1 resultado para Mathematical games
em Digital Peer Publishing
Filtro por publicador
- JISC Information Environment Repository (3)
- Abertay Research Collections - Abertay University’s repository (2)
- Academic Research Repository at Institute of Developing Economies (2)
- Adam Mickiewicz University Repository (2)
- Applied Math and Science Education Repository - Washington - USA (3)
- Aquatic Commons (3)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (19)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (4)
- Boston University Digital Common (1)
- Brock University, Canada (14)
- CaltechTHESIS (5)
- Cambridge University Engineering Department Publications Database (45)
- CentAUR: Central Archive University of Reading - UK (60)
- Center for Jewish History Digital Collections (1)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (19)
- Cochin University of Science & Technology (CUSAT), India (5)
- CORA - Cork Open Research Archive - University College Cork - Ireland (2)
- Corvinus Research Archive - The institutional repository for the Corvinus University of Budapest (2)
- CUNY Academic Works (6)
- Dalarna University College Electronic Archive (7)
- Deakin Research Online - Australia (212)
- Department of Computer Science E-Repository - King's College London, Strand, London (2)
- DI-fusion - The institutional repository of Université Libre de Bruxelles (3)
- Digital Archives@Colby (2)
- Digital Commons at Florida International University (1)
- Digital Peer Publishing (1)
- Duke University (4)
- Funes: Repositorio digital de documentos en Educación Matemática - Colombia (3)
- Greenwich Academic Literature Archive - UK (15)
- Helda - Digital Repository of University of Helsinki (15)
- Indian Institute of Science - Bangalore - Índia (61)
- Instituto Politécnico do Porto, Portugal (11)
- Massachusetts Institute of Technology (4)
- Ministerio de Cultura, Spain (43)
- National Aerospace Laboratory (NLR) Reports Repository (1)
- Open University Netherlands (3)
- Plymouth Marine Science Electronic Archive (PlyMSEA) (1)
- Portal de Revistas Científicas Complutenses - Espanha (2)
- QSpace: Queen's University - Canada (2)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (91)
- Queensland University of Technology - ePrints Archive (212)
- RDBU - Repositório Digital da Biblioteca da Unisinos (1)
- Repositório Científico da Universidade de Évora - Portugal (1)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (4)
- Repositório digital da Fundação Getúlio Vargas - FGV (7)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (22)
- Research Open Access Repository of the University of East London. (1)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (2)
- SAPIENTIA - Universidade do Algarve - Portugal (2)
- School of Medicine, Washington University, United States (2)
- Universidad Autónoma de Nuevo León, Mexico (1)
- Universidad del Rosario, Colombia (5)
- Universidad Politécnica de Madrid (2)
- Universidade Federal do Rio Grande do Norte (UFRN) (2)
- Universitat de Girona, Spain (1)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (6)
- Université de Lausanne, Switzerland (2)
- Université de Montréal, Canada (16)
- University of Queensland eSpace - Australia (2)
- University of Southampton, United Kingdom (6)
- University of Washington (1)
- WestminsterResearch - UK (13)
- Worcester Research and Publications - Worcester Research and Publications - UK (2)
Resumo:
Recently, Branzei, Dimitrov, and Tijs (2003) introduced cooperative interval-valued games. Among other insights, the notion of an interval core has been coined and proposed as a solution concept for interval-valued games. In this paper we will present a general mathematical programming algorithm which can be applied to find an element in the interval core. As an example, we discuss lot sizing with uncertain demand to provide an application for interval-valued games and to demonstrate how interval core elements can be computed. Also, we reveal that pitfalls exist if interval core elements are computed in a straightforward manner by considering the interval borders separately.