838 resultados para Modern and contemporary religious-architecture
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Since the introduction of the Doi Moi ('renovation') economic reform in 1986, Vietnam has experienced a transformation of its economic management, from a central planning economy to a market-oriented economy. High economic growth, created by the liberalization of activities in all sectors of the economy, has changed the economic structure of the country, and the once agriculture-based and poverty-stricken land now generates a midlevel income and possesses many industrial bases. Economic growth has also changed the landscape of the country. Business complexes have been built in metropolises like Ho Chi Minh City and Hanoi, and rice fields have been converted into industrial zones. As the number of enterprises increased, areas began to emerge where many enterprises agglomerated. Some of these 'clusters' were groups of cottage industry households, while many others were large-scale industrial clusters. As Porter [1998] argues, industrial clusters are the source of a nation's 'competitive advantage'. McCarty et al. [2005] indicate that in some key industries in Vietnam, some clusters of enterprises have been created, although the degree of agglomeration differs from one industry to another. Using industry census data from 2001, they include dot density maps for the 12 leading manufacturing industries in Vietnam. They show that most of the industries analyzed are clustered either in Hanoi or Ho Chi Minh City (or both). Among these 12 industries, the garments industry has the greatest tendency to cluster, followed by textile, rice, seafood, and paper industries. The fact that industrial clusters have begun to form in some areas could be a positive sign for Vietnam's future economic development. What is lacking in McCarty et al. [2005], however, is the identification of the participants in the industrial clusters. Some argue for the importance of small and medium enterprises (SMEs) in Vietnam's economic development (e.g. Nguyen Tri Thanh [2007], Tran Tien Cuong et al. [2008]), while others stress the impact of foreign direct investments (FDI) (for example, Tuan Bui [2009]). Adding information about the participants in the above cluster study (and in other studies of spatial patterns of location of enterprises) may broaden the scope for analysis of economic development in Vietnam. This study aims to reveal the characteristics of industrial clusters in terms of their participants and locations. The findings of the study may provide basic information for evaluating the effects of agglomeration and the robustness of the effects in the industrial clusters in Vietnam. Section 1 describes the characteristics of economic entities in Vietnam such as ownership, size of enterprise, and location. Section 2 examines qualitative aspects of industrial clusters identified in McCarty et al. [2005] and uses information on the size and ownership of clusters. Three key industries (garments, consumer electronics, and motor vehicle) are selected for the study. Section 3 identifies another type of cluster commonly seen in Vietnam, composed of local industries and called 'craft villages'. Many such villages have been developed since the early 1990s. The study points out that some of these villages have become industrialized (or are becoming industrialized) by introducing modern modes of production and by employing thousands of laborers.
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In this introductory chapter we put in context and give a brief outline of the work that we thoroughly present in the rest of the dissertation. We consider this work divided in two main parts. The first part is the Firenze Framework, a knowledge level description framework rich enough to express the semantics required for describing both semantic Web services and semantic Grid services. We start by defining what the Semantic Grid is and its relation with the Semantic Web; and the possibility of their convergence since both initiatives have become mainly service-oriented. We also introduce the main motivators of the creation of this framework, one is to provide a valid description framework that works at knowledge level; the other to provide a description framework that takes into account the characteristics of Grid services in order to be able to describe them properly. The other part of the dissertation is devoted to Vega, an event-driven architecture that, by means of proposed knowledge level description framework, is able to achieve high scale provisioning of knowledge-intensive services. In this introductory chapter we portrait the anatomy of a generic event-driven architecture, and we briefly enumerate their main characteristics, which are the reason that make them our choice.
