922 resultados para 2D Convolutional Codes


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In this paper we investigate a novel model of concatenation of a pair of two-dimensional (2D) convolutional codes. We consider finite-support 2D convolutional codes and choose the so-called Fornasini-Marchesini input-state-output (ISO) model to represent these codes. More concretely, we interconnect in series two ISO representations of two 2D convolutional codes and derive the ISO representation of the ob- tained 2D convolutional code. We provide necessary condition for this representation to be minimal. Moreover, structural properties of modal reachability and modal observability of the resulting 2D convolutional codes are investigated.

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This paper revisits strongly-MDS convolutional codes with maximum distance profile (MDP). These are (non-binary) convolutional codes that have an optimum sequence of column distances and attains the generalized Singleton bound at the earliest possible time frame. These properties make these convolutional codes applicable over the erasure channel, since they are able to correct a large number of erasures per time interval. The existence of these codes have been shown only for some specific cases. This paper shows by construction the existence of convolutional codes that are both strongly-MDS and MDP for all choices of parameters.

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The main results of this paper are twofold: the first one is a matrix theoretical result. We say that a matrix is superregular if all of its minors that are not trivially zero are nonzero. Given a a×b, a ≥ b, superregular matrix over a field, we show that if all of its rows are nonzero then any linear combination of its columns, with nonzero coefficients, has at least a−b + 1 nonzero entries. Secondly, we make use of this result to construct convolutional codes that attain the maximum possible distance for some fixed parameters of the code, namely, the rate and the Forney indices. These results answer some open questions on distances and constructions of convolutional codes posted in the literature.

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In this paper we use some classical ideas from linear systems theory to analyse convolutional codes. In particular, we exploit input-state-output representations of periodic linear systems to study periodically time-varying convolutional codes. In this preliminary work we focus on the column distance of these codes and derive explicit necessary and sufficient conditions for an (n, 2, 1) periodically time-varying convolutional code to have Maximum Distance Profile (MDP).

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In this contribution, we propose a first general definition of rank-metric convolutional codes for multi-shot network coding. To this aim, we introduce a suitable concept of distance and we establish a generalized Singleton bound for this class of codes.

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Maximum distance separable (MDS) convolutional codes are characterized through the property that the free distance meets the generalized Singleton bound. The existence of free MDS convolutional codes over Zpr was recently discovered in Oued and Sole (IEEE Trans Inf Theory 59(11):7305–7313, 2013) via the Hensel lift of a cyclic code. In this paper we further investigate this important class of convolutional codes over Zpr from a new perspective. We introduce the notions of p-standard form and r-optimal parameters to derive a novel upper bound of Singleton type on the free distance. Moreover, we present a constructive method for building general (non necessarily free) MDS convolutional codes over Zpr for any given set of parameters.

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As consumers demand more functionality) from their electronic devices and manufacturers supply the demand then electrical power and clock requirements tend to increase, however reassessing system architecture can fortunately lead to suitable counter reductions. To maintain low clock rates and therefore reduce electrical power, this paper presents a parallel convolutional coder for the transmit side in many wireless consumer devices. The coder accepts a parallel data input and directly computes punctured convolutional codes without the need for a separate puncturing operation while the coded bits are available at the output of the coder in a parallel fashion. Also as the computation is in parallel then the coder can be clocked at 7 times slower than the conventional shift-register based convolutional coder (using DVB 7/8 rate). The presented coder is directly relevant to the design of modern low-power consumer devices

