658 resultados para COMBAT SPORT


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The aim of this study was to investigate the methods adopted to reduce body mass (BM) in competitive athletes from the grappling (judo, jujitsu) and striking (karate and tae kwon do) combat sports in the state of Minas Gerais, Brazil. An exploratory methodology was employed through descriptive research, using a standardized questionnaire with objective questions self-administered to 580 athletes (25.0 +/- 3.7 yr, 74.5 +/- 9.7 kg, and 16.4% +/- 5.1% body fat). Regardless of the sport, 60% of the athletes reported using a method of rapid weight loss (RWL) through increased energy expenditure. Strikers tend to begin reducing BM during adolescence. Furthermore, 50% of the sample used saunas and plastic clothing, and only 26.1% received advice from a nutritionist. The authors conclude that a high percentage of athletes uses RWL methods. In addition, a high percentage of athletes uses unapproved or prohibited methods such as diuretics, saunas, and plastic clothing. The age at which combat sport athletes reduce BM for the first time is also worrying, especially among strikers.

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In competitive combat sporting environments like boxing, the statistics on a boxer's performance, including the amount and type of punches thrown, provide a valuable source of data and feedback which is routinely used for coaching and performance improvement purposes. This paper presents a robust framework for the automatic classification of a boxer's punches. Overhead depth imagery is employed to alleviate challenges associated with occlusions, and robust body-part tracking is developed for the noisy time-of-flight sensors. Punch recognition is addressed through both a multi-class SVM and Random Forest classifiers. A coarse-to-fine hierarchical SVM classifier is presented based on prior knowledge of boxing punches. This framework has been applied to shadow boxing image sequences taken at the Australian Institute of Sport with 8 elite boxers. Results demonstrate the effectiveness of the proposed approach, with the hierarchical SVM classifier yielding a 96% accuracy, signifying its suitability for analysing athletes punches in boxing bouts.

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L’objectif de cette étude est de décrire et comprendre l’impact d’un programme de sport-étude mis sur pied pour les jeunes à risque sur la vie des participants. Le programme à l’étude a été mis sur pied à Montréal afin de maximiser l’intégration sociale de jeunes à risque de s’engager, ou étant déjà engagés dans un mode de vie déviant. Le programme mise sur les sports de combat comme levier d’intervention auprès de ces jeunes. Les participants sont invités à suivre une formation scolaire aux adultes en matinée et des entraînements en sports de combat en après-midi. L’objectif de ce programme est de les outiller pour qu’ils intègrent la société efficacement. Une méthodologie qualitative a été choisie afin de mener cette étude à terme. Une période d’observation participante et des entretiens semi-dirigés avec différents acteurs du programme ont permis de bien saisir la dynamique à l’intérieur de celui-ci et de déterminer quels sont les impacts de la participation au programme sur la vie des jeunes. Le programme génère des effets mixtes sur la vie des participants: 1) quelques uns y vivent des changements positifs, notamment par rapport à l’estime de soi et l’autodiscipline, 2) d’autres ne tirent pas de bénéfices particuliers de leur passage dans le programme et 3) certains développent un sentiment d’indifférence, d’apathie à la suite de leur passage dans le programme, notamment induit par la dynamique présente au sein de celui-ci. Il appert que le modèle logique du programme n’a pas été fidèlement respecté lors de sa mise en place. Un mauvais appariement entre la clientèle et le programme ainsi qu’une implantation déficiente du modèle logique sont à la base des effets pervers induits par celui-ci.

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Este trabajo tiene como propósito esencial, realizar un acercamiento para detectar e identificar las necesidades de información y el comportamiento informativo de entrenadores en deportes de combate. Para ello se aplicó un cuestionario a instructores de aikido, boxeo, esgrima, judo, karate, kendo, lima lama, lucha y taekwondo seleccionados mediante un muestreo no probabilístico por causalidad. En general encontramos que los principales temas de interés entre los instructores son: los programas de entrenamiento, nutrición y dietas de entrenamiento. Por otra parte, los entrenadores son más propensos a utilizar su experiencia, internet y cursos para obtener información. En contraste se nota que la biblioteca y los libros son poco usados.

