4 resultados para early design

em Digital Peer Publishing


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Projects in the area of architectural design and urban planning typically engage several architects as well as experts from other professions. While the design and review meetings thus often involve a large number of cooperating participants, the actual design is still done by the individuals in the time in between those meetings using desktop PCs and CAD applications. A real collaborative approach to architectural design and urban planning is often limited to early paper-based sketches.In order to overcome these limitations, we designed and realized the ARTHUR system, an Augmented Reality (AR) enhanced round table to support complex design and planning decisions for architects. WhileAR has been applied to this area earlier, our approach does not try to replace the use of CAD systems but rather integrates them seamlessly into the collaborative AR environment. The approach is enhanced by intuitiveinteraction mechanisms that can be easily con-figured for different application scenarios.

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In this paper we analyze a dynamic agency problem where contracting parties do not know the agent's future productivity at the beginning of the relationship. We consider a two-period model where both the agent and the principal observe the agent's second-period productivity at the end of the first period. This observation is assumed to be non-verifiable information. We compare long-term contracts with short-term contracts with respect to their suitability to motivate effort in both periods. On the one hand, short-term contracts allow for a better fine-tuning of second-period incentives as they can be aligned with the agent's second-period productivity. On the other hand, in short-term contracts first-period effort incentives might be distorted as contracts have to be sequentially optimal. Hence, the difference between long-term and short-term contracts is characterized by a trade-off between inducing effort in the first and in the second period. We analyze the determinants of this trade-off and demonstrate its implications for performance measurement and information system design.

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Design rights represent an interesting example of how the EU legislature has successfully regulated an otherwise heterogeneous field of law. Yet this type of protection is not for all. The tools created by EU intervention have been drafted paying much more attention to the industry sector rather than to designers themselves. In particular, modern, digitally based, individual or small-sized, 3D printing, open designers and their needs are largely neglected by such legislation. There is obviously nothing wrong in drafting legal tools around the needs of an industrial sector with an important role in the EU economy, on the contrary, this is a legitimate and good decision of industrial policy. However, good legislation should be fair, balanced, and (technologically) neutral in order to offer suitable solutions to all the players in the market, and all the citizens in the society, without discriminating the smallest or the newest: the cost would be to stifle innovation. The use of printing machinery to manufacture physical objects created digitally thanks to computer programs such as Computer-Aided Design (CAD) software has been in place for quite a few years, and it is actually the standard in many industrial fields, from aeronautics to home furniture. The change in recent years that has the potential to be a paradigm-shifting factor is a combination between the opularization of such technologies (price, size, usability, quality) and the diffusion of a culture based on access to and reuse of knowledge. We will call this blend Open Design. It is probably still too early, however, to say whether 3D printing will be used in the future to refer to a major event in human history, or instead will be relegated to a lonely Wikipedia entry similarly to ³Betamax² (copyright scholars are familiar with it for other reasons). It is not too early, however, to develop a legal analysis that will hopefully contribute to clarifying the major issues found in current EU design law structure, why many modern open designers will probably find better protection in copyright, and whether they can successfully rely on open licenses to achieve their goals. With regard to the latter point, we will use Creative Commons (CC) licenses to test our hypothesis due to their unique characteristic to be modular, i.e. to have different license elements (clauses) that licensors can choose in order to adapt the license to their own needs.”

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Eine effiziente Gestaltung von Materialbereitstellungsprozessen ist eine entscheidende Voraussetzung für die Sicherstellung einer hohen Verfügbarkeit von Materialien in der Montage. Die Auswahl adäquater Bereitstellungsstrategien muss sich stets an den Anforderungen des Materialbereitstellungsprozesses orientieren. Die Leistungsanforderungen an eine effektive Materialbereitstellung werden maßgeblich durch den Montageprozess determiniert. Diesen Leistungsanforderungen ist eine passgenaue Materialbereitstellungsstrategie gegenüberzustellen. Die Formulierung der Leistungsanforderungen kann dabei in qualitativer oder quantitativer Form erfolgen. Allein die Berücksichtigung quantitativer Daten ist unzureichend, denn häufig liegen zum Zeitpunkt der Planung weder belastbare quantitative Daten vor, noch erscheint der Aufwand zu deren Ermittlung angemessen. Zudem weisen die herkömmlichen Methoden, die im Rahmen der Auswahl von Materialbereitstellungsstrategien häufig eingesetzt werden, den Nachteil auf, dass eine Nichterfüllung einer bestimmten Leistungsanforderung durch eine besonders gute Erfüllung einer anderen Leistungsanforderung kompensiert werden kann (Zeit vs. Qualität). Um die Auswahl einer Materialbereitstellungsstrategie unter Berücksichtigung qualitativer und quantitativer Anforderungen durchführen zu können, eignet sich in besonderer Weise die Methode des Fuzzy Axiomatic Designs. Diese Methode erlaubt einen Abgleich von Anforderungen an den Materialbereitstellungsprozess und der Eignung unterschiedlicher Materialbereitstellungsstrategien.