3 resultados para Détecteur à pixels

em Digital Peer Publishing


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Image-based Relighting (IBRL) has recently attracted a lot of research interest for its ability to relight real objects or scenes, from novel illuminations captured in natural/synthetic environments. Complex lighting effects such as subsurface scattering, interreflection, shadowing, mesostructural self-occlusion, refraction and other relevant phenomena can be generated using IBRL. The main advantage of image-based graphics is that the rendering time is independent of scene complexity as the rendering is actually a process of manipulating image pixels, instead of simulating light transport. The goal of this paper is to provide a complete and systematic overview of the research in Imagebased Relighting. We observe that essentially all IBRL techniques can be broadly classified into three categories (Fig. 9), based on how the scene/illumination information is captured: Reflectance function-based, Basis function-based and Plenoptic function-based. We discuss the characteristics of each of these categories and their representative methods. We also discuss about the sampling density and types of light source(s), relevant issues of IBRL.

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Im Rahmen des EU-Projektes PHOCAM entwickelt das beteiligte Konsortium Anlagen und Materialien für die generative Fertigung keramischer Bauteile auf Basis der Photopolymerisation. Das Kernelement der verwendeten Fertigungsanlagen, der DLP Projektor, erzeugt mittels leistungsstarker LEDs und einem 1080p DMD (Digital Micromirror Device) Bilder mit 1920x1080 Bildpunkten und der Pixelgröße von 40µm, woraus sich die Baufeldgröße von 76,8x43,2mm ergibt. Ein hochviskoser Schlicker, bestehen aus einem gefülltem fotosensitiven Harzsystem, wird von unten durch die gläserne Materialwanne belichtet, wodurch der Schlicker lokal aushärtet (polymerisiert). Auf diese Weise entsteht der Grünling, der in schichtbauweise (Standardschichtdicke von 25-50µm) aufgebaut ist. Im nachfolgenden Sinterprozess werden die Grünlinge zu den fertigen Keramikteilen gebrannt. Als keramisches Basismaterial für den Schlicker wurde vorwiegend Aluminiumoxid in Pulverform verwendet. Mit dem entwickelten System konnten bislang Schlicker mit einem Füllgrad (Keramikanteil) bis zu 50Vol% erfolgreich verarbeitet und zu Keramikteilen mit einer theoretischen Dichte von 99,6% gesintert werden.

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Exposure Fusion and other HDR techniques generate well-exposed images from a bracketed image sequence while reproducing a large dynamic range that far exceeds the dynamic range of a single exposure. Common to all these techniques is the problem that the smallest movements in the captured images generate artefacts (ghosting) that dramatically affect the quality of the final images. This limits the use of HDR and Exposure Fusion techniques because common scenes of interest are usually dynamic. We present a method that adapts Exposure Fusion, as well as standard HDR techniques, to allow for dynamic scene without introducing artefacts. Our method detects clusters of moving pixels within a bracketed exposure sequence with simple binary operations. We show that the proposed technique is able to deal with a large amount of movement in the scene and different movement configurations. The result is a ghost-free and highly detailed exposure fused image at a low computational cost.