5 resultados para Fantasy
em BORIS: Bern Open Repository and Information System - Berna - Suiça
Resumo:
We investigated the influence of playing a video game on children’s ability to distinguish between fantasy and reality. School-age children played a platform game for 15 min and then performed a fantasy/reality distinction task in which they were to judge whether images (from the platform game and from other games) were fantasy images or reality images. Unlike those in the control group (who played a memory game), the children in the experimental group showed a response bias toward mistakenly classifying reality images from the video game as fantasy images (as determined by means of an analysis based on signal detection theory). We conclude that playing the video game exerted a short-term influence on children’s ability to distinguish between fantasy and reality.
Resumo:
In this paper, two studies are reported in which children’s ability to distinguish reality from fantasy was investigated. In Experiment 1, children of different ages made pairwise comparisons of 12 pictures of fictional figures and 3 photographs of real people by evaluating on a 6-point scale how easily these figures could meet each other. The results revealed that fantasy/reality distinction develops with age: 7–8-year-old showed a fundamental categorical distinction (comparable to that of adults) whereas 3–4-year-old treated the real world like one of many worlds. In Experiment 2, we took an individual differences approach and tested 116 4–5-year-old who performed the same fantasy task. In addition, they were presented with theory-of-mind tasks and tests measuring non-verbal intelligence and language skills. The results showed that, after statistically controlling for age, non-verbal intelligence, and language skills, theory-of-mind abilities still significantly contributed to the prediction of fantasy understanding.
Resumo:
Wer sagt, welche Literatur es wert ist, dass wir sie lesen? Das Handbuch zeigt alle Instanzen des Literaturbetriebs, in denen Wertungen von Literatur und Kanonbildungen vorkommen - von der Literaturkritik über das Verlagswesen bis zu den Literaturhäusern und Museen. Die Ausführungen zu den Kanongeschichten aller größeren Nationalliteraturen verdeutlichen, wie ein literarischer Kanon entsteht und sich verändert. Dies zeigen exemplarisch auch Beiträge zu verschiedenen Genres, darunter zu Krimi, Fantasy und Comics. Ein Praxiskapitel vermittelt Wege der Analyse von Wertungen und Kanonbildungen.