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Over the past few years, the number of wireless networks users has been increasing. Until now, Radio-Frequency (RF) used to be the dominant technology. However, the electromagnetic spectrum in these region is being saturated, demanding for alternative wireless technologies. Recently, with the growing market of LED lighting, the Visible Light Communications has been drawing attentions from the research community. First, it is an eficient device for illumination. Second, because of its easy modulation and high bandwidth. Finally, it can combine illumination and communication in the same device, in other words, it allows to implement highly eficient wireless communication systems. One of the most important aspects in a communication system is its reliability when working in noisy channels. In these scenarios, the received data can be afected by errors. In order to proper system working, it is usually employed a Channel Encoder in the system. Its function is to code the data to be transmitted in order to increase system performance. It commonly uses ECC, which appends redundant information to the original data. At the receiver side, the redundant information is used to recover the erroneous data. This dissertation presents the implementation steps of a Channel Encoder for VLC. It was consider several techniques such as Reed-Solomon and Convolutional codes, Block and Convolutional Interleaving, CRC and Puncturing. A detailed analysis of each technique characteristics was made in order to choose the most appropriate ones. Simulink models were created in order to simulate how diferent codes behave in diferent scenarios. Later, the models were implemented in a FPGA and simulations were performed. Hardware co-simulations were also implemented to faster simulation results. At the end, diferent techniques were combined to create a complete Channel Encoder capable of detect and correct random and burst errors, due to the usage of a RS(255,213) code with a Block Interleaver. Furthermore, after the decoding process, the proposed system can identify uncorrectable errors in the decoded data due to the CRC-32 algorithm.

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The thesis deals with channel coding theory applied to upper layers in the protocol stack of a communication link and it is the outcome of four year research activity. A specific aspect of this activity has been the continuous interaction between the natural curiosity related to the academic blue-sky research and the system oriented design deriving from the collaboration with European industry in the framework of European funded research projects. In this dissertation, the classical channel coding techniques, that are traditionally applied at physical layer, find their application at upper layers where the encoding units (symbols) are packets of bits and not just single bits, thus explaining why such upper layer coding techniques are usually referred to as packet layer coding. The rationale behind the adoption of packet layer techniques is in that physical layer channel coding is a suitable countermeasure to cope with small-scale fading, while it is less efficient against large-scale fading. This is mainly due to the limitation of the time diversity inherent in the necessity of adopting a physical layer interleaver of a reasonable size so as to avoid increasing the modem complexity and the latency of all services. Packet layer techniques, thanks to the longer codeword duration (each codeword is composed of several packets of bits), have an intrinsic longer protection against long fading events. Furthermore, being they are implemented at upper layer, Packet layer techniques have the indisputable advantages of simpler implementations (very close to software implementation) and of a selective applicability to different services, thus enabling a better matching with the service requirements (e.g. latency constraints). Packet coding technique improvement has been largely recognized in the recent communication standards as a viable and efficient coding solution: Digital Video Broadcasting standards, like DVB-H, DVB-SH, and DVB-RCS mobile, and 3GPP standards (MBMS) employ packet coding techniques working at layers higher than the physical one. In this framework, the aim of the research work has been the study of the state-of-the-art coding techniques working at upper layer, the performance evaluation of these techniques in realistic propagation scenario, and the design of new coding schemes for upper layer applications. After a review of the most important packet layer codes, i.e. Reed Solomon, LDPC and Fountain codes, in the thesis focus our attention on the performance evaluation of ideal codes (i.e. Maximum Distance Separable codes) working at UL. In particular, we analyze the performance of UL-FEC techniques in Land Mobile Satellite channels. We derive an analytical framework which is a useful tool for system design allowing to foresee the performance of the upper layer decoder. We also analyze a system in which upper layer and physical layer codes work together, and we derive the optimal splitting of redundancy when a frequency non-selective slowly varying fading channel is taken into account. The whole analysis is supported and validated through computer simulation. In the last part of the dissertation, we propose LDPC Convolutional Codes (LDPCCC) as possible coding scheme for future UL-FEC application. Since one of the main drawbacks related to the adoption of packet layer codes is the large decoding latency, we introduce a latency-constrained decoder for LDPCCC (called windowed erasure decoder). We analyze the performance of the state-of-the-art LDPCCC when our decoder is adopted. Finally, we propose a design rule which allows to trade-off performance and latency.

