610 resultados para Carlander-Reutenfelt, Torsten


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Service providers make use of cost-effective wireless solutions to identify, localize, and possibly track users using their carried MDs to support added services, such as geo-advertisement, security, and management. Indoor and outdoor hotspot areas play a significant role for such services. However, GPS does not work in many of these areas. To solve this problem, service providers leverage available indoor radio technologies, such as WiFi, GSM, and LTE, to identify and localize users. We focus our research on passive services provided by third parties, which are responsible for (i) data acquisition and (ii) processing, and network-based services, where (i) and (ii) are done inside the serving network. For better understanding of parameters that affect indoor localization, we investigate several factors that affect indoor signal propagation for both Bluetooth and WiFi technologies. For GSM-based passive services, we developed first a data acquisition module: a GSM receiver that can overhear GSM uplink messages transmitted by MDs while being invisible. A set of optimizations were made for the receiver components to support wideband capturing of the GSM spectrum while operating in real-time. Processing the wide-spectrum of the GSM is possible using a proposed distributed processing approach over an IP network. Then, to overcome the lack of information about tracked devices’ radio settings, we developed two novel localization algorithms that rely on proximity-based solutions to estimate in real environments devices’ locations. Given the challenging indoor environment on radio signals, such as NLOS reception and multipath propagation, we developed an original algorithm to detect and remove contaminated radio signals before being fed to the localization algorithm. To improve the localization algorithm, we extended our work with a hybrid based approach that uses both WiFi and GSM interfaces to localize users. For network-based services, we used a software implementation of a LTE base station to develop our algorithms, which characterize the indoor environment before applying the localization algorithm. Experiments were conducted without any special hardware, any prior knowledge of the indoor layout or any offline calibration of the system.

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Service providers make use of cost-effective wireless solutions to identify, localize, and possibly track users using their carried MDs to support added services, such as geo-advertisement, security, and management. Indoor and outdoor hotspot areas play a significant role for such services. However, GPS does not work in many of these areas. To solve this problem, service providers leverage available indoor radio technologies, such as WiFi, GSM, and LTE, to identify and localize users. We focus our research on passive services provided by third parties, which are responsible for (i) data acquisition and (ii) processing, and network-based services, where (i) and (ii) are done inside the serving network. For better understanding of parameters that affect indoor localization, we investigate several factors that affect indoor signal propagation for both Bluetooth and WiFi technologies. For GSM-based passive services, we developed first a data acquisition module: a GSM receiver that can overhear GSM uplink messages transmitted by MDs while being invisible. A set of optimizations were made for the receiver components to support wideband capturing of the GSM spectrum while operating in real-time. Processing the wide-spectrum of the GSM is possible using a proposed distributed processing approach over an IP network. Then, to overcome the lack of information about tracked devices’ radio settings, we developed two novel localization algorithms that rely on proximity-based solutions to estimate in real environments devices’ locations. Given the challenging indoor environment on radio signals, such as NLOS reception and multipath propagation, we developed an original algorithm to detect and remove contaminated radio signals before being fed to the localization algorithm. To improve the localization algorithm, we extended our work with a hybrid based approach that uses both WiFi and GSM interfaces to localize users. For network-based services, we used a software implementation of a LTE base station to develop our algorithms, which characterize the indoor environment before applying the localization algorithm. Experiments were conducted without any special hardware, any prior knowledge of the indoor layout or any offline calibration of the system.

