5 resultados para 3D Video Telecommunication Multimedia

em Bulgarian Digital Mathematics Library at IMI-BAS


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Partial support of the Hungarian State Eötvös Scholarship, the Hungarian National Science Fund (Grant No. OTKA 42559 and 42706) and the Mobile Innovation Center, Hungary is gratefully acknowledged.

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In this paper a review of the most used MPEG-7 descriptors are presented. Some considerations for choosing the most proper descriptor for a particular image or video data set are outlined.

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Various digital watermarking (WM) techniques for still imaging have been studied in the last several years. Recently, many new WM schemes have been proposed for other types of digital multimedia data, such as text, audio and video. This paper presents a brief overview of existing digital video WM. We classify WM techniques and discuss the properties of video WM. Since each WM application has its own specific requirements, WM design must take the intended application into consideration. Video WM applications are also discussed in the paper. The features of video WM implementations in software and hardware and their differences are presented through the description of four examples of existing work.

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The aim of this paper is to review some of the standards, connected with multimedia and their metadata. We start with MPEG family. MPEG-21 provides an open framework for multimedia delivery and consumption. MPEG- 7 is a multimedia content description standard. With the Internet grow several format were proposed for media scenes description. Some of them are open standards such as: VRML1, X3D2, SMIL3, SVG4, MPEG-4 BIFS, MPEG-4, XMT, MPEG-4, LaSER, COLLADA5, published by ISO, W3C, etc. Television has become the most important mass medium. Standards such as MHEG, DAVIC, Java TV, MHP, GEM, OCAP and ACAP have been developed. Efficient video-streaming is presented. There exist a large number of standards for representing audiovisual metadata. We cover the Material Exchange Format (MXF), the Digital Picture Exchange (DPX), and the Digital Cinema Package (DCP).

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Information and communication technologies (ICT) offer an easier access to and a multi-perspective view of cultural heritage artifacts and may also enrich and improve cultural heritage education through the adoption of innovative learning/teaching methods. This paper examines the different practices and opportunities for digitization of cultural artifacts with historical significance and describes the work on a pilot project concerning the development of e-learning materials in the Thracian cultural and historical heritage. The proposed method presents an approach based on a combination of 2D and 3D technologies to facilitate the overall process of digitization of individual objects. This approach not only provides greater opportunities for presenting the Thracian heritage but also new perspectives for studying it - students, scientists, PhD students will have the opportunity to work with the materials without having access to them.