218 resultados para toys


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This work aims to study the movement periodically interrupted realized by four handmade toys. Such movement can be studied by nonlinear dynamics, but this topic is not covered in the general undergraduate courses in Physics. The study presented aim to observe, search, identify and measure physical quantities characteristic of toys according to the information provided by the dynamic, in this case, the formalism of moment of forces and energy. It also allows an approach to non-formal education in physics, since the measures and instruments differ from formal laboratory approach. These toys are unknown examples of simple machines studied in Mechanics and allow to illustrate passive walkers in Robotics

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The goal of this research is to identify and describe the recreational objects, or toys, children’s play and games offered by teachers from a public municipal school of early childhood education in Pederneiras, a city located inland São Paulo State. The research has started with a retrospective look of the childhood concept and of the recreational objects with in the classical era till the modernity, what has allowed to identify how to play was in history and what is its relation with education. In order to understand how the recreational objects have been seen at school we have made a survey of the oficial Brazilian documents related to the childhood education. The benchmark survey has allowed the organization of a half structured questionnaire and the Kobayashi studies (2009, 2011), was the mean used to identify and classify the recreational objects found at school. The data collected in the benchmark survey in the field remark and by the questionnaire have permitted to identify here recreational objects available by teachers in early childhood education of 3 to 5 years old children at the school mentioned and what they think about the theme, on the other hand the studies performed have allowed us to analyse the adaptation and validity of the recreational objects already found

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This study aimed to investigate the childhood from the entrance of the child in the primary education, with specific objective of analysis the discussions about the appropriateness of content and pedagogical practices to the specific characteristics of students. The research context is the period of expansion for nine years that Brazilian primary education is experiencing which allows the entrance of six years old children. For this achievement we choose theoretical and empirical research, in a primary 2nd grade classroom of a public school, with a methodological approach that enabled the understanding of characteristics which belongs the researched reality through observation that could verify this mentioned reality as well as interviews that could reflect the children conception. Among the main results we can highlight: 1) There is a rupture between kindergarten and primary teaching, the kids have noticed and reported the structural and environment differences, they feel lack of proper spaces for play and of resources like: playground, sandbox and toys in general. 2) The childhood of researched kids appears as a life period different from the adult life, playing appears as a characteristic of that moment. 3) The importance of ponder the pedagogical practices aimed at this ages, so that we can consider the play as an ally in this process, allowing that the kids have more possibilities in the learning process

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Energy is a physical quantity very present in physics. Although extremely useful, its concept is very abstract for most students in high school and college. Identify the presence and form of energy in a given phenomenon is not simple, as there is immediate understanding on the transfer and transformation. This work emphasizes the study of mechanical energy in its different forms as well as the thermal energy, considering the possible transformations between them. To this end, use is mad of toys, exploring its potential as an alternative material to be use in supplement classroom teaching in primary and secondary levels. The proposed use of ludic pedagogy takes into account the author’s experience as an intern project Toy Scientific Department of Physics and its role as mediator in the workshops offered by the project to school at these levels

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This text aims to present some ideas of the philosopher Walter Benjamin, one of the most intriguing intellectuals of our time, trying to outline in his work the relationship that the author establishes between childhood playing and ludic culture, more precisely regarding the memory of playing, childhood, culture, history and memory in contemporary society after the twentieth century. Thus, in order to identify reinterpreted experiments, as places, forms of playing and types of toys made out of this paradigm, we were guided by the notes, essays, translations and articles in which Benjamin identified conceptions of childhood and ludic culture. Benjamin's view of childhood is not childish, simplistic or reductive. His works allow us to discuss and justify the need for a more detailed analysis on the phenomenon of development and teaching practice within the everyday schoolchildren. By revisiting the original ideas, and irreverent criticism of Benjamin, thinking education from his account, we hope to contribute with other studies in the field of education, by elucidating the process of development and teaching practice in relation to the ludic childhood culture, specifically regarding childhood and the places of childhood in the contemporary context.

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This research aimed to investigate, to describe and to reflect on the initial and continuous training playful preschool teachers and their applicability in daily practice. Through a literature search on the official documents and playfulness in the formation of the pedagogue, we see the importance of the uses of games and toys in kindergarten. Therefore, a retrospective of early childhood education and teacher training were conducted by analyzing the knowledge necessary to professor of playing in kindergarten. In order to collect data in the field were used as instruments to direct observation of everyday practice of the teacher and a questionnaire to see if the teachers' planning the use of toys and games, times and spaces intended for recreational actions are recorded and are ensured. With these investigative actions, from the descriptive and interpretative analysis of the data can be verified as occurred playful teacher education early childhood education and its importance in recreational use in the classroom every day

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The playful objects challenge and support the child to the playful action. These actions leverage the use of imagination and fantasy, necessary skills throughout our life. These objects are ways to create situations and play day by day. Games and toys are also augmenting resources of learning processes in various areas of knowledge. However, this process does not occur spontaneously, there is a need of scientific knowledge for selection and use of these resources in educational formal processes, especially in schools. The objective of this study was to identify, classify and analyze the play material performance of a primary school of the Municipal System of Education from Bauru-SP. To attain the goal, became a literature review in indexed data bases and printed materials. Subsequently, based on the theoretical references, tools for collection and analysis of data were developed, enabling the triangulation of data collected and analyzed for the closest to the reality studied. The instruments for collecting and analyzing data: a) survey and identification of playful collection based on COL (KOBAYSHI, 2009), b) questionnaire with school teachers and c) field observations. The survey results and the triangulation of sources allowed better characterization of the collection available at the school and their uses as resources and education and recreation procedures