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The aim of this study was to compare time-motion indicators during judo matches performed by athletes from different age groups. The following age groups were analysed: Pre-Juvenile (13-14 years, n=522), Juvenile (15-16 years, n 353); Junior (19 years, n = 349) and Senior (>20 years, n = 587). The time-motion indicators included: Total Combat Time, Standing Combat Time, Displacement Without Contact, Gripping Time, Groundwork Combat Time and Pause Time. Analysis of variance (ANOVA) one-way and the Tukey test, as well as the Kruskal-Wallis test and Mann-Whitney (for non-parametric data), were conducted, using P < 0.05 as significance level. The results showed that all analysed groups obtained a median of 7 (first quantile - 3, third quantile - 12) sequences of combat/pause cycles. In total time of combat, the result was: for Total Combat Time, Standing Combat Time and Gripping Time: Pre-Juvenile and Senior were significantly longer than Juvenile and Junior. Considering Displacement Without Contact, Junior was significantly longer than all other age groups. For Groundwork Combat Time, Senior was significantly longer than all other age groups and Pre-Juvenile was longer than Junior. These results can be used to improve the physiological performance in intermittent practices, as well as technicaltactical training during judo sessions.

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In this study, the physiological responses and rate of perceived exertion in Brazilian jiu-jitsu fighters submitted to a combat simulation were investigated. Venous blood samples and heart rate were taken from twelve male Brazilian jiu-jitsu athletes (27.1+/-2.7 yrs, 75.4+/-8.8 kg, 174.9+/-4.4 cm, 9.2+/-2.4% fat), at rest, after a warm-up (ten minutes), immediately after the fight simulation (seven minutes) and after recovery (fourteen minutes). After the combat the rate of perceived exertion was collected. The combat of the Brazilian jiu-jitsu fighters did not change blood concentrations of glucose, triglycerides, total cholesterol, low density lipoprotein and very low density lipoprotein, ureia and ammonia. However, blood levels of high density lipoprotein were significantly higher post-fight (before: 43.0+/-6.9 mg/dL, after: 45.1+/-8.0 mg/dL) and stayed at high levels during the recovery period (43.6+/-8.1 mg/dL) compared to the rest values (40.0+/-6.6 mg/dL). The fight did not cause changes in the concentrations of the cell damage markers of creatine kinase, aspartate aminotransferase and creatinine. However, blood concentrations of the alanine aminotransferase (before: 16.1+/-7.1 U/L, after: 18.6+/-7.1 U/L) and lactate dehydrogenase (before: 491.5+/-177.6 U/L, after: 542.6+/-141.4 U/L) enzymes were elevated after the fight. Heart rate (before: 122+/-25 bpm, after: 165+/-17 bpm) and lactate (before: 2.5+/-1.2 mmol/L, after: 11.9+/-5.8 mmol/L) increased significantly with the completion of combat. Despite this, the athletes rated the fight as being light or somewhat hard (12+/-2). These results showed that muscle glycogen is not the only substrate used in Brazilian jiu-jitsu fights, since there are indications of activation of the glycolytic, lipolytic and proteolytic pathways. Furthermore, the athletes rated the combats as being light or somewhat hard although muscle damage markers were generated.

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THE INFLUENCE of combat sport practice on behaviour, attitude, personality and other factors was, and still remains, a research topic of great interest as well as conflicting points of view. Findings are as yet inconclusive since a direct or causal effect is difficult to establish and other factors external to the individual, such as the instructor’s coaching style, also need to be taken into consideration. Furthermore, the wide range of disciplines pertaining to the category combat sports differ from each other on a number of characteristics, such as the extent of physical contact or competition rules, and in fact, attempts have been made to distinguish between various sub-types (e.g. Trulson, 1986). A common distinction made is that between the traditional martial arts, which place emphasis on the art’s philosophy, its traditions and hierarchy (e.g. traditional karate, aikido) and the modern (or Western) combat sports (e.g. boxing, Mixed Martial Arts). An ongoing debate exists about the potential positive and/or negative influence of combat sport practice in comparison to other sport disciplines that do not include this element of fighting and direct aggression. On the one hand, combat sports have been presented by some researchers and sport practitioners as a means of promoting positive social and individual behavior, such as in Theeboom, De Knop and Wylleman’s (2008) evaluation of a martial arts Programme for socially disadvantaged youths in Belgium. Results revealed a positive effect of this project; however, it also highlighted the crucial role played by the instructors or leaders of such programmes. In another intervention using martial arts, Trulson (1986) reported a positive effect of a six month traditional martial art (Korean Tae Kwon Do) intervention with male juvenile delinquents including a reduction in aggressiveness and anxiety, thus confirming the positive influence of such an activity. Nevertheless, this effect was not observed in the other group participating in a modern Adaptation of this martial art led by the same instructor, where the philosophical aspect of this discipline was not emphasised. Moreover, an opposite effect was ascertained in this case where an increased tendency towards delinquency was reported. These results support the distinction between the various types of combat sports together with the way this sport is presented and taught by the instructor.

