586 resultados para Ensino de ciência da computação e engenharia de software


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This work, entitled Websislapam: People Rating System Based on Web Technologies, allows the creation of questionnaires, and the organization of entities and people who participate in evaluations. Entities collect data from people with the help of resources that reduce typing mistakes. The Websislapam maintains a database and provides graphical reporting, which enable the analysis of those tested. Developed using Web technologies such as PHP, Javascript, CSS, and others. Developed with the paradigm of object-oriented programming and the MySQL DBMS. For the theoretical basis, research in the areas of System Database, Web Technologies and Web Engineering were performed. It was determined the evaluation process, systems and Web-based applications, Web and System Engineering Database. Technologies applied in the implementation of Websislapam been described. In a separate chapter presented the main features and artifacts used in the development of Websislapam. A case study demonstrates the practical use of the system

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In this work was developed a program capable of performing automatic counting of vehicles on roads. The problem of counting vehicles is using expensive techniques for its realization, techniques which often involve manual counting or degradation of the pavement. The main motivation for this work was the importance that the vehicle counting represents to the Traffic Engineer, being essential to analyze the performance of the roads, allowing to measure the need for installation of traffic lights, roundabouts, access ways, among other means capable of ensuring a continuous flow and safe for vehicles. The main objective of this work was to apply a statistical segmentation technique recently developed, based on a nonparametric linear regression model, to solve the segmentation problem of the program counter. The development program was based on the creation of three major modules, one for the segmentation, another for the tracking and another for the recognition. For the development of the segmentation module, it was applied a statistical technique combined with the segmentation by background difference, in order to optimize the process. The tracking module was developed based on the use of Kalman filters and application of simple concepts of analytical geometry. To develop the recognition module, it was used Fourier descriptors and a neural network multilayer perceptron, trained by backpropagation. Besides the development of the modules, it was also developed a control logic capable of performing the interconnection among the modules, mainly based on a data structure called state. The analysis of the results was applied to the program counter and its component modules, and the individual analysis served as a means to establish the par ameter values of techniques used. The find result was positive, since the statistical segmentation technique proved to be very useful and the developed program was able to count the vehicles belonging to the three goal..

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This work has the propose to discuss the National Examination Performance of students for the course in Production Engineering , from 2005 up to 2011, subsidies are shown how this came about assessment and how the course has been evaluated in recent years . Compares higher education from public and private universities in Brazil and is also discussed how important a good performance in the exam. Qualitative and quantitative surveys were conducted at different times that the work that enables a critical analysis of the examination , the institution and also the students themselves , so the list is the main motivators for the exam and also what should be done to obtaining good results in academic performance. Motivators for the exam has highlighted its importance is paramount and the consent of all involved from the beginning of the course to ensure that the examination is compulsory for all graduates of undergraduate manufacturing engineering in Brazil

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This work seeks to demonstrate the advantages in functional software test automation using Sikuli tool, which uses image recognition to find the graphical elements of a system, in addition to using a custom library with methods made to automate the summarization of obtained results through the tests and their evidence

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Given the exponential growth in the spread of the virus world wide web (Internet) and its increasing complexity, it is necessary to adopt more complex systems for the extraction of malware finger-prints (malware fingerprints - malicious software; is the name given to extracting unique information leading to identification of the virus, equivalent to humans, the fingerprint). The architecture and protocol proposed here aim to achieve more efficient fingerprints, using techniques that make a single fingerprint enough to compromise an entire group of viruses. This efficiency is given by the use of a hybrid approach of extracting fingerprints, taking into account the analysis of the code and the behavior of the sample, so called viruses. The main targets of this proposed system are Polymorphics and Metamorphics Malwares, given the difficulty in creating fingerprints that identify an entire family from these viruses. This difficulty is created by the use of techniques that have as their main objective compromise analysis by experts. The parameters chosen for the behavioral analysis are: File System; Records Windows; RAM Dump and API calls. As for the analysis of the code, the objective is to create, in binary virus, divisions in blocks, where it is possible to extract hashes. This technique considers the instruction there and its neighborhood, characterized as being accurate. In short, with this information is intended to predict and draw a profile of action of the virus and then create a fingerprint based on the degree of kinship between them (threshold), whose goal is to increase the ability to detect viruses that do not make part of the same family

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T he people’s daily lives are surrounded by computing devices, with increasing resources (sensors) and, with increasing processing. How these devices communicate is still not natural and This retards the growth of Ubiquitous Computing. This paper presents a way in which these devices can communicate using Jini technology and concepts of Service Oriented Architecture, applying these concepts in a test case of Ubiquitous Computing. To conduct the test case was constructed a fictitious system for management of a soccer championship, where users can interact with each other and with the system in a simplified way, have access to data in real time of the championship during the event. This communication is performed by services built using Jini technology, which were based on key SOA concepts, such as modularity and reusability

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A virtual studio system can use technologies as augmented reality and digital matting to decrease production costs at the same time it provides the same resources of a conventional studio. With this, it’s possible for the current studios, with low cost and using conventional devices, to create productions with greater image quality and effects. Some difficulties are recurrent in virtual studio applications that use augmented reality and digital matting. The virtual objects registration in augmented reality techniques suffer from problems caused by optical distortions in the camera, errors in the marker tracking system, lack of calibration on the equipments or on the environment (lighting, for example), or even by delays in the virtual objects display. On the other hand, the digital matting’s main problem is the real-time execution to preview the scene, which must have optimized processing speed at the same time while maintain the best image quality possible. Taking the given context into consideration, this work aims to give continuity to a virtual studio system called ARStudio, by enhancing digital matting, virtual objects registration and introducing a segmentation based on depth map, yet adding better control over functionalities previously implemented

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Ciência da Computação - IBILCE

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O Ensino de Ciência do Sistema Terra constitui o eixo articulador de um programa, que integra ações educacionais e de investigação, tendo por objetivo central o desenvolvimento e aplicação de propostas educacionais que incorporam princípios da complexidade. O programa articula as ações educacionais no âmbito de uma investigação-ação. As ações são realizadas em contextos de educação formal e envolvem comunidades escolares da rede pública do município de São José do Rio Preto (SP, Brasil). Os trabalhos e as ações consideram as diretrizes curriculares e as políticas educativas vigentes e seus resultados revelam-se na construção de materiais e práticas polidisciplinares, que exploram as conexões existentes entre as diferentes áreas do conhecimento para ensinar os conteúdos curriculares, em prol de uma educação científica mais efetiva e pertinente. Os resultados, até então obtidos, revelam alguns contributos das ações educacionais e de investigação do programa que, ao potenciar e incentivar o trabalho colaborativo, o diálogo multidisciplinar e a reflexão crítica, favorecem o desenvolvimento de uma percepção mais acurada do significado e alcance da educação científica para a formação do indivíduo e das sociedades.

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Pós-graduação em Geociências e Meio Ambiente - IGCE

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Pós-graduação em Ciência da Computação - IBILCE

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Pós-graduação em Ciência da Computação - IBILCE

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Pós-graduação em Ciência da Computação - IBILCE