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It is a fact that between the child and the adult there is an adolescent being that experiments his experiences in a different way than those others. Therefore, in clinical care, the use of toys and play do not have the same value as for the children, and, on the other hand, the majority of adolescents are not ready, as the adult is, for the exclusive use of speech in the psychotherapy context. There is the need to introduce some specific strategy in order to give the adolescent conditions to express himself openly in the psychotherapy process. The mediator's resource introduces this variable to enable the expression of emotions for those who cannot find the available channels for that. This paper seeks to answer this question by presenting the Time Tunnel Game in the psychotherapy with young people, based, during several years, on its clinical use with patients during this period of their lives. Explaining, when it is a question of a demand for a game, that the youngster tries to respect the rules, therefore, expressing his experiences more at ease. By using the mentioned game, it is not the psychotherapist that questions or addresses the youngster, but it is through this playing that the questions arise, providing the youngster a facilitating context for his experiences, even for the more difficult ones. At the direct request of the psychotherapist, it is possible that the adolescent may have the imposing idea that he is being evaluated, which is inadequate when attending any youngster. It is understood that this facilitation also occurs because in a game the atmosphere of lucidity is less threatening to the patient to reveal himself as playing. It is the game that "interviews" and, therefore, the youngster has less to be afraid of when expressing his experiences.

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The hospitalization process can cause significant changes in the children’s everyday life because, besides the suffering caused by the disease, there are the invasive processes which bring them sorrow. Thus, aiming to make this state of sorrow lower and to contribute for the treatment process we developed in a hospital the Mobile Toy Library project which develops interactive activities through playing, trying to make the staying of these kids at the hospital easier. The team is formed by Psychology professors and students, who daily visit the children with a trolley full of toys in order to interact and play with them. We wait on 500 patients a year. We concluded the Mobile Toy Library provides ways for kids to elaborate their psychological conflicts, lowering their sorrow as well as their negative feelings of staying in hospital, and this helps them deal with the disease, family and medical team all together.

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The enriched environment (EE) is a promoter of physical activity, by its characteristics such as ample room for movement and exploration, presence of wheels, tunnels and toys. The maintenance of animals in enriched environment can bring a range of benefits, but the majority of the researches investigate cognitive parameters and changes related to the nervous system. The aim of this study was to examine the effects of the maintenance of aged rats in enriched cages on biochemical and metric parameters. Wistar rats were randomly distributed (n=6) into two groups during 6 weeks: control (C) in a conventional cage and enriched environment (EE). The body mass were recorded weekly and the body length at the end of the study. After euthanasia, blood was collected for analysis of glucose, triglycerides and the brain was collected for analysis of mass. The EE group had higher brain mass and lower gain of body weight compared to control group. The control group animals had normal values of blood glucose and triglyceride levels, and the maintenance in an EE did not promote changes in these parameters. Therefore, it can be concluded that the EE group increases brain mass and reduces the gain of body weight without changing the blood glucose and triglycerides in aged animals.

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PURPOSE: to analyze the levels of noise emitted by nationally-sold toys for use by children from 1 to 5 year old; to compare the values among the toys with and without the seal of Inmetro (National Institute of Metrology, Standardization and Industrial Quality) and to analyze the sound spectrum of toys, in order to identify the area of the cochlea that may be more affected by these noises. METHOD: measurements were performed on 20 sound toys (10 with the seal of the Inmetro and 10 without the seal) with the use of digital sound level meter in an acoustically treated room, and the sound analysis was performed using the Praat program. RESULTS: toys placed at 2.5 cm from the equipment with the seal of the Inmetro had an intensity ranging from 61.50 to 91.55 dB (A) and from 69.75 to 95.05 dB (C), positioned at 25 cm ranged from 58.3 to 79.85 dB (A) and from 62.50 to 83.65 dB (C). The results of the toys without warranty stamps placed at 2.5 cm ranged from 67.45 to 94.30 dB (A) and 65.4 to 99.50 dB (C) and the distance of 25 cm recorded from 61. 30 to 87.45 dB (A) and 63.75 to 97.60 dB (C), so that the findings demonstrated that there are noisy toys that go beyond the values recommended by the current legislation in both groups, with and without warranty stamps . CONCLUSION: the toys without the seal of Inmetro showed intensities values significantly higher than the other group, offering more risk to the children s hearing health.

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Toys are undoubtedly an important tool for healthy child development. Designers, as toys creators need to get theoretical bases of multidisciplinary to be able to define the issues around them with clarity and certainty. To analyze what makes the toy be efficient and present on child's routine is crucial to define this problem. To this end we need to probe his universe and find ways to turn the products more attractive to him. This paper discusses issues about the toy's world and describes a project developed in its bases that must value the national culture.