3 resultados para Alice in Wonderland
em Digital Peer Publishing
Resumo:
Die elektronischen Zeitschriften haben sich mittlerweile in allen Fachgebieten durchgesetzt und genießen dank ihrer hohen Benutzerfreundlichkeit eine breite Akzeptanz. Ein Überblick über die Entwicklungsgeschichte der elektronischen Zeitschrift zeigt allerdings, dass sich das neue Medium nicht in allen Fachgebieten gleichermaßen schnell und einfach etablieren konnte. Nach einer inhaltlichen Analyse der wichtigsten Pionierprojekte der 80er Jahre befasst sich der Aufsatz vor allem mit den Trends des letzten Jahrzehnts. Alle Untersuchungen unterscheiden zwischen den Entwicklungen im Bereich der digitalen Parallelausgaben und der reinen Online-Zeitschriften. Ebenfalls berücksichtigt werden retrospektiv digitalisierte Zeitschriften, die während der letzten acht Jahre stark an Bedeutung zugenommen haben. Eine Diskussion des Stellenwertes reiner Online-Zeitschriften rundet den Aufsatz ab.
Resumo:
Salomon belongs to the known and nevertheless unknown ‘pioneers’ of social work in the world. She founded one of the first Schools of Social Work (Berlin 1908) and was the first president of the International Association of Schools of Social Work (1929-1937). Her theoretical work however is almost forgotten or not really part of the debate about social work history.
Resumo:
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field. AU Press is an open access publisher and the book is available for free in PDF format as well as for purchase on our website: http://bit.ly/1W4yTRA