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Los sistemas basados en la técnica OFDM (Multiplexación por División de Frecuencias Ortogonales) son una evolución de los tradicionales sistemas FDM (Multiplexación por División de Frecuencia), gracias a la cual se consigue un mejor aprovechamiento del ancho de banda. En la actualidad los sistemas OFDM y sus variantes ocupan un lugar muy importante en las comunicaciones, estando implementados en diversos estándares como pueden ser: DVB-T (estándar de la TDT), ADSL, LTE, WIMAX, DAB (radio digital), etc. Debido a ello, en este proyecto se implementa un sistema OFDM en el que poder realizar diversas simulaciones para entender mejor su funcionamiento. Para ello nos vamos a valer de la herramienta Matlab. Los objetivos fundamentales dentro de la simulación del sistema es poner a prueba el empleo de turbo códigos (comparándolo con los códigos convolucionales tradicionales) y de un ecualizador. Todo ello con la intención de mejorar la calidad de nuestro sistema (recibir menos bits erróneos) en condiciones cada vez más adversas: relaciones señal a ruido bajas y multitrayectos. Para ello se han implementado las funciones necesarias en Matlab, así como una interfaz gráfica para que sea más sencillo de utilizar el programa y más didáctico. En los capítulos segundo y tercero de este proyecto se efectúa un estudio de las bases de los sistemas OFDM. En el segundo nos centramos más en un estudio teórico puro para después pasar en el tercero a centrarnos únicamente en la teoría de los bloques implementados en el sistema OFDM que se desarrolla en este proyecto. En el capítulo cuarto se explican las distintas opciones que se pueden llevar a cabo mediante la interfaz implementada, a la vez que se elabora un manual para el correcto uso de la misma. El quinto capítulo se divide en dos partes, en la primera se muestran las representaciones que puede realizar el programa, y en la segunda únicamente se realizan simulaciones para comprobar que tal responde nuestra sistema a distintas configuraciones de canal, y las a distintas configuraciones que hagamos nosotros de nuestro sistema (utilicemos una codificación u otra, utilicemos el ecualizador o el prefijo cíclico, etc…). Para finalizar, en el último capítulo se exponen las conclusiones obtenidas en este proyecto, así como posibles líneas de trabajo que seguir en próximas versiones del mismo. ABSTRACT. Systems based on OFDM (Orthogonal Frequency Division Multiplexing) technique are an evolution of traditional FDM (Frequency Division Multiplexing). Due to the use of OFDM systems are achieved by more efficient use of bandwidth. Nowadays, OFDM systems and variants of OFDM systems occupy a very important place in the world of communications, being implemented in standards such as DVB-T, ADSL, LTE, WiMAX, DAB (digital radio) and another more. For all these reasons, this project implements a OFDM system for performing various simulations for better understanding of OFDM system operation. The system has been simulated using Matlab. With system simulation we search to get two key objectives: to test the use of turbo codes (compared to traditional convolutional codes) and an equalizer. We do so with the intention of improving the quality of our system (receive fewer rates of bit error) in increasingly adverse conditions: lower signal-to-noise and multipath. For these reasons necessaries Matlab´s functions have been developed, and a GUI (User Graphical Interface) has been integrated so the program can be used in a easier and more didactic way. This project is divided into five chapters. In the second and third chapter of this project are developed the basis of OFDM systems. Being developed in the second one a pure theoretical study, while focusing only on block theory implemented in the OFDM system in the third one. The fourth chapter describes the options that can be carried out by the interface implemented. Furthermore the chapter is developed for the correct use of the interface. The fifth chapter is divided into two parts, the first part shows to us the representations that the program can perform, and the second one just makes simulations to check that our system responds to differents channel configurations (use of convolutional codes or turbo codes, the use of equalizer or cyclic prefix…). Finally, the last chapter presents the conclusions of this project and possible lines of work to follow in future versions.

