3 resultados para Defining Entertainment
em Bulgarian Digital Mathematics Library at IMI-BAS
Resumo:
Part of network management is collecting information about the activities that go on around a distributed system and analyzing it in real time, at a deferred moment, or both. The reason such information may be stored in log files and analyzed later is to data-mine it so that interesting, unusual, or abnormal patterns can be discovered. In this paper we propose defining patterns in network activity logs using a dialect of First Order Temporal Logics (FOTL), called First Order Temporal Logic with Duration Constrains (FOTLDC). This logic is powerful enough to describe most network activity patterns because it can handle both causal and temporal correlations. Existing results for data-mining patterns with similar structure give us the confidence that discovering DFOTL patterns in network activity logs can be done efficiently.
Resumo:
Interestingness in Association Rules has been a major topic of research in the past decade. The reason is that the strength of association rules, i.e. its ability to discover ALL patterns given some thresholds on support and confidence, is also its weakness. Indeed, a typical association rules analysis on real data often results in hundreds or thousands of patterns creating a data mining problem of the second order. In other words, it is not straightforward to determine which of those rules are interesting for the end-user. This paper provides an overview of some existing measures of interestingness and we will comment on their properties. In general, interestingness measures can be divided into objective and subjective measures. Objective measures tend to express interestingness by means of statistical or mathematical criteria, whereas subjective measures of interestingness aim at capturing more practical criteria that should be taken into account, such as unexpectedness or actionability of rules. This paper only focusses on objective measures of interestingness.
Resumo:
Бойко Банчев - Понятието пресмятане в широкия му смисъл и неговото присъствие в природата, науката, технологията и други области е свързано с редица неизяснени въпроси. Дори в по-тесните рамки на програмирането и използването на компютри то не е адекватно разбрано. Представяме тезата, че един начин за приближаване към такова разбиране е разкриването на дълбинните структури и отношения, свързани с пресмятането, и на тази основа построяване на речник на пресмятането.