3 resultados para Probabilistic cellular automata

em Bulgarian Digital Mathematics Library at IMI-BAS


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This paper presents a technique for building complex and adaptive meshes for urban and architectural design. The combination of a self-organizing map and cellular automata algorithms stands as a method for generating meshes otherwise static. This intends to be an auxiliary tool for the architect or the urban planner, improving control over large amounts of spatial information. The traditional grid employed as design aid is improved to become more general and flexible.

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The problem of finite automata minimization is important for software and hardware designing. Different types of automata are used for modeling systems or machines with finite number of states. The limitation of number of states gives savings in resources and time. In this article we show specific type of probabilistic automata: the reactive probabilistic finite automata with accepting states (in brief the reactive probabilistic automata), and definitions of languages accepted by it. We present definition of bisimulation relation for automata's states and define relation of indistinguishableness of automata states, on base of which we could effectuate automata minimization. Next we present detailed algorithm reactive probabilistic automata’s minimization with determination of its complexity and analyse example solved with help of this algorithm.

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We propose a method for detecting and analyzing the so-called replay attacks in intrusion detection systems, when an intruder contributes a small amount of hostile actions to a recorded session of a legitimate user or process, and replays this session back to the system. The proposed approach can be applied if an automata-based model is used to describe behavior of active entities in a computer system.