5 resultados para Positive and negative affect
em Bulgarian Digital Mathematics Library at IMI-BAS
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Report published in the Proceedings of the National Conference on "Education in the Information Society", Plovdiv, May, 2013
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In this paper a prior knowledge representation for Artificial General Intelligence is proposed based on fuzzy rules using linguistic variables. These linguistic variables may be produced by neural network. Rules may be used for generation of basic emotions – positive and negative, which influence on planning and execution of behavior. The representation of Three Laws of Robotics as such prior knowledge is suggested as highest level of motivation in AGI.
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A review of free applications of smartphones working under the operation system of Android is made in the paper. The applications present users information about historical and cultural places of interest at travelling. There are three main groups of applications subject of discussion in the paper – world, national and regional. Their abilities, positive and negative characteristics are compares and described. A conclusion can be made that there is a necessity of new application that presents tourists detailed information about the Old capital of Bulgaria.
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MSC 2010: 26A33, 34D05, 37C25
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2010 Mathematics Subject Classification: Primary 18G35; Secondary 55U15.