1 resultado para computer science visualization usability human interaction ux open data geographical
em Coffee Science - Universidade Federal de Lavras
Filtro por publicador
- JISC Information Environment Repository (1)
- Repository Napier (3)
- Aberdeen University (4)
- Abertay Research Collections - Abertay University’s repository (2)
- Academic Archive On-line (Jönköping University; Sweden) (1)
- Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España (10)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (11)
- AMS Tesi di Laurea - Alm@DL - Università di Bologna (20)
- Applied Math and Science Education Repository - Washington - USA (1)
- ArchiMeD - Elektronische Publikationen der Universität Mainz - Alemanha (4)
- Aston University Research Archive (8)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (30)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (55)
- Biodiversity Heritage Library, United States (1)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (104)
- Brock University, Canada (14)
- Bulgarian Digital Mathematics Library at IMI-BAS (6)
- CentAUR: Central Archive University of Reading - UK (43)
- CiencIPCA - Instituto Politécnico do Cávado e do Ave, Portugal (2)
- Cochin University of Science & Technology (CUSAT), India (15)
- Coffee Science - Universidade Federal de Lavras (1)
- Comissão Econômica para a América Latina e o Caribe (CEPAL) (1)
- Consorci de Serveis Universitaris de Catalunya (CSUC), Spain (53)
- Corvinus Research Archive - The institutional repository for the Corvinus University of Budapest (1)
- CUNY Academic Works (2)
- Dalarna University College Electronic Archive (3)
- Department of Computer Science E-Repository - King's College London, Strand, London (9)
- Digital Commons - Michigan Tech (4)
- Digital Commons at Florida International University (11)
- Digital Peer Publishing (5)
- DigitalCommons@The Texas Medical Center (2)
- Diposit Digital de la UB - Universidade de Barcelona (1)
- Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland (29)
- DRUM (Digital Repository at the University of Maryland) (5)
- FUNDAJ - Fundação Joaquim Nabuco (5)
- Glasgow Theses Service (5)
- Greenwich Academic Literature Archive - UK (2)
- Illinois Digital Environment for Access to Learning and Scholarship Repository (1)
- Instituto Nacional de Saúde de Portugal (1)
- Instituto Politécnico do Porto, Portugal (22)
- Lume - Repositório Digital da Universidade Federal do Rio Grande do Sul (3)
- Martin Luther Universitat Halle Wittenberg, Germany (1)
- Massachusetts Institute of Technology (4)
- Ministerio de Cultura, Spain (3)
- National Center for Biotechnology Information - NCBI (3)
- Nottingham eTheses (1)
- Plymouth Marine Science Electronic Archive (PlyMSEA) (2)
- Portal de Revistas Científicas Complutenses - Espanha (5)
- Portal do Conhecimento - Ministerio do Ensino Superior Ciencia e Inovacao, Cape Verde (1)
- Projetos e Dissertações em Sistemas de Informação e Gestão do Conhecimento (1)
- QSpace: Queen's University - Canada (2)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (1)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (1)
- Repositório Aberto da Universidade Aberta de Portugal (1)
- Repositório da Produção Científica e Intelectual da Unicamp (1)
- Repositório da Universidade Federal do Espírito Santo (UFES), Brazil (1)
- Repositório digital da Fundação Getúlio Vargas - FGV (1)
- Repositório Digital da UNIVERSIDADE DA MADEIRA - Portugal (1)
- Repositório Institucional da Universidade Federal do Rio Grande - FURG (2)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (50)
- Repositorio Institucional Universidad de Medellín (1)
- Repositorio Institucional Universidad EAFIT - Medelin - Colombia (3)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (18)
- Scielo Uruguai (1)
- Universidad de Alicante (14)
- Universidad del Rosario, Colombia (4)
- Universidad Politécnica de Madrid (40)
- Universidade Complutense de Madrid (1)
- Universidade de Madeira (1)
- Universidade do Minho (11)
- Universidade dos Açores - Portugal (1)
- Universidade Federal do Pará (6)
- Universidade Federal do Rio Grande do Norte (UFRN) (4)
- Universidade Metodista de São Paulo (3)
- Universitat de Girona, Spain (6)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (34)
- Université de Lausanne, Switzerland (5)
- Université de Montréal (2)
- Université de Montréal, Canada (45)
- University of Connecticut - USA (1)
- University of Michigan (14)
- University of Queensland eSpace - Australia (64)
- University of Southampton, United Kingdom (50)
- University of Washington (8)
- Worcester Research and Publications - Worcester Research and Publications - UK (1)
Resumo:
Exergames are digital games with a physical exertion component. Exergames can help motivate fitness in people not inclined toward exercise. However, players of exergames sometimes over-exert, risking adverse health effects. These players must be told to slow down, but doing so may distract them from gameplay and diminish their desire to keep exercising. In this thesis we apply the concept of nudges—indirect suggestions that gently push people toward a desired behaviour—to keeping exergame players from over-exerting. We describe the effective use of nudges through a set of four design principles: natural integration, comprehension, progression, and multiple channels. We describe two exergames modified to use nudges to persuade players to slow down, and describe the studies evaluating the use of nudges in these games. PlaneGame shows that nudges can be as effective as an explicit textual display to control player over-exertion. Gekku Race demonstrates that nudges are not necessarily effective when players have a strong incentive to over-exert. However, Gekku Race also shows that, even in high-energy games, the power of nudges can be maintained by adding negative consequences to the nudges. We use the term "shove" to describe a nudge using negative consequences to increase its pressure. We were concerned that making players slow down would damage their immersion—the feeling of being engaged with a game. However, testing showed no loss of immersion through the use of nudges to reduce exertion. Players reported that the nudges and shoves motivated them to slow down when they were over-exerting, and fit naturally into the games.