connected nodes to develop an Information and Communication Technology (ICT) solution for preventive maintenance of historical centres from early warnings is proposed. It is well known that the protection of historical centres generally goes from a large-scale monitoring to a local one and it could be supported by a unique ICT solution. More in detail, the models of a virtually organized monitoring system could enable the implementation of automated analyses by presenting various alert levels. An adequate ICT solution tool would allow to define a monitoring network for a shared processing of data and results. Thus, a possible retrofit solution could be planned for pilot cases shared among the nodes of the network on the basis of a suitable procedure utilizing a retrofit catalogue. The final objective would consist in providing a model of an innovative tool to identify hazards, damages and possible retrofit solutions for historical centres, assuring an easy early warning support for stakeholders. The action could proactively target the needs and requirements of users, such as decision makers responsible for damage mitigation and safeguarding of cultural heritage assets.
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In this study, a digital CMOS camera was calibrated for use as a non-contact colorimeter for measuring the color of granite artworks. The low chroma values of the granite, which yield similar stimulation of the three color channels of the camera, proved to be the most challenging aspect of the task. The appropriate parameters for converting the device-dependent RGB color space into a device-independent color space were established. For this purpose, the color of a large number of Munsell samples (corresponding to the previously defined color gamut of granite) was measured with a digital camera and with a spectrophotometer (reference instrument). The color data were then compared using the CIELAB color formulae. The best correlations between measurements were obtained when the camera works to 10-bits and the spectrophotometric measures in SCI mode. Finally, the calibrated instrument was used successfully to measure the color of six commercial varieties of Spanish granite.
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No Brasil, ações institucionais de preservação de bens imóveis tem foco principal na arquitetura erudita, colocando em segundo plano de importância a arquitetura produzida por indivíduos com formação escassa e empírica. Este trabalho contribui para o reconhecimento da arquitetura popular (vernácula) como patrimônio cultural. Trabalha-se na criação de acervo fotográfico de edificações e equipamentos urbanos produzidos durante o período colonial, nos municípios de Tiradentes, Mariana, Ouro Preto e Diamantina (Minas Gerais). São realizadas visitas in loco para reconhecimento e seleção de objetos a serem fotografados. O registro fotográfico é realizado com câmera digital reflex de objetiva simples, privilegiando-se objetos cuja deterioração permite a observação de materiais e técnicas construtivas. Como resultado parcial da pesquisa, foram produzidas 4.522 imagens, documentando o abandono de edificações residenciais e chafarizes setecentistas e oitocentistas, bem como a descaracterização de exemplares de edificações coloniais populares habitadas, cujas paredes de adobe e pau-a-pique são substituídas por alvenaria de tijolos pelos moradores. Tornam-se necessárias ações para o reconhecimento – no âmbito do Poder Público e das comunidades locais – da relevância histórica da arquitetura popular, entendida como produto articulado e coerente de contribuições das culturas distintas que formaram essa região do Brasil.
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Thesis (Master's)--University of Washington, 2016-06
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The ethnicity of urban space has long been an element in the burgeoning discourse of national multiculturalisms; so much so that spatial theorist Edward Soja uses the term “ethni-city” to speak of so-called postmodern or postcolonial urban geographies (239). In our focus on the urban, we point to both the conceptual and material thresholds of multiculturalism within the borders of the city, as well as the internal urban/suburban borders that delineate belonging. These are often as strongly patrolled as larger national borders. In taking up Sneja Gunew’s call in Haunted Nations for comparative and critical work on multiculturalisms, this paper offers preliminary and exploratory avenues and points of departure, and aims to particularise the multicultural as an encounter and experience that is regulated spatially and corporeally.
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Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. The project explores the areas of effective recording, content management and virtual reality delivery capabilities that are culturally sensitive and involve the indigenous custodians, leaders and communities in remote areas of the Australian ‘outback’. It investigates how players in a serious gaming sense can experience Indigenous virtual heritage in a high fidelity fashion with culturally appropriate interface tools. This paper describes a 3D ambient audio quilt designed and implemented specifically for the Digital Songlines software, which is built using the Torque Game Engine. The audio quilt developed provides dynamic ambient fauna and flora sound effects to represent the varying audio environment of the landscape. This provides an authentic contextualised interesting aural experience that can be different each time a location is entered. This paper reports on completed and ongoing research in this area.