2 resultados para Final Dissertation

em AMS Tesi di Laurea - Alm@DL - Università di Bologna


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The goal of this final dissertation is to propose a partial translation of the Young Adult novel I Wish You All the Best by nonbinary author Mason Deaver, which was published in the United States by PUSH in 2019 and is currently still unpublished in Italy. The book follows the story of eighteen-year-old Ben De Backer. After coming out as nonbinary to their parents, they are kicked out of their home; thanks to the help of their older sister, they will manage to get back on their feet and start a new life, although their trauma will continue to pose a great obstacle to their growth and happiness. I Wish You All the Best is one of the first novels with a nonbinary protagonist in the Young Adult category and is particularly interesting from a linguistic standpoint. The first chapter serves as introduction to the author, Mason Deaver, their life and their relationship with gender identity and writing; and also as an introduction to the book itself and how its main characters and themes are developed in relation to the plot. The second chapter looks at the Young Adult genre as a whole; it explores its origins and development through the years and seeks to find a definition for this type of literature which has often been misrepresented both in the eyes of literary critics and the general public. Additionally, the chapter will describe some of the main characteristics of YA literature and analyze them in relation to I Wish You All the Best. The third chapter aims to examine the role of language, and how it can be inclusive to people outside of the gender binary. It will also touch upon the sociocultural contexts in which the speakers of different languages operate. The fourth and final chapter will present the translation of several passages taken from the novel I Wish You All the Best and offer an analysis of the most interesting and difficult aspects of this translation process.

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Globalization has influenced all economic sectors and the demand for translation services has increased like never before. The videogame industry has become a worldwide phenomenon worth billions. Many people around the globe, male and female, children and adults alike, choose this leisure activity and enjoy it like reading or watching a film. It is a global phenomenon capable of producing as much revenue and anticipation as the film industry. Most games are developed in Japanese or English and the new global market requires this product to be translated into many other languages. The scenario has brought about a new field of specialization in translation studies, commonly known as videogame localization. The emergence of this new field calls not only for a review of translation studies, but also a shift in the role that some translators and translated products are expected to play within a globalized world. The aim of this dissertation is to provide an overview of videogame localization and its challenges under the guidance of a professional translator such as Alexander O. Smith, who agreed to provide counsel through several Skype interviews. This provided a first-hand insight into how translation decisions are carried out by game translators. Alexander O. Smith was a former translator for Square Enix, one of the biggest Japanese videogame developer, publisher and distribution company in the market. He now works as an independent translator and in 2003 he founded the localization agency called Kajiya Productions with his friend and fellow translator Joseph Reeder. Together with Alexander O. Smith, the twelfth installment of the Final Fantasy series by Square Enix has been chosen as a very good example of the issues and challenges brought on by videogame localization. The game which revealed itself to be one of the most fun, challenging and rewarding professional experiences of Alexander O. Smith.