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Einleitung Der Zugang zum Sport wird insbesondere in der Kindheit stark durch die Eltern beein-flusst, weshalb die Einstellung der Eltern zum Sport sowie deren Sportaktivitäten hierbei von großer Bedeutung ist (Thiel, Seiberth & Meyer, 2013). Darüber hinaus kann eine er-höhte Sport- und Bewegungsaktivität im familialen Alltag die sportbezogenen Einstellun-gen der Kinder prägen und damit das Sportverhalten im Jugend- und jungen Erwachse-nenalter beeinflussen (Baur, 1989). Im Familienalltag wird den Aspekten Bewegung und Sport ein ganz unterschiedlicher Stellenwert zugesprochen. In dieser Untersuchung soll deshalb der Frage nachgegangen werden, inwiefern sportbezogene Verhaltensmuster in der Familie sich unterscheiden und sich auf die Sportpraxis der Kinder im Jugend- und jungen Erwachsenenalter auswirken. Methode Basierend auf dem sozialisationstheoretischen Ansatz wurden mit Hilfe einer Online-Umfrage in 33 Gemeinden in der deutsch- und französischsprachigen Schweiz Jugendli-che und junge Erwachsene im Alter zwischen 15 und 30 Jahren (n = 3677) zu ihrem aktu-ellen Bewegungs- und Sportverhalten sowie retrospektiv zum Stellenwert des Sports so-wie den Sport- und Bewegungsgewohnheiten in der Familie befragt. Nebst dieser quantita-tiven Untersuchung wurden 13 leitfadengestützte mit Jugendlichen und jungen Erwachse-nen im Alter zwischen 15 und 25 Jahren geführt. Der Schwerpunkt der Befragung war die individuelle Sportpraxis sowie die eigene sowie familiäre sport- und bewegungsbezogene Einstellung. Die Interviewauswertung fand mittels qualitativer Inhaltsanalyse (Mayring, 2002) statt. Ergebnisse und Diskussion Die Ergebnisse zeigen, dass bei derzeit inaktiven Jugendlichen und jungen Erwachsenen der familiäre Stellenwert des Sports (M = 2.49, SD = 1.30) signifikant geringer war als bei den Sportaktiven (M = 3.32, SD = 1.28, F(1, 3042) = 179.08, p < 0.01). Darüber hinaus berichten die derzeit nicht sportaktiven 15- bis 30-Jährigen von einer signifikanten geringe-ren Unterstützung innerhalb ihrer Familien (F(1, 3014) = 170.26, p < 0.01). Die qualitative Auswertung zeigt die unterschiedliche Wahrnehmung und Interpretation der elterlichen Unterstützungsprozesse auf. Nicht nur die Sportaktivität der Eltern, sondern auch die sport- und bewegungsbezogenen Gewohnheiten in der Familie sind offensichtlich für das individuelle Sportverhalten im Jugend- und jungen Erwachsenenalter relevant. Literatur Baur, J. (1989). Körper- und Bewegungskarrieren. Schorndorf: Hofmann. Thiel, A., Seiberth, K., & Mayer, J. (2013). Sportsoziologie. Ein Lehrbuch in 13 Lektionen. Aachen: Meyer & Meyer. Mayring, P. (2002). Einführung in die Qualitative Sozialforschung. Weinheim: Beltz.

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Low quality of wireless links leads to perpetual transmission failures in lossy wireless environments. To mitigate this problem, opportunistic routing (OR) has been proposed to improve the throughput of wireless multihop ad-hoc networks by taking advantage of the broadcast nature of wireless channels. However, OR can not be directly applied to wireless sensor networks (WSNs) due to some intrinsic design features of WSNs. In this paper, we present a new OR solution for WSNs with suitable adaptations to their characteristics. Our protocol, called SCAD-Sensor Context-aware Adaptive Duty-cycled beaconless opportunistic routing protocol is a cross-layer routing approach and it selects packet forwarders based on multiple sensor context information. To reach a balance between performance and energy-efficiency, SCAD adapts the duty-cycles of sensors according to real-time traffic loads and energy drain rates. We compare SCAD against other protocols through extensive simulations. Evaluation results show that SCAD outperforms other protocols in highly dynamic scenarios.

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In this work, we will give a detailed tutorial instruction about how to use the Mobile Multi-Media Wireless Sensor Networks (M3WSN) simulation framework. The M3WSN framework has been published as a scientific paper in the 6th International Workshop on OMNeT++ (2013) [1]. M3WSN framework enables the multimedia transmission of real video se- quence. Therefore, a set of multimedia algorithms, protocols, and services can be evaluated by using QoE metrics. Moreover, key video-related information, such as frame types, GoP length and intra-frame dependency can be used for creating new assessment and optimization solutions. To support mobility, M3WSN utilizes different mobility traces to enable the understanding of how the network behaves under mobile situations. This tutorial will cover how to install and configure the M3WSN framework, setting and running the experiments, creating mobility and video traces, and how to evaluate the performance of different protocols. The tutorial will be given in an environment of Ubuntu 12.04 LTS and OMNeT++ 4.2.

