5 resultados para Career path

em AMS Tesi di Dottorato - Alm@DL - Università di Bologna


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L’ingegner Pier Luigi Nervi (1891-1979), progettista, costruttore e teorico del “Costruire Correttamente”, ha intrapreso un proprio esclusivo percorso professionale che ha decretato negli anni una notevole fortuna critica fino a un sostanziale oblio dopo la sua morte. La presente ricerca di dottorato intende approfondire le tematiche legate a una significativa tipologia strutturale che ha contrassegnato il percorso professionale di Pier Luigi Nervi: le architetture voltate. Cupole, volte e coperture geodetiche rappresentano il sistema ottimale con il quale Nervi ha perseguito una personale ricerca mirata alla definizione di grandi luci di copertura a spessore ridotto. Questi sistemi di copertura rappresentano per Nervi la miglior espressione architettonica in quanto perfetta sintesi tra funzioni statiche e esigenze economiche. Le parole chiave per definire l’ambito di studio possono essere cosi riepilogate: sperimentazione/variazione sul tema/primato della grande luce/nuove strutture. La tesi intende indagare i tentativi di rinnovamento che, a partire dagli anni sessanta, spingono Pier Luigi Nervi a sperimentare l’applicazione di nuovi materiali come l’alluminio in sostituzione totale o parziale di un sistema costruttivo, quello del ferrocemento, che ha contraddistinto la maggior parte delle sue opere decretandone il successo. La testimonianza di questa intransigenza, legata all’etica del costruire secondo i principi di naturalezza e razionalità, costantemente riaffermata da Nervi nelle sue diverse pubblicazioni, è sorprendentemente disattesa nella ricerca sulle nuove strutture. Queste strutture, sperimentate senza successo in considerazione della loro mancata concreta attuazione, rivelano un complesso di singolarità capace di porre in discussione quell’intransigenza a cui Nervi ha fedelmente dichiarato di attenersi. La lettura critica del progetto di concorso per il Kuwait Sports Centre, elaborato nel 1968, contiene la sintesi di tutte le parole chiave della ricerca. Scopo della presente tesi è documentare circostanze, innovazioni e anomalie che hanno accompagnato Pier Luigi Nervi nella definizione di nuove strutture voltate.

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This thesis deals with Visual Servoing and its strictly connected disciplines like projective geometry, image processing, robotics and non-linear control. More specifically the work addresses the problem to control a robotic manipulator through one of the largely used Visual Servoing techniques: the Image Based Visual Servoing (IBVS). In Image Based Visual Servoing the robot is driven by on-line performing a feedback control loop that is closed directly in the 2D space of the camera sensor. The work considers the case of a monocular system with the only camera mounted on the robot end effector (eye in hand configuration). Through IBVS the system can be positioned with respect to a 3D fixed target by minimizing the differences between its initial view and its goal view, corresponding respectively to the initial and the goal system configurations: the robot Cartesian Motion is thus generated only by means of visual informations. However, the execution of a positioning control task by IBVS is not straightforward because singularity problems may occur and local minima may be reached where the reached image is very close to the target one but the 3D positioning task is far from being fulfilled: this happens in particular for large camera displacements, when the the initial and the goal target views are noticeably different. To overcame singularity and local minima drawbacks, maintaining the good properties of IBVS robustness with respect to modeling and camera calibration errors, an opportune image path planning can be exploited. This work deals with the problem of generating opportune image plane trajectories for tracked points of the servoing control scheme (a trajectory is made of a path plus a time law). The generated image plane paths must be feasible i.e. they must be compliant with rigid body motion of the camera with respect to the object so as to avoid image jacobian singularities and local minima problems. In addition, the image planned trajectories must generate camera velocity screws which are smooth and within the allowed bounds of the robot. We will show that a scaled 3D motion planning algorithm can be devised in order to generate feasible image plane trajectories. Since the paths in the image are off-line generated it is also possible to tune the planning parameters so as to maintain the target inside the camera field of view even if, in some unfortunate cases, the feature target points would leave the camera images due to 3D robot motions. To test the validity of the proposed approach some both experiments and simulations results have been reported taking also into account the influence of noise in the path planning strategy. The experiments have been realized with a 6DOF anthropomorphic manipulator with a fire-wire camera installed on its end effector: the results demonstrate the good performances and the feasibility of the proposed approach.

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Most actors of the Italian silent cinema in the early 1910s have a theatrical training. Some of them are already asserted or famous actors (like Cesare Dondini, Ermete Novelli, Ermete Zacconi, Giovanni Grasso) who are invited “to pose” for the cinema following their reputation, according to a strategy of an aesthetic and cultural legitimacy launched in 1909 by film d'art of the Pathé Consortium. I think it is the proverbial readiness and strength of the stage Italian actors that create a decisive contribution to the rapid development of the national cinema industry, despite its serious structural deficiencies, from the protoindustrialized phase (1909) to the golden age of divismo (starting in 1913), until the first signs of decadence (1919), and the so-called “fall” of the UCI production and distribution system. This is the main topic of the thesis: an investigation on the Italian stage actors engaged in the film industry (“from stage to screen” as the Italian title says, but in a “post-Vardac” approach) through many different sources: periodicals, memories, personal and business letters, and also contracts, found in several archive funds. A specific chapter is dedicated to the artistic career of Febo Mari (1881-1939), real name Alfredo Rodriguez, witch is a time-sample symptomatic of deep ties established between the growing film publishing and the Italian theatrical production system in the 1910s. The Mari debut in cinema and his ascent toward screen “divo” status coincides with the parable that leads from emergence to decadence of divismo in Italy.

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The purpose of this research is to contribute to the literature on organizational demography and new product development by investigating how diverse individual career histories impact team performance. Moreover we highlighted the importance of considering also the institutional context and the specific labour market arrangements in which a team is embedded, in order to interpret correctly the effect of career-related diversity measures on performance. The empirical setting of the study is the videogame industry, and the teams in charge of the development of new game titles. Video games development teams are the ideal setting to investigate the influence of career histories on team performance, since the development of videogames is performed by multidisciplinary teams composed by specialists with a wide variety of technical and artistic backgrounds, who execute a significant amounts of creative thinking. We investigate our research question both with quantitative methods and with a case study on the Japanese videogame industry: one of the most innovative in this sector. Our results show how career histories in terms of occupational diversity, prior functional diversity and prior product diversity, usually have a positive influence on team performance. However, when the moderating effect of the institutional setting is taken in to account, career diversity has different or even opposite effect on team performance, according to the specific national context in which a team operates.

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Biomedical analyses are becoming increasingly complex, with respect to both the type of the data to be produced and the procedures to be executed. This trend is expected to continue in the future. The development of information and protocol management systems that can sustain this challenge is therefore becoming an essential enabling factor for all actors in the field. The use of custom-built solutions that require the biology domain expert to acquire or procure software engineering expertise in the development of the laboratory infrastructure is not fully satisfactory because it incurs undesirable mutual knowledge dependencies between the two camps. We propose instead an infrastructure concept that enables the domain experts to express laboratory protocols using proper domain knowledge, free from the incidence and mediation of the software implementation artefacts. In the system that we propose this is made possible by basing the modelling language on an authoritative domain specific ontology and then using modern model-driven architecture technology to transform the user models in software artefacts ready for execution in a multi-agent based execution platform specialized for biomedical laboratories.