8 resultados para agent-oriented programming

em Bulgarian Digital Mathematics Library at IMI-BAS


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Within project Distributed eLearning Center (DeLC) we are developing a system for distance and eLearning, which offers fixed and mobile access to electronic content and services. Mobile access is based on InfoStation architecture, which provides Bluetooth and WiFi connectivity. On InfoStation network we are developing multi-agent middleware that provides context-aware, adaptive and personalized access to the mobile services to the users. For more convenient testing and optimization of the middleware a simulation environment, called CA3 SiEnv, is being created.

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In the article, we have reviewed the means for visualization of syntax, semantics and source code for programming languages which support procedural and/or object-oriented paradigm. It is examined how the structure of the source code of the structural and object-oriented programming styles has influenced different approaches for their teaching. We maintain a thesis valid for the object-oriented programming paradigm, which claims that the activities for design and programming of classes are done by the same specialist, and the training of this specialist should include design as well as programming skills and knowledge for modeling of abstract data structures. We put the question how a high level of abstraction in the object-oriented paradigm should be presented in simple model in the design stage, so the complexity in the programming stage stay low and be easily learnable. We give answer to this question, by building models using the UML notation, as we take a concrete example from the teaching practice including programming techniques for inheritance and polymorphism.

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Красимир Манев, Антон Желязков, Станимир Бойчев - В статията е представена имплементацията на последната фаза на автоматичен генератор на тестови данни за структурно тестване на софтуер, написан на обектно-ориентиран език за програмиране – генерирането на изходен код на тестващия модул. Някои детайли от имплементацията на останалите фази, които са важни за имплементацията на последната фаза, са представени първо. След това е описан и алгоритъмът за генериране на кода на тестващия модул.

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Metrics estimate the quality of different aspects of software. In particular, cohesion indicates how well the parts of a system hold together. A metric to evaluate class cohesion is important in object-oriented programming because it gives an indication of a good design of classes. There are several proposals of metrics for class cohesion but they have several problems (for instance, low discrimination). In this paper, a new metric to evaluate class cohesion is proposed, called SCOM, which has several relevant features. It has an intuitive and analytical formulation, what is necessary to apply it to large-size software systems. It is normalized to produce values in the range [0..1], thus yielding meaningful values. It is also more sensitive than those previously reported in the literature. The attributes and methods used to evaluate SCOM are unambiguously stated. SCOM has an analytical threshold, which is a very useful but rare feature in software metrics. We assess the metric with several sample cases, showing that it gives more sensitive values than other well know cohesion metrics.

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* Упомянуто данное направление, так как курс читается студентам факультета Бизнес-Информатика Государственного Университета – Высшая Школа Экономики (г. Москва)

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Христина Костадинова, Красимир Йорджев - В статията се обсъжда представянето на произволна бинарна матрица с помощта на последователност от цели неотрицателни числа. Разгледани са някои предимства и недостатъци на това представяне като алтернатива на стандартното, общоприето представяне чрез двумерен масив. Показано е, че представянето на бинарните матрици с помощта на наредени n-торки от естествени числа води до по-бързи алгоритми и до съществена икономия на оперативна памет. Използуван е апарата на обектно-ориентираното програмиране със синтаксиса и семантиката на езика C++.

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Kiril Ivanov - Four criteria for estimating the degree of fundamental programming knowledge acquisition are formulated. The specificity of the proof-oriented thinking in object- oriented programming and its role in the learning of fundamentals are pointed. Two ways of reasoning are distinguished: with an only possible conclusion and with a multiple choice by search of balance between contradictory requirements. Examples of arguments that help considerably the students to understand the basic ideas related to the use of objects and classes in different stages of the software system development are given. Particular attention is paid to the influence of the proof-oriented thinking on the learners’ motivation and hence – on their fundamental knowledge acquisition.

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Main styles, or paradigms of programming – imperative, functional, logic, and object-oriented – are shortly described and compared, and corresponding programming techniques are outlined. Programming languages are classified in accordance with the main style and techniques supported. It is argued that profound education in computer science should include learning base programming techniques of all main programming paradigms.