2 resultados para CLASSICAL MECHANICS

em Digital Peer Publishing


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Physically-based modeling for computer animation allows to produce more realistic motions in less time without requiring the expertise of skilled animators. But, a computer animation is not only a numerical simulation based on classical mechanics since it follows a precise story-line. One common way to define aims in an animation is to add geometric constraints. There are several methods to manage these constraints within a physically-based framework. In this paper, we present an algorithm for constraints handling based on Lagrange multipliers. After few remarks on the equations of motion that we use, we present a first algorithm proposed by Platt. We show with a simple example that this method is not reliable. Our contribution consists in improving this algorithm to provide an efficient and robust method to handle simultaneous active constraints.

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This article examines the history and the development of terrorism as a research subject for social sciences. It gives an impression of how the subject’s theoretical remit has changed over the last decades—explicitly taking into account the characteristics of a modern and global world and their impact on current understandings of terrorism.