988 resultados para Human anatomy.
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"References": p. 481-482.
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v.1. Upper extremity; back of neck; shoulder; trunk; cranium; scalp; face.--v.2 Neck; mouth; pharynx; larynx; nose; orbit; eyeball; organ of hearing; brain; male perineum; female perineum.--v.3 Abdomen; pelvic cavity; lymphatics of the abdomen and pelvis; thorax; lower extremity.
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Mode of access: Internet.
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Mode of access: Internet.
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Mode of access: Internet.
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Mode of access: Internet.
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pt. 1. General morphogeny. Osteology. Articulations.--pt. 2. The musculature. The organs of circulation. The lymphatics.--pt. 3. The nervous system. Organs of special sense.--pt. 4. The organs of digestion. The respitory organs. The urinary and reproductive organs. The ductless glands. The skin and mammary gland.--pt.5. Surgical and topographical anatomy.
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First edition published 1840; American edition issued under title: A system of human anatomy, general and special.
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Mode of access: Internet.
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Mode of access: Internet.
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"This work also published in five parts"
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Traditionally, the teaching of human anatomy in health sciences has been based on the use of cadaveric material and bone parts for practical study. The bone materials get deteriorated and hardly mark the points of insertion of muscles. However, the advent of new technologies for 3D printing and creation of 3D anatomical models applied to teaching, has enabled to overcome these problems making teaching more dynamic, realistic and attractive. This paper presents some examples of the construction of three-dimensional models of bone samples, designed using 3D scanners for posterior printing with addition printers or polymer injection printers.
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Original edition, Dublin, 1827; an American edition issued 1848 under title: A text-book of practical anatomy.
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Mode of access: Internet.
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Finite element analyses of the human body in seated postures requires digital models capable of providing accurate and precise prediction of the tissue-level response of the body in the seated posture. To achieve such models, the human anatomy must be represented with high fidelity. This information can readily be defined using medical imaging techniques such as Magnetic Resonance Imaging (MRI) or Computed Tomography (CT). Current practices for constructing digital human models, based on the magnetic resonance (MR) images, in a lying down (supine) posture have reduced the error in the geometric representation of human anatomy relative to reconstructions based on data from cadaveric studies. Nonetheless, the significant differences between seated and supine postures in segment orientation, soft-tissue deformation and soft tissue strain create a need for data obtained in postures more similar to the application posture. In this study, we present a novel method for creating digital human models based on seated MR data. An adult-male volunteer was scanned in a simulated driving posture using a FONAR 0.6T upright MRI scanner with a T1 scanning protocol. To compensate for unavoidable image distortion near the edges of the study, images of the same anatomical structures were obtained in transverse and sagittal planes. Combinations of transverse and sagittal images were used to reconstruct the major anatomical features from the buttocks through the knees, including bone, muscle and fat tissue perimeters, using Solidworks® software. For each MR image, B-splines were created as contours for the anatomical structures of interest, and LOFT commands were used to interpolate between the generated Bsplines. The reconstruction of the pelvis, from MR data, was enhanced by the use of a template model generated in previous work CT images. A non-rigid registration algorithm was used to fit the pelvis template into the MR data. Additionally, MR image processing was conducted to both the left and the right sides of the model due to the intended asymmetric posture of the volunteer during the MR measurements. The presented subject-specific, three-dimensional model of the buttocks and thighs will add value to optimisation cycles in automotive seat development when used in simulating human interaction with automotive seats.