4 resultados para LEACH Mobile Enhanced protocol

em AMS Tesi di Laurea - Alm@DL - Università di Bologna


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In the last 10 years the number of mobile devices has grown rapidly. Each person usually brings at least two personal devices and researchers says that in a near future this number could raise up to ten devices per person. Moreover, all the devices are becoming more integrated to our life than in the past, therefore the amount of data exchanged increases accordingly to the improvement of people's lifestyle. This is what researchers call Internet of Things. Thus, in the future there will be more than 60 billions of nodes and the current infrastructure is not ready to keep track of all the exchanges of data between them. Therefore, infrastructure improvements have been proposed in the last years, like MobileIP and HIP in order to facilitate the exchange of packets in mobility, however none of them have been optimized for the purpose. In the last years, researchers from Mid Sweden University created The MediaSense Framework. Initially, this framework was based on the Chord protocol in order to route packets in a big network, but the most important change has been the introduction of PGrids in order to create the Overlay and the persistence. Thanks to this technology, a lookup in the trie takes up to 0.5*log(N), where N is the total number of nodes in the network. This result could be improved by further optimizations on the management of the nodes, for example by the dynamic creation of groups of nodes. Moreover, since the nodes move, an underlaying support for connectivity management is needed. SCTP has been selected as one of the most promising upcoming standards for simultaneous multiple connection's management.

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Nowadays words like Smart City, Internet of Things, Environmental Awareness surround us with the growing interest of Computer Science and Engineering communities. Services supporting these paradigms are definitely based on large amounts of sensed data, which, once obtained and gathered, need to be analyzed in order to build maps, infer patterns, extract useful information. Everything is done in order to achieve a better quality of life. Traditional sensing techniques, like Wired or Wireless Sensor Network, need an intensive usage of distributed sensors to acquire real-world conditions. We propose SenSquare, a Crowdsensing approach based on smartphones and a central coordination server for time-and-space homogeneous data collecting. SenSquare relies on technologies such as CoAP lightweight protocol, Geofencing and the Military Grid Reference System.

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This thesis presents an improvement of the long range battery-less UHF RFID platform for sensor applications which is based on the open source Wireless Identification and Sensing Platform (WISP) project. The purpose of this work is to design a digital logic that performs the RFID EPC gen2 protocol communication, is able to acquire information by sensors and provide an accurate estimation of tag location ensuring low energy consumption. This thesis will describe the hardware architecture on which the digital logic was inserted, the Verilog code developed, the methods by which the digital logic was tested and an explorative study of chip synthesis on Cadence.

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Augmented reality is an emerging field of interactive design in which virtual material is seamlessly blended with displays of real world environments. The tremendous potential of augmented reality has begun to be explored with the emergence of personal mobile devices capable of constructing engaging augmented reality experiences. This work is part of a project aiming at using augmented reality goggles to bring advance information to the user interacting with switch-gear during automation cabling. In particular we will be focusing on the recognition and definition of the figures of the component on the AR device. In this part we are using standard camera that allows us to get real images and helps us to localize the gearbox in space through ARUCO marker and we can exploit in order to re-project the actual shape of the component that are currently interested in manipulation by exploiting the data provided by the database. The experiments are carried out using the camera to get the images of the real world switch-gear and re-project those images with the component superimposed on it. Using transforms of the database we did localization to re-project the rendered image of component exactly on the real world component, which can be further integrated in AR goggles to see the component superimposed in real-time.