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La esgrima es un deporte de combate en el que todas las acciones están dirigidas a conseguir el objetivo de la competición, que es el de tocar al contrario sin ser tocado, y para ello los tiradores/as se sirven de todas las herramientas, técnicas, tácticas y de condición física posibles a su alcance. La calidad de las acciones de los esgrimistas en competición dependerá fundamentalmente de dos de los sistemas involucrados en el proceso. Por un lado, la activación del sistema nervioso, y por otro lado la respuesta del sistema muscular. Una de las herramientas utilizadas en los últimos años para estimular el sistema neuromuscular, y que ha reportado en muchas investigaciones resultados positivos, ha sido la plataforma de vibraciones vertical. Por esto, decidimos llevar a cabo un estudio con deportistas de esgrima de competición con un protocolo de exposición aguda a las vibraciones, y medir el efecto producido por esta herramienta sobre el sistema neuromuscular a través del estudio de los cambios experimentados en los tiempos de reacción simple, tiempos de respuesta electiva y tiempos de movimiento, así como los efectos en la eficacia del tocado de esgrima analizados antes y después de recibir el estímulo vibratorio. El estudio se desarrolló con tiradores/as de competición de nivel nacional y pertenecientes al Centro de Tecnificación de la Federación de Esgrima de Castilla y León (n=38; Edad: 22 ±9,08). La muestra estaba compuesta por 12 mujeres y 26 hombres, de categorías, cadetes (13), júnior (12), y absolutos (13). El protocolo elegido fue realizado por cada participante en tres ocasiones, una inicial, otra tras pasar por una carga de estimulación en la plataforma de vibraciones, y una fase final, pasado un tiempo de recuperación de 10 minutos para comprobar el grado de disipación del efecto vibratorio. El estímulo elegido para la estimulación sobre la plataforma de vibraciones fue de una frecuencia de 50 Hz, durante un periodo de 60 segundos y con una amplitud de 4 mm. Los resultados se analizaron en función de las variables dependientes tiempo de reacción, tiempo de respuesta electiva, tiempo de movimiento, y precisión y eficacia. Estos datos se cruzaron con las variables independientes sexo, categoría, nivel deportivo y años de experiencia. El propósito del presente estudio fue el de analizar los efectos producidos por una intervención de estimulación neuromuscular mecánica en fase aguda en un grupo de tiradores/as de esgrima de competición. Los resultados mostraron que la carga de estimulación neuromuscular mecánica (ENM) aplicada en nuestro estudio provocó un discreto efecto en la respuesta neuromuscular de los tiradores participantes en la investigación. Se encontraron efectos significativos provocados por el estímulo vibratorio en las siguientes variables: en el tiempo de reacción simple se registró una mejora del 8,1%, en el tiempo de respuesta electiva a pie parado un 10%, en la precisión a pie parado un 7%, y en la eficacia a pie parado un 18,5%. Igualmente se observaron ligeras diferencias por sexos, encontrando un efecto de mayor tamaño en el grupo femenino. Es necesario resaltar que las características particulares de la muestra parecen haber influido en los resultados encontrados de forma importante. Por último, debemos destacar que el efecto residual producido por la estimulación aplicada en nuestra investigación en algún caso superó los diez minutos, ya que se hallaron efectos positivos de la estimulación neuromuscular mecánica en varios de los registros finales como hemos visto. ABSTRACT Fencing is a combat sport in which all actions are aimed at achieving the objective of the competition, which is that of touching the opponent without being touched and for this the fencers make use of all the tools, techniques, tactics and physical condition possible at their disposal. The quality of the fencers´ actions in competition will depend primarily on two of the systems involved in the process: on the one hand, the activation of the nervous system and, on the other, the response of the muscular system. One of the tools recently used to stimulate the neuromuscular system, and which has produced positive results in many research studies, has been the vertical vibration platform. Therefore, we decided to conduct a study with competition fencers with a protocol of acute exposure to vibration and to measure the effect produced by this tool on the neuromuscular system by means of the study of changes experienced in simple reaction times, the elective response times and movement times, as well as the effects on the efficacy of the fencing touch analyzed before and after receiving the vibratory stimulus. The study was conducted with fencers in national competitions and belonging to the Technification Center of the Fencing Federation of Castilla y León (n = 38), with a mean age of 22 years (SD 9.08). The sample was composed of 12 women and 26 men, by categories cadets (13), juniors (12), and seniors (13). The protocol chosen was performed by each participant on three occasions: an initial one, another after going through a stimulation load on the vibration platform, and a final phase, after a 10 minute recovery time to assess the degree of dissipation of the vibratory effect. The stimulus chosen on the vibration platform was a frequency of 50 Hz, for a period of 60 seconds and an amplitude of 4 mm. The results were analyzed according to the following dependent variables: the reaction time, the response time, the accuracy and the efficiency. This data was crossed with the independent variables: gender, category, sporting level and the years of experience. The purpose of this study was analyze the effects of neuromuscular stimulation intervention in a group of fencing competition shooters. The results showed that the mechanical neuromuscular stimulation (MNS) load applied in our study led to a modest effect on the neuromuscular response of the fencers involved in the research. Significant effects were found caused by the vibratory stimulus on the simple reaction time 8,1%, elective response time 10%, as well as the accuracy 7%, and efficiency 18,5%. We should also point out that slight differences by gender were observed, finding a greater effect in females. It should be emphasized that the specific characteristics of the sample appear to have significantly influenced the results. Finally, we should note that the residual effect produced by the stimulation applied in our research in some cases exceeded ten minutes, given that positive effects of the mechanical neuromuscular stimulation were found in several of the final scores.

