999 resultados para Art-València-Exposicions
Resumo:
El material se puede pedir escribiendo a: seducatiu.caixaforum.fundacio@lacaixa.es, o llamando al +34 93 4768633
Resumo:
El material se puede pedir escribiendo a: seducatiu.caixaforum.fundacio@lacaixa.es, o llamando al +34 93 4768633
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Contiene con portada propia: Los capitols que se han decretat per la Real Audiencia y preconisat los puestos acostumats de la present ciutat en lo dia 28 de Setembre proposat, los quals dehuen observar los Collegials del Collegi de Villuters (8 p. ; 23 de junio de 1698 )
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Pretende-se elaborar um modelo de apoio psicossocial dada a necessidade organizacional e da gestão dos recursos humanos afetos a esta resposta, demonstrando preocupação pela qualidade de vida dos indivíduos que lidam com vulnerabilidades indutoras de stress - visto que o presente estudo se desenvolve para a Sociedade Nacional da Cruz Vermelha: organização com cariz iminentemente social, estando na primeira linha da intervenção em incidentes geradores de stress, nas vítimas e nos profissionais que intervêm. Analisar-se-á o estado da arte dos modelos de intervenção psicossocial em incidentes e elaborarse-á proposta de modelo teórico a aplicar na CVP - considerando que a estrutura trabalha com e para pessoas, e que todos podem enfrentar fatores de vulnerabilidade. Recorreu-se à metodologia da entrevista sarni-diretiva da amostra relevante para o estudo; efetuou-se pesquisa bibliográfica exploratória; elaborou-se revisão da literatura multidisciplinar e crítica, viabilizando a construção do modelo de apoio psicossocial que pode aplicar-se à intervenção da Cruz Vermelha Portuguesa. ABSTRACT: lntend to elaborate model of psychosocial support given the need for organizational and management of human resources dedicated to this response, showing concern for the quality of life of individuals who deal with vulnerabilities that induce stress - because the present study develops for the National Society of the Red Cross organization eminently social nature, being the first line of intervention in incidents generating stress on the victims and the professionals involved. Analyze will be state of the art models of psychosocial intervention in incidents and draw will be proposed a theoretical model applied in the CVP - considering that the structure works with and for people, and that all may experience vulnerability factors. Resorted to the methodology of semi-directive interview sample relevant to the study, was carried out bibliographical research; elaborated multidisciplinary review of the literature and criticism, making the construction of the model of psychosocial support that may apply to the intervention of Portuguese Red Cross.
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In this article, the author discusses how she applied autoethnography in a study of the design of hypermedia educational resources and shows how she addressed problematic issues related to autoethnographic legitimacy and representation. The study covered a 6-year period during which the practitioner’s perspective on the internal and external factors influencing the creation of three hypermedia CD-ROMs contributed to an emerging theory of design. The author highlights the interrelationship between perception and reality as vital to qualitative approaches and encourages researchers to investigate their reality more fully by practicing the art of autoethnography.
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Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work, recreation, culture and leisure. Many designs of technology systems begin with the workplace in mind, and with function, ease of use, and efficiency high on the list of priorities. [1] These priorities do not fit well with works designed for an interactive art environment, where the aims are many, and where the focus on utility and functionality is to support a playful, ambiguous or even experimental experience for the participants. To evaluate such works requires an integration of art-criticism techniques with more recent Human Computer Interaction (HCI) methods, and an understanding of the different nature of engagement in these environments. This paper begins a process of mapping a set of priorities for amplifying engagement in interactive art installations. I first define the concept of ludic engagement and its usefulness as a lens for both design and evaluation in these settings. I then detail two fieldwork evaluations I conducted within two exhibitions of interactive artworks, and discuss their outcomes and the future directions of this research.
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An international festival that champions a pioneer role in promoting media/digital art in Hong Kong. Apart from organising international video screenings in which the latest media art with the most recent trend and development being introduced, a series of artist-in-resident workshops, exhibitions, seminars and symposiums were also hosted with a view to enhancing culture exchange and stimulating media art creation among overseas and local artists