3 resultados para Asclépiodo (02..-03..) -- Portraits
em Digital Peer Publishing
Resumo:
Although globalization, through the communications revolution and international law, brings the promise of progressive social change, the concern of this paper is with the backlash against women’s increasing emancipation, a backlash that is evidenced in the United States through making a mockery of women’s bid for equality by turning the principles against some women whose lives are troubled while rewarding others. Meanwhile across the world the victimization of women, personal and cultural, is taking place in both democratic and totalitarian regimes. Two related forms of backlash are institutional and personal. That forces from the global market and the corporate media help fuel this backlash is a major contention of this paper.
Resumo:
The aim of the paper is to show how prostitution is embedded in historically changing gender relationships regulated by the state and part of each societies understanding of sexuality. An important role to improve the situation of women in prostitution is played by engaged social work, often linked to the womens movement on a local, national and an international level in spite of differing positions on the institution of prostitution. The authors argumentation is based on qualitative and quantitative empirical findings concerning shared experiences as well as differences between women in prostitution and findings on professional possibilities and limits of supporting the women. Important dimensions of heterogeneity amongst the women are legality versus illegality, decision making possibilities respectively dependencies und choice versus force, which also are the base of different political and professional positions taken by experts.
Resumo:
We present redirection techniques that support exploration of large-scale virtual environments (VEs) by means of real walking. We quantify to what degree users can unknowingly be redirected in order to guide them through VEs in which virtual paths differ from the physical paths. We further introduce the concept of dynamic passive haptics by which any number of virtual objects can be mapped to real physical proxy props having similar haptic properties (i. e., size, shape, and surface structure), such that the user can sense these virtual objects by touching their real world counterparts. Dynamic passive haptics provides the user with the illusion of interacting with a desired virtual object by redirecting her to the corresponding proxy prop. We describe the concepts of generic redirected walking and dynamic passive haptics and present experiments in which we have evaluated these concepts. Furthermore, we discuss implications that have been derived from a user study, and we present approaches that derive physical paths which may vary from the virtual counterparts.