805 resultados para Distance-balanced graph


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Given a graph G and a set X ⊆ V(G), the relative Wiener index of X in G is defined as WX (G) = {u,v}∈X 2  dG(u, v) . The graphs G (of even order) in which for every partition V(G) = V1 +V2 of the vertex set V(G) such that |V1| = |V2| we haveWV1 (G) = WV2 (G) are called equal opportunity graphs. In this note we prove that a graph G of even order is an equal opportunity graph if and only if it is a distance-balanced graph. The latter graphs are known by several characteristic properties, for instance, they are precisely the graphs G in which all vertices u ∈ V(G) have the same total distance DG(u) = v∈V(G) dG(u, v). Some related problems are posed along the way, and the so-called Wiener game is introduced.

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A graph G is strongly distance-balanced if for every edge uv of G and every i 0 the number of vertices x with d.x; u/ D d.x; v/ 1 D i equals the number of vertices y with d.y; v/ D d.y; u/ 1 D i. It is proved that the strong product of graphs is strongly distance-balanced if and only if both factors are strongly distance-balanced. It is also proved that connected components of the direct product of two bipartite graphs are strongly distancebalanced if and only if both factors are strongly distance-balanced. Additionally, a new characterization of distance-balanced graphs and an algorithm of time complexity O.mn/ for their recognition, wheremis the number of edges and n the number of vertices of the graph in question, are given

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In this report, we survey results on distance magic graphs and some closely related graphs. A distance magic labeling of a graph G with magic constant k is a bijection l from the vertex set to {1, 2, . . . , n}, such that for every vertex x Σ l(y) = k,y∈NG(x) where NG(x) is the set of vertices of G adjacent to x. If the graph G has a distance magic labeling we say that G is a distance magic graph. In Chapter 1, we explore the background of distance magic graphs by introducing examples of magic squares, magic graphs, and distance magic graphs. In Chapter 2, we begin by examining some basic results on distance magic graphs. We next look at results on different graph structures including regular graphs, multipartite graphs, graph products, join graphs, and splitting graphs. We conclude with other perspectives on distance magic graphs including embedding theorems, the matrix representation of distance magic graphs, lifted magic rectangles, and distance magic constants. In Chapter 3, we study graph labelings that retain the same labels as distance magic labelings, but alter the definition in some other way. These labelings include balanced distance magic labelings, closed distance magic labelings, D-distance magic labelings, and distance antimagic labelings. In Chapter 4, we examine results on neighborhood magic labelings, group distance magic labelings, and group distance antimagic labelings. These graph labelings change the label set, but are otherwise similar to distance magic graphs. In Chapter 5, we examine some applications of distance magic and distance antimagic labeling to the fair scheduling of tournaments. In Chapter 6, we conclude with some open problems.

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Tractable cases of the binary CSP are mainly divided in two classes: constraint language restrictions and constraint graph restrictions. To better understand and identify the hardest binary CSPs, in this work we propose methods to increase their hardness by increasing the balance of both the constraint language and the constraint graph. The balance of a constraint is increased by maximizing the number of domain elements with the same number of occurrences. The balance of the graph is defined using the classical definition from graph the- ory. In this sense we present two graph models; a first graph model that increases the balance of a graph maximizing the number of vertices with the same degree, and a second one that additionally increases the girth of the graph, because a high girth implies a high treewidth, an important parameter for binary CSPs hardness. Our results show that our more balanced graph models and constraints result in harder instances when compared to typical random binary CSP instances, by several orders of magnitude. Also we detect, at least for sparse constraint graphs, a higher treewidth for our graph models.

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This paper proposes a cluster partitioning technique to calculate improved upper bounds to the optimal solution of maximal covering location problems. Given a covering distance, a graph is built considering as vertices the potential facility locations, and with an edge connecting each pair of facilities that attend a same client. Coupling constraints, corresponding to some edges of this graph, are identified and relaxed in the Lagrangean way, resulting in disconnected subgraphs representing smaller subproblems that are computationally easier to solve by exact methods. The proposed technique is compared to the classical approach, using real data and instances from the available literature. © 2010 Edson Luiz França Senne et al.