1 resultado para Cultural animation
em Aston University Research Archive
Filtro por publicador
- Abertay Research Collections - Abertay University’s repository (2)
- Aberystwyth University Repository - Reino Unido (1)
- Adam Mickiewicz University Repository (3)
- Aquatic Commons (17)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (37)
- Aston University Research Archive (1)
- B-Digital - Universidade Fernando Pessoa - Portugal (1)
- Biblioteca Digital da Câmara dos Deputados (3)
- Biblioteca Digital de la Universidad Católica Argentina (4)
- Biblioteca Digital de Teses e Dissertações Eletrônicas da UERJ (34)
- Boston University Digital Common (3)
- Brock University, Canada (16)
- Cámara de Comercio de Bogotá, Colombia (18)
- Cambridge University Engineering Department Publications Database (11)
- Center for Jewish History Digital Collections (1)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (7)
- Cochin University of Science & Technology (CUSAT), India (2)
- CORA - Cork Open Research Archive - University College Cork - Ireland (8)
- Deakin Research Online - Australia (2)
- DI-fusion - The institutional repository of Université Libre de Bruxelles (3)
- Diposit Digital de la UB - Universidade de Barcelona (2)
- DRUM (Digital Repository at the University of Maryland) (1)
- Duke University (8)
- eResearch Archive - Queensland Department of Agriculture; Fisheries and Forestry (2)
- Funes: Repositorio digital de documentos en Educación Matemática - Colombia (2)
- Greenwich Academic Literature Archive - UK (14)
- Helda - Digital Repository of University of Helsinki (16)
- Indian Institute of Science - Bangalore - Índia (7)
- Infoteca EMBRAPA (2)
- Instituto Politécnico de Castelo Branco - Portugal (1)
- Instituto Politécnico do Porto, Portugal (8)
- Massachusetts Institute of Technology (1)
- Ministerio de Cultura, Spain (16)
- Open University Netherlands (1)
- Plymouth Marine Science Electronic Archive (PlyMSEA) (3)
- Portal de Revistas Científicas Complutenses - Espanha (9)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (169)
- Queensland University of Technology - ePrints Archive (431)
- RCAAP - Repositório Científico de Acesso Aberto de Portugal (1)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (2)
- Repositório Científico da Universidade de Évora - Portugal (4)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (10)
- Repositório Científico do Instituto Politécnico de Santarém - Portugal (1)
- Repositório Institucional da Universidade de Aveiro - Portugal (4)
- Repositorio Institucional de la Universidad Pública de Navarra - Espanha (1)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (1)
- Research Open Access Repository of the University of East London. (1)
- RIBERDIS - Repositorio IBERoamericano sobre DIScapacidad - Centro Español de Documentación sobre Discapacidad (CEDD) (1)
- Royal College of Art Research Repository - Uninet Kingdom (1)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (20)
- SAPIENTIA - Universidade do Algarve - Portugal (14)
- Savoirs UdeS : plateforme de diffusion de la production intellectuelle de l’Université de Sherbrooke - Canada (1)
- Universidad Autónoma de Nuevo León, Mexico (8)
- Universidad Politécnica Salesiana Ecuador (1)
- Universidade de Lisboa - Repositório Aberto (7)
- Universidade de Madeira (1)
- Universidade dos Açores - Portugal (1)
- Universitat de Girona, Spain (6)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (4)
- Université de Lausanne, Switzerland (2)
- Université de Montréal, Canada (25)
- WestminsterResearch - UK (12)
- Worcester Research and Publications - Worcester Research and Publications - UK (1)
Resumo:
This paper examines the role of creative resources in the emergence of the Japanese video game industry. We argue that creative resources nurtured by popular cartoons and animation sector, combined with technological knowledge accumulated in the consumer electronics industry, facilitated the emergence of successful video game industry in Japan. First we trace the development of the industry from its origin to the rise of platform developers and software publishers. Then, knowledge and creative foundations that influenced the developmental trajectory of this industry are analyzed, with links to consumer electronics and in regards to cartoons and animation industry.