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This paper describes benchmark testing of six two-dimensional (2D) hydraulic models (DIVAST, DIVASTTVD, TUFLOW, JFLOW, TRENT and LISFLOOD-FP) in terms of their ability to simulate surface flows in a densely urbanised area. The models are applied to a 1·0 km × 0·4 km urban catchment within the city of Glasgow, Scotland, UK, and are used to simulate a flood event that occurred at this site on 30 July 2002. An identical numerical grid describing the underlying topography is constructed for each model, using a combination of airborne laser altimetry (LiDAR) fused with digital map data, and used to run a benchmark simulation. Two numerical experiments were then conducted to test the response of each model to topographic error and uncertainty over friction parameterisation. While all the models tested produce plausible results, subtle differences between particular groups of codes give considerable insight into both the practice and science of urban hydraulic modelling. In particular, the results show that the terrain data available from modern LiDAR systems are sufficiently accurate and resolved for simulating urban flows, but such data need to be fused with digital map data of building topology and land use to gain maximum benefit from the information contained therein. When such terrain data are available, uncertainty in friction parameters becomes a more dominant factor than topographic error for typical problems. The simulations also show that flows in urban environments are characterised by numerous transitions to supercritical flow and numerical shocks. However, the effects of these are localised and they do not appear to affect overall wave propagation. In contrast, inertia terms are shown to be important in this particular case, but the specific characteristics of the test site may mean that this does not hold more generally.

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In this paper we are mainly concerned with the development of efficient computer models capable of accurately predicting the propagation of low-to-middle frequency sound in the sea, in axially symmetric (2D) and in fully 3D environments. The major physical features of the problem, i.e. a variable bottom topography, elastic properties of the subbottom structure, volume attenuation and other range inhomogeneities are efficiently treated. The computer models presented are based on normal mode solutions of the Helmholtz equation on the one hand, and on various types of numerical schemes for parabolic approximations of the Helmholtz equation on the other. A new coupled mode code is introduced to model sound propagation in range-dependent ocean environments with variable bottom topography, where the effects of an elastic bottom, of volume attenuation, surface and bottom roughness are taken into account. New computer models based on finite difference and finite element techniques for the numerical solution of parabolic approximations are also presented. They include an efficient modeling of the bottom influence via impedance boundary conditions, they cover wide angle propagation, elastic bottom effects, variable bottom topography and reverberation effects. All the models are validated on several benchmark problems and versus experimental data. Results thus obtained were compared with analogous results from standard codes in the literature.

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If you’ve made it this far—and I’m sure many of you have—then you know what this article is about: QR codes, or Quick Response codes (also referred to, though less frequently, as mobile codes 2d barcodes, or 2d codes). QRs are not new by any stretch of the imagination. In fact, they’ve been around for about a decade and a half.

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Numerical modelling was performed to study the dynamics of multilayer detachment folding and salt tectonics. In the case of multilayer detachment folding, analytically derived diagrams show several folding modes, half of which are applicable to crustal scale folding. 3D numerical simulations are in agreement with 2D predictions, yet fold interactions result in complex fold patterns. Pre-existing salt diapirs change folding patterns as they localize the initial deformation. If diapir spacing is much smaller than the dominant folding wavelength, diapirs appear in fold synclines or limbs.rnNumerical models of 3D down-building diapirism show that sedimentation rate controls whether diapirs will form and influences the overall patterns of diapirism. Numerical codes were used to retrodeform modelled salt diapirs. Reverse modelling can retrieve the initial geometries of a 2D Rayleigh-Taylor instability with non-linear rheologies. Although intermediate geometries of down-built diapirs are retrieved, forward and reverse modelling solutions deviate. rnFinally, the dynamics of fold-and-thrusts belts formed over a tilted viscous detachment is studied and it is demonstrated that mechanical stratigraphy has an impact on the deformation style, switching from thrust- to folding-dominated. The basal angle of the detachment controls the deformation sequence of the fold-and-thrust belt and results are consistent with critical wedge theory.rn