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La tesis destaca la influencia que ejerció la teoría, las técnicas y la metodología de proyecto de los principales tratados de la época renacentista en la concepción, diseño y realización de algunos de los más importantes jardines de la época. Los tratados de Vitruvio, Alberti, Filarete, Di Giorgio, Serlio, Palladio, Colonna y Del Riccio establecen una nueva estética y una nueva visión del mundo, basadas en la geometría elemental y en los números simples. En la Grecia antigua, Platón y Pitágoras intuyeron la necesidad existencial del hombre de apoyarse en unas leyes seguras de orden superior. Sus teorías sobre las leyes del Universo son retomadas y aplicadas en el arte y en el jardín por Vitruvio y por los tratadistas del Renacimiento. Según los tratadistas, la estética es el núcleo generador del que se activan la información y las leyes hacia todos los campos del conocimiento y de la vida social y, por lo tanto, la finalidad de los tratados es buscar, a través de un procedimiento científico y racional, las reglas de la belleza. Las leyes estéticas formuladas por los tratadistas examinados se aplican con el mismo rigor y respeto ya sea al paisaje que al jardín, exaltando el elemento natural al igual que el construido (la ciudad y la arquitectura). De los tratados renacentistas se han extraídos términos y conceptos que ayudan a revalorizar, reinterpretar e integrar en el debate los temas del paisaje y del jardín. La tesis sostiene que: 1) una idea moderna de jardín se tiene que fundar en la historia; 2) que la historia es indispensable incluso para enfrentar el problema del mantenimiento y de la restauración de los jardines históricos; 3) que la teoría y las ideas que tienen valor, así como nos enseña Alberti, producen obras que también tienen valor; 4) la influencia de la estética de los tratadistas se encuentra incluso en algunos importantes jardines de época moderna y contemporánea. El capítulo 1 contiene la definición de tratado y la concepción estética del Renacimiento, analizada por medio de: a) la idea de ciencia y b) a través de las pinturas. Los capítulos 2 y 3 contienen respectivamente los principios teóricos de los tratados y el diseño, la metodología, las técnicas constructivas y los métodos de representación del proyecto según los tratadistas. Estos capítulos resultan propedéuticos de los capítulos siguientes por proporcionar el instrumento de lectura e interpretación de los jardines renacentistas y modernos. El capítulo 4 destaca la gran influencia de los tratados sobre las villas y jardines renacentistas y describe sus elementos. El último capítulo, el quinto, contiene un análisis de algunos jardines modernos. Entre ellos: Chiswick, la Villa “I Tatti”, Sutton Place, y la Villa “Il Roseto” que renuevan y prosiguen, en nuestra opinión, la lección de los tratadistas. El primer anexo contiene la propuesta de líneas de investigación que surgen a la luz de la tesis, y el segundo anexo contiene las noticias biográficas de los tratadistas examinados. ABSTRACT The thesis investigates the influence exercised by the theory, techniques and project methodology contained in the most relevant essays on art and architecture of the Renaissance on the concept, design and making of some of the most important gardens of that time. The essays of Vitruvius, Alberti, Filarete, Di Giorgio, Serlio, Palladio, Colonna y Del Riccio established a new concept of aesthetics and a vision of the world based on basic geometry and simple numbers. In ancient Greece, Plato and Pythagoras understood that humans needed “superior laws” to anchor their existences. Their theories on laws of the Universe were adopted and applied in art and gardening by Vitruvius and Renaissance essays authors. According to the authors of these essays, aesthetics represents the core generating information and laws that branch out toward all the fields of knowledge and social life. Therefore, the purpose of art and architecture essays consists in exploring, through a scientific and rational process, the rules of beauty. The laws of aesthetics proposed by the authors apply to landscaping and gardening with the same rigor and exalt the natural component as much as the artificial one (city and architecture). Several terms and concepts are also extracted that, despite their age, still help us to understand and enrich the contemporary debate revolving around landscaping and gardening. The thesis argues that: 1) the modern idea of gardening must be based on history; 2) history is fundamental even to address the topics of maintenance and restoration of historical gardens; 3) like Leon Battista Alberti maintains, valid theory and ideas produce valuable works; 4) the influence played by aesthetics on authors can be found in many important modern and contemporary gardens. Chapter 1 contains the definition of essay and of the Renaissance concept of aesthetics, analyzed by: a) the idea of science and 2) the analysis of some paintings of the period. Chapters 2 and 3 discuss respectively the theoretical principles of the essays and the design, methodology, construction techniques and the methods of representation of the project according to the authors. These chapters are preparatory toward the following chapters and provide us with the keys necessary to read and interpret Renaissance and modern gardens. Chapter 4 highlights the great influence exercised by those authors on the planning of important villas and gardens from the Renaissance while describing their elements. The 5th and final chapter analyzes some modern gardens among which Chiswick, Villa “I Tatti”, Sutton Place, Villa “Il Roseto”. These villas renew and in our opinion carry on the lesson of the essays written in the Renaissance. The first addendum suggests future lines of research derived from the thesis, while the second addendum contains biographical information regarding the authors examined.