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The purpose of this study was to investigate energy system contributions and energy costs in combat situations. The sample consisted of 10 male taekwondo athletes (age: 21 +/- 6 years old; height: 176.2 +/- 5.3 cm; body mass: 67.2 +/- 8.9 kg) who compete at the national or international level. To estimate the energy contributions, and total energy cost of the fights, athletes performed a simulated competition consisting of three 2 min rounds with a 1 min recovery between each round. The combats were filmed to quantify the actual time spent fighting in each round. The contribution of the aerobic (WAER), anaerobic alactic (W-PCR), and anaerobic lactic (Wleft perpendicularLA-right perpendicular) energy systems was estimated through the measurement of oxygen consumption during the activity, the fast component of excess post-exercise oxygen consumption, and the change in blood lactate concentration in each round, respectively. The mean ratio of high intensity actions to moments of low intensity (steps and pauses) was similar to 1:7. The W-AER, W-PCR and (Wleft perpendicularLA-right perpendicular) system contributions were estimated as 120 +/- 22 kJ (66 +/- 6%), 54 +/- 21 kJ (30 +/- 6%), 8.5 kJ (4 +/- 2%), respectively. Thus, training sessions should be directed mainly to the improvement of the anaerobic alactic system (responsible by the highintensity actions), and of the aerobic system (responsible by the recovery process between high- intensity actions).

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This study used the Sport Interest Inventory (SII) to examine the motivation of fans attending a game in the Australian Football League. This is the first study to use the SII for professional men’s team sport outside the United States. Confirmatory factor analysis showed the model provided a good fit for the data collected in Australia, and regression analysis revealed that team interest, vicarious achievement, excitement and player interest were the significant factors in predicting and explaining the level of attitudinal loyalty of fans toward their favourite team.

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Demonstrating socially responsible behaviour has become increasingly important for corporations. Using the Psychological Continuum Model (PCM) as its theoretical framework, this paper examines the meditational role of corporate social responsibility (CSR) on the relationship between sport participation motivation, event attachment and purchase intent of a sport event’s sponsors’ products. A questionnaire was distributed to a sample of sport event participants (N=689) to measure sport participation motivation (recreation and charity), attachment to the event, CSR, and purchase intent of sponsors’ products. Results reveal that CSR fully mediates the link between purchase intent and sport participation motivation and partially mediates the influence of attachment on purchase intent. The authors propose that corporations strategically align with sport events in which participants are attached to allow for CSR and the meaning elicited by the event to work jointly.

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This chapter starts from the observation that new sporting attributes are growing up unnoticed in popular entertainment and ‘reality’ TV. They celebrate not individual heroics but spectator-oriented teamwork which must look effortless and stylish. Instead of objective measurements – ‘faster, higher, stronger’ – winners are picked by voting and consumer choice. Sport and media are converging and integrating. As they do so, what counts as sport, why it is valued, and what it symbolises for contemporary culture, are all changing. I take these changes to be emblematic of something emergent in the culture at large as the modernist paradigm shifts towards a new consumerist paradigm. This is symbolised in new sports, of which the paradigm example is synchronised swimming. The chapter traces these changes via the career and legacy of the Australian swimming and fashion pioneer Annette Kellerman.