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Recently telecommunication industry benefits from infrastructure sharing, one of the most fundamental enablers of cloud computing, leading to emergence of the Mobile Virtual Network Operator (MVNO) concept. The most momentous intents by this approach are the support of on-demand provisioning and elasticity of virtualized mobile network components, based on data traffic load. To realize it, during operation and management procedures, the virtualized services need be triggered in order to scale-up/down or scale-out/in an instance. In this paper we propose an architecture called MOBaaS (Mobility and Bandwidth Availability Prediction as a Service), comprising two algorithms in order to predict user(s) mobility and network link bandwidth availability, that can be implemented in cloud based mobile network structure and can be used as a support service by any other virtualized mobile network services. MOBaaS can provide prediction information in order to generate required triggers for on-demand deploying, provisioning, disposing of virtualized network components. This information can be used for self-adaptation procedures and optimal network function configuration during run-time operation, as well. Through the preliminary experiments with the prototype implementation on the OpenStack platform, we evaluated and confirmed the feasibility and the effectiveness of the prediction algorithms and the proposed architecture.

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Location prediction has attracted a significant amount of research effort. Being able to predict users’ movement benefits a wide range of communication systems, including location-based service/applications, mobile access control, mobile QoS provision, and resource management for mobile computation and storage management. In this demo, we present MOBaaS, which is a cloudified Mobility and Bandwidth prediction services that can be instantiated, deployed, and disposed on-demand. Mobility prediction of MOBaaS provides location predictions of a single/group user equipments (UEs) in a future moment. This information can be used for self-adaptation procedures and optimal network function configuration during run-time operations. We demonstrate an example of real-time mobility prediction service deployment running on OpenStack platform, and the potential benefits it bring to other invoking services.

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User experience on watching live videos must be satisfactory even under the inuence of different network conditions and topology changes, such as happening in Flying Ad-Hoc Networks (FANETs). Routing services for video dissemination over FANETs must be able to adapt routing decisions at runtime to meet Quality of Experience (QoE) requirements. In this paper, we introduce an adaptive beaconless opportunistic routing protocol for video dissemination over FANETs with QoE support, by taking into account multiple types of context information, such as link quality, residual energy, buffer state, as well as geographic information and node mobility in a 3D space. The proposed protocol takes into account Bayesian networks to define weight vectors and Analytic Hierarchy Process (AHP) to adjust the degree of importance for the context information based on instantaneous values. It also includes a position prediction to monitor the distance between two nodes in order to detect possible route failure.

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Various avours of a new research field on (socio-)physical or personal analytics have emerged, with the goal of deriving semantically-rich insights from people's low-level physical sensing combined with their (online) social interactions. In this paper, we argue for more comprehensive data sources, including environmental (e.g. weather, infrastructure) and application-specific data, to better capture the interactions between users and their context, in addition to those among users. To illustrate our proposed concept of synergistic user <-> context analytics, we first provide some example use cases. Then, we present our ongoing work towards a synergistic analytics platform: a testbed, based on mobile crowdsensing and the Internet of Things (IoT), a data model for representing the different sources of data and their connections, and a prediction engine for analyzing the data and producing insights.

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Information-centric networking (ICN) enables communication in isolated islands, where fixed infrastructure is not available, but also supports seamless communication if the infrastructure is up and running again. In disaster scenarios, when a fixed infrastructure is broken, content discovery algorit hms are required to learn what content is locally available. For example, if preferred content is not available, users may also be satisfied with second best options. In this paper, we describe a new content discovery algorithm and compare it to existing Depth-first and Breadth-first traversal algorithms. Evaluations in mobile scenarios with up to 100 nodes show that it results in better performance, i.e., faster discovery time and smaller traffic overhead, than existing algorithms.

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Information-centric networking (ICN) is a promising approach for wireless communication because users can exploit the broadcast nature of the wireless medium to quickly find desired content at nearby nodes. However, wireless multi-hop communication is prone to collisions and it is crucial to quickly detect and react to them to optimize transmission times and a void spurious retransmissions. Several adaptive retransmission timers have been used in related ICN literature but they have not been compared and evaluated in wireless multi-hop environments. In this work, we evaluate existing algorithms in wireless multi-hop communication. We find that existing algorithms are not optimized for wireless communication but slight modificati ons can result in considerably better performance without increasing the number of transmitted Interests.