9 resultados para Automata

em Bulgarian Digital Mathematics Library at IMI-BAS


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The summary of automata theory ontology is presented in the paper. It is based on the following dependences: a type of an automaton – the language accepted by the automaton – applications. The given ontology does not claim to be exhaustive as automata theory is very extensive and it is a complicated problem to survey all its aspects within one article. Only the main properties of automata and their applications are considered.

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This paper presents a technique for building complex and adaptive meshes for urban and architectural design. The combination of a self-organizing map and cellular automata algorithms stands as a method for generating meshes otherwise static. This intends to be an auxiliary tool for the architect or the urban planner, improving control over large amounts of spatial information. The traditional grid employed as design aid is improved to become more general and flexible.

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We present OBDD transformation problem representing finite labeled transition systems corresponding to some congruence relation. Transformations are oriented toward obtaining the OBDD of a minimized transition system for this congruence relation.

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A general technique for transforming a timed finite state automaton into an equivalent automated planning domain based on a numerical parameter model is introduced. Timed transition automata have many applications in control systems and agents models; they are used to describe sequential processes, where actions are labelling by automaton transitions subject to temporal constraints. The language of timed words accepted by a timed automaton, the possible sequences of system or agent behaviour, can be described in term of an appropriate planning domain encapsulating the timed actions patterns and constraints. The time words recognition problem is then posed as a planning problem where the goal is to reach a final state by a sequence of actions, which corresponds to the timed symbols labeling the automaton transitions. The transformation is proved to be correct and complete and it is space/time linear on the automaton size. Experimental results shows that the performance of the planning domain obtained by transformation is scalable for real world applications. A major advantage of the planning based approach, beside of the solving the parsing problem, is to represent in a single automated reasoning framework problems of plan recognitions, plan synthesis and plan optimisation.

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The problem of finite automata minimization is important for software and hardware designing. Different types of automata are used for modeling systems or machines with finite number of states. The limitation of number of states gives savings in resources and time. In this article we show specific type of probabilistic automata: the reactive probabilistic finite automata with accepting states (in brief the reactive probabilistic automata), and definitions of languages accepted by it. We present definition of bisimulation relation for automata's states and define relation of indistinguishableness of automata states, on base of which we could effectuate automata minimization. Next we present detailed algorithm reactive probabilistic automata’s minimization with determination of its complexity and analyse example solved with help of this algorithm.

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This paper introduces an encoding of knowledge representation statements as regular languages and proposes a two-phase approach to processing of explicitly declared conceptual information. The idea is presented for the simple conceptual graphs where conceptual pattern search is implemented by the so called projection operation. Projection calculations are organised into off-line preprocessing and run-time computations. This enables fast run-time treatment of NP-complete problems, given that the intermediate results of the off-line phase are kept in suitable data structures. The experiments with randomly-generated, middle-size knowledge bases support the claim that the suggested approach radically improves the run-time conceptual pattern search.

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We consider a finite state automata based method of solving a system of linear Diophantine equations with coefficients from the set {-1,0,1} and solutions in {0,1}.

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We propose a method for detecting and analyzing the so-called replay attacks in intrusion detection systems, when an intruder contributes a small amount of hostile actions to a recorded session of a legitimate user or process, and replays this session back to the system. The proposed approach can be applied if an automata-based model is used to describe behavior of active entities in a computer system.

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Real-time systems are usually modelled with timed automata and real-time requirements relating to the state durations of the system are often specifiable using Linear Duration Invariants, which is a decidable subclass of Duration Calculus formulas. Various algorithms have been developed to check timed automata or real-time automata for linear duration invariants, but each needs complicated preprocessing and exponential calculation. To the best of our knowledge, these algorithms have not been implemented. In this paper, we present an approximate model checking technique based on a genetic algorithm to check real-time automata for linear durration invariants in reasonable times. Genetic algorithm is a good optimization method when a problem needs massive computation and it works particularly well in our case because the fitness function which is derived from the linear duration invariant is linear. ACM Computing Classification System (1998): D.2.4, C.3.