4 resultados para Linguistic knowledge
em Bulgarian Digital Mathematics Library at IMI-BAS
Resumo:
The paper discusses facilities of computer systems for editing scientific and technical texts, which partially automate functions of human editor and thus help the writer to improve text quality. Two experimental systems LINAR and CONUT developed in 90s to control the quality of Russian scientific and technical texts are briefly described; and general principles for designing more powerful editing systems are pointed out. Features of an editing system being now under development are outlined, primarily the underlying linguistic knowledge base and procedures controlling the text.
Resumo:
This paper presents a research of linguistic structure of Bulgarian bells knowledge. The idea of building semantic structure of Bulgarian bells appeared during the “Multimedia fund - BellKnow” project. In this project was collected a lots of data about bells, their structure, history, technical data, etc. This is the first attempt for computation linguistic explain of bell knowledge and deliver a semantic representation of that knowledge. Based on this research some linguistic components, aiming to realize different types of analysis of text objects are implemented in term dictionaries. Thus, we lay the foundation of the linguistic analysis services in these digital dictionaries aiding the research of kinds, number and frequency of the lexical units that constitute various bell objects.
Resumo:
This paper presents the process of load balancing in simulation system Triad.Net, the architecture of load balancing subsystem. The main features of static and dynamic load balancing are discussed and new approach, controlled dynamic load balancing, needed for regular mapping of simulation model on the network of computers is proposed. The paper considers linguistic constructions of Triad language for different load balancing algorithms description.
Resumo:
In this paper a prior knowledge representation for Artificial General Intelligence is proposed based on fuzzy rules using linguistic variables. These linguistic variables may be produced by neural network. Rules may be used for generation of basic emotions – positive and negative, which influence on planning and execution of behavior. The representation of Three Laws of Robotics as such prior knowledge is suggested as highest level of motivation in AGI.