3 resultados para drama, creativity, creative practice, learning, digital technologies, ICTs, Vygotsky, activity theory, arts education, pedagogy, engagement, cybernetics

em Bulgarian Digital Mathematics Library at IMI-BAS


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Силия Хойлс, Ричардс Нос - Това представяне е вдъхновено от делото на Сиймър Пепърт и много други от целия свят (включително Джим Капут и наши колеги от България), които са работили и работят в духа на конструкционизма и с които сме имали щастието да си сътрудничим в областта на математическото образование и дигиталните технологии в течение на десетилетия.

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The paper focuses on the rapid development of the digital culture and the challenges it imposes to human creativity. It analyses e-learning, digital entertainment, digital art and the issues of creativity and improvisation. It also presents a classification of the levels in the creative structure including hardware and software tools; product developers; creators and end users. Special attention is paid to the advantages of the new digital culture and the responsibilities of all people who create it or use it. We conclude that more attention should be paid to the threats and to ways of boosting positive creativity in the various fields of application of information and communication technologies.

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The following paper attempts to encompass the opportunities for applying QR codes for museums and exhibits through the example of the Hungarian Museum of Environmental Protection and Water Management (Esztergom, Hungary). Besides providing interactivity in the museum for the mobile phone generation through the utilization of a device and a method that they are familiar with, it is important to explain how and why it is worthwhile to “adorn” the exhibits with these codes. In this paper we also touch upon the technical issues of how an existing mobile phone application can be incorporated into and used for the presentation of the museum.