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as tecnologías emergentes como el cloud computing y los dispositivos móviles están creando una oportunidad sin precedentes para mejorar el sistema educativo, permitiendo tanto a los educadores personalizar y mejorar la experiencia de aprendizaje, como facilitar a los estudiantes que adquieran conocimientos sin importar dónde estén. Por otra parte, a través de técnicas de gamificacion será posible promover y motivar a los estudiantes a que aprendan materias arduas haciendo que la experiencia sea más motivadora. Los juegos móviles pueden ser el camino correcto para dar soporte a esta experiencia de aprendizaje mejorada. Este proyecto integra el diseño y desarrollo de una arquitectura en la nube altamente escalable y con alto rendimiento, así como el propio cliente de iOS, para dar soporte a una nueva version de Temporis, un juego móvil multijugador orientado a reordenar eventos históricos en una línea temporal (e.j. historia, arte, deportes, entretenimiento y literatura). Temporis actualmente está disponible en Google Play. Esta memoria describe el desarrollo de la nueva versión de Temporis (Temporis v.2.0) proporcionando detalles acerca de la mejora y adaptación basados en el Temporis original. En particular se describe el nuevo backend hecho en Go sobre Google App Engine creado para soportar miles de usuarios, asó como otras características por ejemplo como conseguir enviar noticaciones push desde la propia plataforma. Por último, el cliente de iOS en Temporis v.2.0 se ha desarrollado utilizando las últimas y más relevantes tecnologías, prestando especial atención a Swift (el lenguaje de programación nuevo de Apple, que es seguro y rápido), el Paradigma Funcional Reactivo (que ayuda a construir aplicaciones altamente interactivas además de a minimizar errores) y la arquitectura VIPER (una arquitectura que sigue los principios SOLID, se centra en la separación de asuntos y favorece la reutilización de código en otras plataformas). ABSTRACT Emerging technologies such as cloud computing and mobile devices are creating an unprecedented opportunity for enhancing the educational system, letting both educators customize and improve the learning experience, and students acquire knowledge regardless of where they are. Moreover, through gamification techniques it would be possible to encourage and motivate students to learn arduous subjects by making the experience more motivating. Mobile games can be a perfect vehicle to support this enhanced learning experience. This project integrates the design and development of a highly scalable and performant cloud architecture, as well as the iOS client that uses it, in order to provide support to a new version of Temporis, a mobile multiplayer game focused on ordering time-based (e.g. history, art, sports, entertainment and literature) in a timeline that currently is available on Google Play. This work describes the development of the new Temporis version (Temporis v.2.0), providing details about improvements and details on the adaptation of the original Temporis. In particular, the new Google App Engine backend is described, which was created to support thousand of users developed in Go language are provided, in addition to other features like how to achieve push notications in this platform. Finally, the mobile iOS client developed using the latest and more relevant technologies is explained paying special attention to Swift (Apple's new programming language, that is safe and fast), the Functional Reactive Paradigm (that helps building highly interactive apps while minimizing bugs) and the VIPER architecture (a SOLID architecture that enforces separation of concerns and makes it easy to reuse code for other platforms).
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Esta pesquisa procurou descrever, analisar e comparar as cerimônias mortuárias e as representações coletivas de católicos brasileiros da morte e do luto. Tivemos por objetivo estudar os sistemas simbólicos desenvolvidos em várias sociedades, começando com as culturas tribais, passando depois para o cristianismo dos primeiros séculos, antes da instauração do processo de institucionalização que originou o cristianismo católico e durante ele. Analisamos as práticas e representações católicas relacionadas com a morte e o morrer, na Idade Média, Idade Moderna e Contemporânea, tanto na Europa como no Brasil. O objetivo também foi apresentar os ritos mortuários como formas de dar sentido à vida, de reforçar e manter a coesão social, em que indivíduos vivem constantemente os desarranjos gerados pela presença da morte que arrebata um dos seus semelhantes provocando um desequilíbrio social. Ao realizar tal pesquisa sobre os rituais mortuários católicos, a meta consistiu em avançar um pouco mais no conhecimento sobre um fenômeno social religioso nem sempre abordado pelos pesquisadores: a morte do crente, as práticas mortuárias dos grupos católicos, seus hábitos e discurso quanto ao morto, dentro de um cenário brasileiro que se torna cada vez mais urbano e secularizado.(AU)
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Esta pesquisa procurou descrever, analisar e comparar as cerimônias mortuárias e as representações coletivas de católicos brasileiros da morte e do luto. Tivemos por objetivo estudar os sistemas simbólicos desenvolvidos em várias sociedades, começando com as culturas tribais, passando depois para o cristianismo dos primeiros séculos, antes da instauração do processo de institucionalização que originou o cristianismo católico e durante ele. Analisamos as práticas e representações católicas relacionadas com a morte e o morrer, na Idade Média, Idade Moderna e Contemporânea, tanto na Europa como no Brasil. O objetivo também foi apresentar os ritos mortuários como formas de dar sentido à vida, de reforçar e manter a coesão social, em que indivíduos vivem constantemente os desarranjos gerados pela presença da morte que arrebata um dos seus semelhantes provocando um desequilíbrio social. Ao realizar tal pesquisa sobre os rituais mortuários católicos, a meta consistiu em avançar um pouco mais no conhecimento sobre um fenômeno social religioso nem sempre abordado pelos pesquisadores: a morte do crente, as práticas mortuárias dos grupos católicos, seus hábitos e discurso quanto ao morto, dentro de um cenário brasileiro que se torna cada vez mais urbano e secularizado.(AU)
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ACKNOWLEDGMENTS This work has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 644334 (NEAT). The views expressed are solely those of the authors.
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"Sale number twenty-two."
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An attempt to identify Junius with William Pitt, earl of Chatham.
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Mode of access: Internet.
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Mode of access: Internet.
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Mode of access: Internet.
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Reprinted from various periodicals.