1 resultado para Physical Therapy
em Digital Peer Publishing
Filtro por publicador
- Repository Napier (2)
- ABACUS. Repositorio de Producción Científica - Universidad Europea (4)
- Aberdeen University (1)
- Abertay Research Collections - Abertay University’s repository (1)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (4)
- Aquatic Commons (1)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (1)
- Aston University Research Archive (4)
- B-Digital - Universidade Fernando Pessoa - Portugal (3)
- Biblioteca de Teses e Dissertações da USP (4)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (26)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (4)
- Biblioteca Digital de Teses e Dissertações Eletrônicas da UERJ (3)
- Bioline International (5)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (30)
- Boston University Digital Common (1)
- Brock University, Canada (4)
- Bulgarian Digital Mathematics Library at IMI-BAS (1)
- CentAUR: Central Archive University of Reading - UK (2)
- Chapman University Digital Commons - CA - USA (11)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (3)
- CORA - Cork Open Research Archive - University College Cork - Ireland (1)
- Digital Commons at Florida International University (14)
- Digital Peer Publishing (1)
- DigitalCommons@The Texas Medical Center (9)
- DRUM (Digital Repository at the University of Maryland) (2)
- Duke University (8)
- Helda - Digital Repository of University of Helsinki (4)
- Indian Institute of Science - Bangalore - Índia (4)
- Instituto Politécnico de Santarém (1)
- Instituto Politécnico do Porto, Portugal (10)
- National Center for Biotechnology Information - NCBI (2)
- Portal de Revistas Científicas Complutenses - Espanha (2)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (52)
- Queensland University of Technology - ePrints Archive (253)
- RCAAP - Repositório Científico de Acesso Aberto de Portugal (1)
- RDBU - Repositório Digital da Biblioteca da Unisinos (2)
- Repositório Científico da Universidade de Évora - Portugal (1)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (3)
- Repositório Científico do Instituto Politécnico de Santarém - Portugal (1)
- Repositório Institucional da Universidade de Aveiro - Portugal (1)
- Repositório Institucional da Universidade de Brasília (1)
- Repositório Institucional da Universidade Estadual de São Paulo - UNESP (1)
- Repositório Institucional da Universidade Federal de São Paulo - UNIFESP (2)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (187)
- Repositorio Institucional Universidad EAFIT - Medelin - Colombia (1)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (1)
- SAPIENTIA - Universidade do Algarve - Portugal (1)
- Savoirs UdeS : plateforme de diffusion de la production intellectuelle de l’Université de Sherbrooke - Canada (3)
- SerWisS - Server für Wissenschaftliche Schriften der Fachhochschule Hannover (1)
- Universidad de Alicante (1)
- Universidad del Rosario, Colombia (28)
- Universidad Politécnica de Madrid (1)
- Universidade Federal do Pará (4)
- Universidade Federal do Rio Grande do Norte (UFRN) (19)
- Universidade Metodista de São Paulo (1)
- Université de Lausanne, Switzerland (2)
- Université de Montréal (6)
- Université de Montréal, Canada (12)
- University of Canberra Research Repository - Australia (9)
- University of Michigan (4)
- University of Queensland eSpace - Australia (73)
- University of Washington (2)
- WestminsterResearch - UK (1)
- Worcester Research and Publications - Worcester Research and Publications - UK (1)
Resumo:
This manuscript details a technique for estimating gesture accuracy within the context of motion-based health video games using the MICROSOFT KINECT. We created a physical therapy game that requires players to imitate clinically significant reference gestures. Player performance is represented by the degree of similarity between the performed and reference gestures and is quantified by collecting the Euler angles of the player's gestures, converting them to a three-dimensional vector, and comparing the magnitude between the vectors. Lower difference values represent greater gestural correspondence and therefore greater player performance. A group of thirty-one subjects was tested. Subjects achieved gestural correspondence sufficient to complete the game's objectives while also improving their ability to perform reference gestures accurately.